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Messages - Byerley121

#1
Combo Corner / Infinate mana
July 03, 2014, 01:08:59 PM
 {Nivix Guildmage} and  {Turnabout}. Need 10 mana to use this combo. If you have mana rocks to get more mana you need atleast 5 lands but prefebly 6.
#2
Standard / BWR Midrange "sweet 16"
May 11, 2014, 01:09:58 AM

BWR Midrange "sweet 16"

75 cards, 15 sideboard


3 {Mutavault}
1 {Temple of Malice}
4 {Blood Crypt}
4 {Godless Shrine}
1 {Mountain}
2 {Plains}
1 {Swamp}
4 {Sacred Foundry}
2 {Temple of Silence}
3 {Temple of Triumph}

25 lands


1 {Iroas, God of Victory}
2 {Sin Collector}
1 {Aurelia, the Warleader}
1 {Sire of Insanity}
3 {Lifebane Zombie}
2 {Blood Baron of Vizkopa}
4 {Boros Reckoner}
2 {Obzedat, Ghost Council}

16 creatures


2 {Banishing Light}
2 {Aurelia's Fury}
4 {Dreadbore}
1 {Elspeth, Sun's Champion}
3 {Hero's Downfall}
3 {Mizzium Mortars}
4 {Thoughtseize}

19 other spells


Sideboard

1 {Chandra, Pyromaster}
4 {Duress}
1 {Drown in Sorrow}
1 {Mizzium Mortars}
2 {Doom Blade}
2 {Underworld Connections}
2 {Slaughter Games}
2 {Rakdos's Return}

15 sideboard cards



Notes:

#3
Standard / Blue Black Tempo
January 09, 2014, 01:08:30 AM

Blue Black Tempo

60 cards, 0 sideboard


4 {Temple of Deceit}
4 {Swamp}
3 {Mutavault}
2 {Island}
4 {Dimir Guildgate}
4 {Watery Grave}

21 lands


1 {Erebos, God of the Dead}
4 {Cloudfin Raptor}
4 {Pack Rat}
4 {Desecration Demon}
4 {Nightveil Specter}

17 creatures


2 {Inaction Injunction}
3 {Dissolve}
1 {Elixir of Immortality}
4 {Hero's Downfall}
4 {Thoughtseize}
4 {Underworld Connections}
2 {Syncopate}
2 {Devour Flesh}

22 other spells


Sideboard

Notes:
Just an idea.
#4
Standard / U/W Control "the Birds"
January 07, 2014, 10:36:57 PM

U/W Control "the Birds"

60 cards, 0 sideboard


4 {Azorius Guildgate}
4 {Hallowed Fountain}
8 {Island}
2 {Mutavault}
8 {Plains}

26 lands


4 {Detention Sphere}
4 {Azorius Charm}
1 {Quicken}
4 {Supreme Verdict}
1 {Elixir of Immortality}
4 {Dissolve}
2 {Syncopate}
1 {Elspeth, Sun's Champion}
2 {Azorius Keyrune}
1 {Ratchet Bomb}
4 {Sphinx's Revelation}
3 {Jace, Architect of Thought}
3 {Divination}

34 other spells


Sideboard

Notes:

#5
Standard / Mono Green Devotion
October 21, 2013, 11:51:49 PM

Mono Green Devotion

59 cards, 0 sideboard


3 {Nykthos, Shrine to Nyx}
1 {Mutavault}
19 {Forest}

23 lands


4 {Burning-Tree Emissary}
3 {Arbor Colossus}
2 {Nylea, God of the Hunt}
3 {Sylvan Caryatid}
4 {Elvish Mystic}
4 {Scavenging Ooze}
4 {Nylea's Disciple}
4 {Polukranos, World Eater}
4 {Voyaging Satyr}

32 creatures


4 {Garruk, Caller of Beasts}

4 other spells


Sideboard

Notes:

#6
Standard / Re: Standard Sideboard Discussion🔓
October 06, 2013, 06:30:08 PM
Pithing needle
#7
Standard / Azorius Control
October 05, 2013, 02:35:26 PM

