Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - AgnosticGod

#1
Rules / Re: Cloudshift, etc.
May 16, 2013, 02:20:35 PM
Good to know.
#2
Rules / Re: Cloudshift, etc.
May 16, 2013, 01:51:02 PM
Thanks guys. That was what I needed to know. I didn't think about the knight being a "new" object.

AG
#3
Rules / Cloudshift, etc.
May 16, 2013, 12:29:11 PM
Say I have a  {Attended Knight} out. If my opponent were to cast  {Murder} on it and I would respond with a  {Cloudshift} or something similar would he still destroy the Knight? I say yes as the knight would be back before the murder resolves.

If that is the case, is Cloudshift only good for retriggering ETB or LTB effects?

AG
#4
Casual / Re: Fast Wurms Deck
May 14, 2013, 10:55:05 PM
Awesome. I have none of those, but know what to look for going forward. That extra draw would be awesome! I always end up with plenty of mana and very little to do with it.

AG
#5
Casual / Fast Wurms Deck
May 14, 2013, 10:22:41 AM
Fast Wurms Updated

60 cards, 0 sideboard


3 {Mountain}
9 {Forest}
1 {Hollow Trees}
2 {Plains}

15 lands


3 {Llanowar Elves}
2 {Pathbreaker Wurm}
2 {Duskdale Wurm}
1 {Vastwood Gorger}
1 {Ruination Wurm}
1 {Fyndhorn Elves}
1 {Enlisted Wurm}
3 {Arbor Elf}
3 {Quirion Elves}
1 {Elvish Archdruid}
1 {Gorger Wurm}
1 {Elderscale Wurm}
1 {Llanowar Druid}
2 {Elvish Visionary}

23 creatures


3 {Fog}
1 {Ring of Kalonia}
2 {Ranger's Path}
1 {Predator's Rapport}
1 {Lay of the Land}
2 {Phytoburst}
1 {Farseek}
1 {Roar of the Wurm}
2 {Giant Growth}
4 {Verdant Haven}
1 {Explosive Vegetation}
1 {Advent of the Wurm}
1 {Wildwood Rebirth}
1 {Forced Adaptation}

22 other spells


Sideboard

What do you all think? Basic concept is to get wurms out as fast as possible. Currently I on average can have a wurm out on turn four. If I get the right hand I can have one out on turn three. Any suggestions for making it better? My main weakness seems to be I slow down after the first roughly five turns.

AG
#6
Help for iMtG / Re: Error 502: Bad Gateway
May 13, 2013, 04:23:21 PM
Quote from: Death Gaara on May 13, 2013, 04:15:03 PM
Quote from: IceScythe on May 13, 2013, 04:13:02 PM
these are the times when I wished being a computer nerd meant I could fix all of these things, sadly, I have no more clue than anyone else right now.

I am pretty good with technology. I took up programming and the like in my final year of high school. That was a point and time in my life when I thought I wanted to go into engineering and design. I used to stay after school on Fridays and programs robots to do different things. All of that and even I cannot say for sure what is going on.

I can't say for sure since I can't see any of the inner workings, but based on the symptoms I am seeing, there was an error on the database (forum DB, not the card one) that corrupted the user IDs or something similar. Most likely the whole thing is corrupt and will require a restore from a backup.

Again just my observation from the user PoV. Only Piotr can say for sure, since he has direct access.

AG
#7
Rules / Re: Teferi's puzzle box + notion thief
May 13, 2013, 09:55:02 AM
Quote from: Tsaos on May 11, 2013, 09:51:31 PM
I used {Notion Thief} with {Time Reversal} and {Spiraling Embers}.  We usually play multiplayer games, so it hurts bad when it goes off

{Notion Thief}
{Spiraling Embers}
{Time Reversal}
#8
Commander / Re: Knights and Dragons (C:Tariel)
May 09, 2013, 10:47:05 PM
Okay, finally was able to go through everything I have. I updated the original post above with the full deck. I found several more knight cards and a couple of other dragons. I think I am pretty light on creatures though, so will have to work on adding more (specifically finding some of the great recommendations above.)

Please check it out and tell me which ones are good candidates for swap outs as I load up the creatures.

Thanks again everyone so far for the great advice.
#9
Commander / Re: Knights and Dragons (C:Tariel)
May 09, 2013, 08:50:44 PM
Awesome!  This is exactly what I was looking for. Now I have some homework to do!  If I have any more questions I will surely be back! I will also update my deck above as I make changes from these suggestions.

Thanks again!

AG
#10
Rules / Re: Sleep. Can I Untap?
May 09, 2013, 04:28:50 PM
They would untap your second turn after he played {Sleep}, unless he played another sleep on his next turn. No, sorcery spells go to the Graveyard right after resolving, even if the effect lasts longer.

AG

EDIT: Can't figure out how to link to it, but the appropriate rule for it I believe is: 307.2

Correct me if I am wrong.
#11
Commander / Re: Knights and Dragons (C:Tariel)
May 09, 2013, 02:15:03 PM
Quote from: Keyeto on May 09, 2013, 02:01:46 PM
Well, that depends on a couple of things here. First off, what's your primary goal for the deck? What exactly is it trying to achieve? Also, what's your playgroup like? Your cards choices are probably going to differ depending on if they play a lot of removal, sweepers, grave hate, etc. or not.

