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Messages - PUZZMAN

#1
Users / PUZZMAN
January 24, 2014, 10:22:02 AM

Trade Binder



Needed

1x {Apothecary Initiate} [shm]
1x {Auriok Champion} [5dn]
1x {Battletide Alchemist} [mt]
1x {Devoted Caretaker} [od]
1x {Devout Lightcaster} [zen]
1x {Eight-and-a-Half-Tails} [chk]
1x {Evangel of Heliod} [ths]
1x {False Prophet} [ud]
1x {Grand Abolisher} [m12]
1x {Hedron-Field Purists} [roe]
1x {Kor Sanctifiers} [pch]
1x {Martyr of Sands} [cs]
1x {Master Apothecary} [od]
1x {Mother of Runes} [cmd]
1x {Resplendent Mentor} [shm]
1x {Samite Alchemist} [hl]
1x {Shieldmage Advocate} [ju]
1x {Soul Warden} [ex]
1x {Soul's Attendant} [roe]
1x {Transcendent Master} [roe]
4x {Twiddle} [8e]
1x {Wojek Apothecary} [rav]
#2
Standard / Re: Selesneya Supper Aggro (help Please)
January 19, 2014, 04:04:37 AM
You're going to want boon satyrs. The flash bestow is strong. Additionally, it evolves your excitement ones.
#3
Standard / Re: Angels
July 26, 2013, 02:54:17 PM
I've had that in the deck before in earlier builds. It's still in my maybe pile.
#4
Standard / Re: Angels
July 25, 2013, 03:43:08 PM
All the suggestions are good but the mana cost on them are way too high. Herald of War doesn't help at all because by the time I can cast her, I want to be close to winging, not playing more angels for cheaper.

The angel sanctuary was originally in my deck but I took it out. I've got too many spells that require 2 white so the colorless would hurt a bit. The 22 land works decently at the moment so I don't want to screw with it.

Defy death is a good idea. I only have 2 archangels so having those in sideboard could help against a deck that can kill them. ^^
#5
Standard / Angels
July 24, 2013, 11:16:33 AM

Angels

75 cards, 15 sideboard


4 {Cavern of Souls}
18 {Plains}

22 lands


4 {Cathedral Sanctifier}
4 {Elite Inquisitor}
4 {Nearheath Pilgrim}
3 {Silverblade Paladin}
3 {Fiend Hunter}
3 {Fiendslayer Paladin}
2 {Sublime Archangel}
3 {Angel of Jubilation}
3 {Archangel of Thune}
2 {Angelic Overseer}

31 creatures


3 {Brave the Elements}
4 {Path of Bravery}

7 other spells


Sideboard

2 {Thalia, Guardian of Thraben}
3 {Nevermore}
3 {Ratchet Bomb}
4 {Oblivion Ring}
2 {Imposing Sovereign}
1 {Rest in Peace}

15 sideboard cards


#6
Standard / Red Haste
June 26, 2013, 10:36:57 AM

Red Haste

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Clifftop Retreat}
14 {Mountain}

22 lands


3 {Rakdos Cackler}
3 {Boros Reckoner}
2 {Thundermaw Hellkite}
4 {Vexing Devil}
3 {Legion Loyalist}
3 {Reckless Waif}
4 {Lightning Mauler}
4 {Hellrider}
4 {Ash Zealot}

30 creatures


3 {Searing Spear}
2 {Legion's Initiative}
3 {Mizzium Mortars}

8 other spells


Sideboard

3 {Boros Charm}
3 {Rest in Peace}
4 {Pillar of Flame}
3 {Skullcrack}
2 {Pithing Needle}