Azorius Control

75 cards, 15 sideboard


1 {Mutavault}
8 {Island}
4 {Azorius Guildgate}
9 {Plains}
4 {Hallowed Fountain}

26 lands


1 {Ætherling}
1 {Heliod, God of the Sun}
1 {Hundred-Handed One}

3 creatures


2 {Ratchet Bomb}
1 {Quicken}
3 {Divination}
2 {Dissolve}
1 {Elspeth, Sun's Champion}
1 {Celestial Flare}
4 {Supreme Verdict}
3 {Sphinx's Revelation}
1 {Essence Scatter}
3 {Syncopate}
4 {Azorius Charm}
3 {Detention Sphere}
3 {Jace, Architect of Thought}

31 other spells


Sideboard

2 {Last Breath}
3 {Negate}
2 {Pithing Needle}
3 {Glare of Heresy}
1 {Blind Obedience}
2 {Yoked Ox}
1 {Celestial Flare}
1 {Master of Waves}

15 sideboard cards



Notes:
Played this last night at fnm went 7-0-1 the whole night.
#8
Standard / Azorius Control Post Innistrad
October 05, 2013, 02:34:59 PM

Azorius Control Post Innistrad

75 cards, 15 sideboard


1 {Mutavault}
8 {Island}
4 {Azorius Guildgate}
9 {Plains}
4 {Hallowed Fountain}

26 lands


1 {Ætherling}
1 {Heliod, God of the Sun}
1 {Hundred-Handed One}

3 creatures


2 {Ratchet Bomb}
1 {Quicken}
3 {Divination}
2 {Dissolve}
1 {Elspeth, Sun's Champion}
1 {Celestial Flare}
4 {Supreme Verdict}
3 {Sphinx's Revelation}
1 {Essence Scatter}
3 {Syncopate}
4 {Azorius Charm}
3 {Detention Sphere}
3 {Jace, Architect of Thought}

31 other spells


Sideboard

2 {Last Breath}
3 {Negate}
2 {Pithing Needle}
3 {Glare of Heresy}
1 {Blind Obedience}
2 {Yoked Ox}
1 {Celestial Flare}
1 {Master of Waves}

15 sideboard cards



Notes:
Played this last night at fnm went 7-0-1 the whole night.
#9
Standard / Re: FNM Results Discussion
October 05, 2013, 10:59:22 AM
3-0 first tornament, 1st place
4-0-1 second tornament, 1st place
Played blue white control
#10
Standard / Re: New Esper Control
September 27, 2013, 11:11:10 PM
How does omenspeaker play out?
#11
Standard / Re: Ashiok Esper Control
September 26, 2013, 10:39:56 PM
Elspeth will be your best finisher in most games and can pose a serious problem for most decks, Gideon is questionable, If your set on running him I'd suggest putting him in the sideboard rather than the main board, ashiok and have are strictly sideboard cards against control, so is aetherling. The best draw power for esper is azorius charm, sphinx's revelation(after turn 5) and read the bones. I would suggest a planeswalkers split of 2-3 jace, 2 elspeth, 1 More if you have the slot(Gideon), consider thoughtseize because esper is a deck that likes trading one for one. As for the board wipes try 3 supreme verdict siding the 4th, life bane zombie is great because there will be a large movement towards green white in the beginning of constructed with theros. 2 detention spheres are very good in this format because they answer almost everything(except blood baron, damn blood baron makin all my removal worthless).
#12
Standard / Re: Thoughts on Artisan of Form
September 26, 2013, 04:00:13 PM
The issue with this is you need to have a creature worth targeting. However it is a strong ability.
#13
Standard / Re: BUG Flash By PirateJohn
September 26, 2013, 03:58:49 PM
I would cut cards like whispering madness and 2 read the bones for desecration demon, scavenging ooze, and life babe zombie
#14
Standard / Re: Ashiok Esper Control
September 26, 2013, 03:55:27 PM
For control decks an optimal game, one where you don't get run over on turn 4, you will see 1/3 to 1/2 or even more of your deck. It is very likely that you will see those finishers, having elspeth, mind grind, or other finishers in your hand befor they can be active give you less opportunities to answer your opposites threats. Optimally esper control needs to stabilize and they lay beats with a finisher. 4-6 finishers are a great number, planeswalkers should be limited to 4-5 main deck because by themselves they do not effectively counter threats of the format, rather they put pressure on your opponite. I think increasing spot removal and lowering board wipes to 3-4 will work out for this deck. 3-4 counters are almost nescary to any control statigy, the best being dissolve and syncopate, as of right now.
#15
Standard / Re: Esper Control
September 25, 2013, 05:40:46 PM
I concur