Well, for a goal I think it will play heavily around knight's supporting each other for early and mid game defense/offence and large lizards wacking the crap out of opponents late game. Everything else Should probably clear obstacles or help remove problems.

As for group dynamics and play styles. Our group is just getting into Commander, so no one really has a deck yet. In our standard casual play, one of them has a pretty nasty vampire deck (I think he will be building a commander deck based off that) and the other primarily plays a mill deck like me. We all have several decks though ranging from Aggro to control so no telling what commander decks they may come up with.

I know, not a lot of concrete detail, but hopefully will help clarify.

AG
#12
Commander / Re: Knights and Dragons (C:Tariel)
May 09, 2013, 01:12:45 PM
All awesome ideas. I will see what I have and start looking for some of these.

From a strategy point of view, should I really ramp up the number of creatures, or concentrate on sorcerys, enchantments, and instants?  What ratio of land, creatures and other spells is a good mix (realizing that different strategies will adjust that mix)?

AG
#13
Commander / Re: Knights and Dragons (C:Tariel)
May 09, 2013, 11:27:47 AM
Also, I realize it isn't complete yet. Thus the need for advice, so rip it apart if anything doesn't work.
#14
Commander / Knights and Dragons (C:Tariel)
May 09, 2013, 11:22:17 AM
I am starting a Commander deck themed around Knights and Dragons. I have Tariel as my commander. It is not finished, I have a couple of other dragons that will go in too, but any suggestions would be appreciated.

Tariel, Reckoner of Souls

100 cards, 0 sideboard


1 {Tariel, Reckoner of Souls}

Commander


1 {Dwarven Ruins}
1 {Bog Wreckage}
1 {Ravaged Highlands}
1 {Abandoned Outpost}
1 {Rakdos Guildgate}
5 {Plains}
4 {Swamp}
1 {Blood Crypt}
1 {Karoo}
1 {Ebon Stronghold}
1 {Secluded Steppe}
1 {Orzhov Guildgate}
1 {Ruins of Trokair}
1 {Drifting Meadow}
1 {Boros Guildgate}
1 {High Market}
4 {Mountain}
1 {Dwarven Hold}
1 {Dragonskull Summit}
1 {Polluted Mire}

30 lands


1 {Hellkite Tyrant}
1 {Rakdos Drake}
1 {Dragon Hatchling}
1 {Furnace Whelp}
1 {Griffin Rider}
1 {Searing Spear Askari}
1 {Cadaverous Knight}
1 {Truefire Paladin}
1 {Shadow Rider}
1 {Fallen Askari}
1 {Black Knight}
1 {Charging Paladin}
1 {Stromgald Cabal}
1 {Daring Skyjek}
1 {Attended Knight}
1 {Knight of Infamy}
1 {Knight of Glory}
1 {Burning Shield Askari}
1 {Skyknight Legionnaire}
1 {Knight of Obligation}
1 {Accorder Paladin}
1 {Griffin Sentinel}

22 creatures


1 {Skullcrack}
1 {Rise from the Grave}
1 {Shielded Passage}
1 {Angelic Renewal}
1 {Lyev Decree}
1 {Prophetic Prism}
1 {Assemble the Legion}
1 {Ethereal Armor}
1 {Raise Dead}
1 {Unhallowed Pact}
1 {Act of Treason}
1 {Kite Shield}
1 {Grisly Spectacle}
1 {Flames of the Firebrand}
1 {Traitorous Blood}
1 {Riot Gear}
1 {Cloudshift}
1 {Deviant Glee}
1 {Rain of Blades}
1 {Midnight Recovery}
1 {Divine Light}
1 {Traitorous Instinct}
1 {Possibility Storm}
1 {Vanguard's Shield}
1 {Pay No Heed}
1 {Blind Obedience}
1 {Bone Harvest}
1 {Toil (Toil/Trouble)}
1 {Dark Ritual}
1 {Smelt}
1 {Profit (Profit/Loss)}
1 {Rootborn Defenses}
1 {Knightly Valor}
1 {Debt to the Deathless}
1 {Oblivion Ring}
1 {Martial Glory}
1 {Swift Justice}
1 {Murder}
1 {Wear (Wear/Tear)}
1 {Knight Watch}
1 {Killing Wave}
1 {Weapon Surge}
1 {Recover}
1 {Red Sun's Zenith}
1 {Gleam of Battle}
1 {Security Blockade}
1 {Lightning Bolt}

47 other spells


Sideboard

Thank you,

AG
#15
Rules / Re: Populate question
May 09, 2013, 09:33:26 AM
Wingnut, based on Keyeto's answer I would say that the token would be a 5/5 like the original, but since the static buff of {Collective Blessing} is in affect it would automatically become an 8/8. It would not be an 11/11 like I think you are wondering.

AG