15 sideboard cards


#7
Standard / Re: Red Haste
June 21, 2013, 09:20:43 AM
:/ Ash Zealot? Hell Rider? Zealous Conscripts?
#8
Standard / Re: Grixis - Midrange Control
June 21, 2013, 09:16:45 AM
I would like to keep the blue for far/away. It's a strong card to help keep the board clear during attack phases so the desecration demon can strike. Devour flesh and crypt incursion have been two cards I've been eyeing for either my side board or mainboard but I like where it is right now.
#9
Standard / Re: Grixis - Midrange Control
June 21, 2013, 07:32:00 AM
And for sideboard options, but main deck yes.
#10
Standard / Re: Maze's End Is Actually Good?
June 20, 2013, 06:18:02 PM
Tree of redemption and hold the gates, come on man. Do it right!
#11
Standard / Grixis - Midrange Control
June 20, 2013, 02:12:12 PM

Grixis - Midrange Control

75 cards, 15 sideboard


3 {Overgrown Tomb}
2 {Mountain}
1 {Island}
4 {Evolving Wilds}
2 {Watery Grave}
2 {Swamp}
4 {Dragonskull Summit}
4 {Blood Crypt}

22 lands


3 {Vampire Nighthawk}
3 {Deathrite Shaman}
3 {Olivia Voldaren}
4 {Desecration Demon}

13 creatures


4 {Pillar of Flame}
3 {Dreadbore}
3 {Tragic Slip}
4 {Far // Away}
3 {Mizzium Mortars}
3 {Searing Spear}
2 {Rakdos's Return}
1 {Liliana of the Veil}
2 {Bonfire of the Damned}

25 other spells


Sideboard

2 {Glaring Spotlight}
3 {Rakdos Charm}
3 {Duskmantle Seer}
3 {Notion Thief}
3 {Skullcrack}
1 {Elixir of Immortality}

15 sideboard cards



Notes:

#12
Standard / Naya Humans (but not really)
May 14, 2013, 02:43:50 PM

Naya Humans (but not really)

75 cards, 15 sideboard


4 {Cavern of Souls}
4 {Sunpetal Grove}
4 {Stomping Ground}
4 {Temple Garden}
2 {Gavony Township}
4 {Sacred Foundry}

22 lands


4 {Fencing Ace}
4 {Champion of Lambholt}
4 {Mayor of Avabruck}
4 {Goldnight Commander}

16 creatures


4 {Searing Spear}
4 {Thatcher Revolt}
4 {Gather the Townsfolk}
4 {Increasing Devotion}
3 {Intangible Virtue}
2 {Fervor}
1 {Riot Gear}

22 other spells


Sideboard

2 {Elixir of Immortality}
2 {Predator's Rapport}
4 {Fog}
2 {Boros Charm}
3 {Rest in Peace}
2 {Burn at the Stake}

15 sideboard cards



Notes:
Revisiting some old Avacyn mechanics and mixing in new cards. .poo. works surprisingly well against current meta decks. Ignore the sideboard, still tinkering.
#13
Standard / Re: Tokens Everywhere
March 27, 2013, 03:39:40 PM
I'm thinking  {Frontline Medic}s.
#14
Standard / Re: Tokens Everywhere
March 27, 2013, 03:28:56 PM
 {Séance} would be neat but I only have 8 usable creatures to exile out of my graveyard. Might not be as effective.

I might take out the  {Loxodon Smiter}s for 3 {Rancor}s because the Smiters don't fit the token theme. Even though its one hell of a card.
#15
Standard / Tokens Everywhere
March 27, 2013, 01:08:13 PM
Tokens Everywhere

60 cards, 0 sideboard


4 {Evolving Wilds}
4 {Temple Garden}
4 {Sunpetal Grove}
3 {Forest}
4 {Grove of the Guardian}
3 {Plains}

22 lands


3 {Wayfaring Temple}
3 {Loxodon Smiter}
2 {Trostani, Selesnya's Voice}

8 creatures


4 {Call of the Conclave}
4 {Entreat the Angels}
4 {Druid's Deliverance}
2 {Sundering Growth}
2 {Collective Blessing}
4 {Parallel Lives}
4 {Selesnya Charm}
2 {Moonsilver Spear}
4 {Increasing Devotion}

30 other spells


Sideboard

Notes: