Tourny Tomorrow. Can Use Some Help.

Started by smokin terry, September 01, 2012, 07:10:20 PM

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smokin terry


Tourny Tomorrow. Can Use Some Help.

73 cards, 13 sideboard


2 {Evolving Wilds}
1 {Sulfur Falls}
1 {Clifftop Retreat}
1 {Glacial Fortress}
1 {Hinterland Harbor}
3 {Sunpetal Grove}
1 {Dragonskull Summit}
2 {Woodland Cemetery}
1 {Rootbound Crag}
2 {Swamp}
3 {Forest}
2 {Island}
2 {Plains}
1 {Mountain}

23 lands


4 {Birds of Paradise}

4 creatures


3 {Sorin, Lord of Innistrad}
1 {Killing Wave}
3 {Ponder}
3 {Gideon Jura}
2 {Garruk Relentless}
1 {Nicol Bolas, Planeswalker}
4 {Abundant Growth}
2 {Liliana of the Veil}
1 {Terminus}
1 {Bonfire of the Damned}
2 {Day of Judgment}
3 {Oblivion Ring}
2 {Chandra, the Firebrand}
2 {Tamiyo, the Moon Sage}
3 {Farseek}

33 other spells


Sideboard

2 {Divine Reckoning}
2 {Reverberate}
2 {Witchbane Orb}
3 {Tribute to Hunger}
1 {Door to Nothingness}
1 {Ground Seal}
2 {Grafdigger's Cage}

13 sideboard cards



Notes:
I'm not bothering putting up the lands. To much work for what I'm going to be changing in here constantly.     Okay. I'm going to a big tournament tomorrow and was wanting some help. I only have the one bonfire and might be able to get 2 more killing waves. The side is some stuff I have ready for post rotation and stuff that I believe I can use. Any help I would really appreciate.

Elite621

More card draw. Ramp looks good. Maybe Ranger.

Wally

I can't see why you wouldnt want to put up your lands. Land balance is incredibly important, also your percentages of colors will be vital to be able to drop your stuff at the right times, and then finally your balance between duals, basics and special lands will also effect how your deck plays.

To be honest a "help me for my deck that I'm playing at a tournament" needs as many suggestions as it can get, and as much information that can be supplied will help to no end. Let alone one with such a short time line.

Good luck, I hope it plays well and you pound some chumps on your way to the prizes :)

Coffee Vampire

Looks decent. I would find a way to add more removal, and/or more card draw though. You should replace killing wave with something that will for sure kill everything. Killing wave is only a good card when you benefit from your own creatures dying. Also maybe {Entreat the Angels} could he of use here. Just a thought.

Good luck and hope my suggestions help in your tourney!!!

smokin terry

Quote from: Wally on September 01, 2012, 08:12:14 PM
I can't see why you wouldnt want to put up your lands. Land balance is incredibly important, also your percentages of colors will be vital to be able to drop your stuff at the right times, and then finally your balance between duals, basics and special lands will also effect how your deck plays.

To be honest a "help me for my deck that I'm playing at a tournament" needs as many suggestions as it can get, and as much information that can be supplied will help to no end. Let alone one with such a short time line.

Good luck, I hope it plays well and you pound some chumps on your way to the prizes :)
Ya I'll put the lands up in a minute.

Wally

#5
Looking at your deck list, I'm wondering if you played it in the same style as a turbo fog type deck it it might help get bombs out earlier.
Eg. {staff of nin}, {elixir of immortality} maybe even {rites of flourishing} to get some serious card draw happening. Even using {rampant growth} to drop extra lands on turns when you can and for mana fixing etc.

Might need to drop in some {fog} type of spells tho to help protect your behind during your ramping, especially vs some of the quick win agro decks out there.

Just thoughts, putting it out there.. :)

smokin terry

Quote from: Elite621 on September 01, 2012, 08:01:53 PM
More card draw. Ramp looks good. Maybe Ranger.
I have 3 think twice sitting out should I put those in or something else? Also any suggestions on what to take out?

Wally

Taking out..
I doubt you will ever get enough mana to drop out bolas, so at best he should sit in your sideboard. Your deck will have so much going on, each turn if possible, for you to tap 8 mana for 1 spell is just asking for a {mana leak} or worse a hard counter that you can't stop.

You will need more wipes/removal, or fog/protection, or tokens gen/(or pinch theirs) to hold stuff off you/your planeswalkers.

Also what is your ideal win con?

smokin terry

Quote from: Wally on September 01, 2012, 08:39:48 PM
Taking out..
I doubt you will ever get enough mana to drop out bolas, so at best he should sit in your sideboard. Your deck will have so much going on, each turn if possible, for you to tap 8 mana for 1 spell is just asking for a {mana leak} or worse a hard counter that you can't stop.

You will need more wipes/removal, or fog/protection, or tokens gen/(or pinch theirs) to hold stuff off you/your planeswalkers.

Also what is your ideal win con?
Win con is mainly tokens from sorin and Garruk and emblem from sorin steal creature with bolas.
Board wipe I can put in more day or killing waveif I can get them in time. I like the wave and Chandra a lot.
With the draw and the far seek and birds mana isn't to hard to get I may do the rites if I find them.

smokin terry

On the land base I was thinking of 1 {alchemist's refuge}in place of an evolving wilds.

Coffee Vampire

If your win con is tokens, you may want lingering souls.

Wally

In my opinion token decks need to run {intangible virtue} x4
Also having green also gives you access to {parallel lives}

Bcstang

If you have cocoa trice I would try dropping {nicol bolas} and Chandra for 3 {stuffy doll}

Bcstang

I forgot to explain that where I play people keep using Gideon to force attacks then blocking with their dam {stuffy doll} simple but a big piss off. And the 5 colorless shouldn't be a problem