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Messages - Everforward

#1
Standard / Re: RWB Midrange
February 16, 2014, 04:31:17 PM
Yup that looks good, should be pretty strong!
#2
Standard / Re: RWB Midrange
February 16, 2014, 03:31:36 PM
Erebos is a good card and I will probably be adding to either the MB or the SB, but obzedat I think is just more effective the mogis, obzedat comes in for 2 and gains you life every turn and dodges all scorcery speed removal including detention sphere, mogis on the other hand does not, and with UW control, esper, and bant all running around with it as 4 of he might get in one or two but more then likely they will just d sphered. erebos is good for both card draw on top of stopping them from gaining life, and if he stops on sphinx's revelation from gaining them life it is absolutely worth it :)
#3
Standard / Re: RWB Midrange
February 16, 2014, 02:54:32 PM
Quote from: Trugamr12 on February 16, 2014, 01:27:03 PM
I use to play this deck, I will tell you two things.

1. Slaughter games is a must have. Esper isn't really an issue any more but U/W control is the main issue and choosing Sphinx Rev and Elspeth with basically win you the game.

2. Sin Collector is amazing in this decks, he replaces boros reckoner in the control match and nabs verdicts. He also works well with whip which by the way should have 1 main board

All good advice, the sin collector is certainly a good card but to have a card as a 4 of that gets rid of answers and not threats seems a little ify, sin collector can hit there sphinx's revelations which is probably reason enough on its own but it misses elspeth jace detention sphere and aetherling where thoughtseize hits all of them the, also it's a difficult card to run as a 4 of, it's a border line card, it's almost good enough but not quite good enough to take up 4 SB spaces

For a long time I did run whip as a 1 of, but the obzedat/whip combo was super specific, and that it was not very good as a 1 of, although now that I am running underworld connections I am considering moving 2 into main board to help balance the life gain to life loss ratio.

The slaughter games I can find no fault in, it's a all around good card. I could try and say that I'd rarer thought seize or rakdos return things straght out of their hand but removing sphinx's revelations from their deck permanently evens the playing field.
#4
Standard / Re: RWB Midrange
February 16, 2014, 01:08:18 AM
It interesting, although It seems like a obzedat that dosent gain you two life though... It probably would come down to how often he becomes active.
#5
Standard / Re: RWB Midrange
February 16, 2014, 12:35:38 AM
2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

This definetly looks like a very strong side board , I like the idea of the archangel but do I Run enough creatures to make it effective, and What would it come in against? Past that it looks really solid
#6
Standard / Re: RWB Midrange
February 16, 2014, 12:11:07 AM

Reasons and responces are *

1) why no {magma jet}? There is already for the most part enough scry on the lands to make it efficient enough*

2) here's my sideboard thoughts

3 {boros charm} considerable as well*
3 {revoke existence} 3 seems a but heavy*
2 {erebos, god of the dead}
2 {legion's initiative} this is interesting, it seems good because it buffs my creatures some ill definetly think about it.*
3 {bile blight}/{drown in sorrow}, or any combination of the two.
I tend win my aggro matchups pretty*
consistenly.

2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)



All I all it's a fairly solid side board and the burn spells are definetly considerable,
I definetly agree with some of the side board ideas here is what I'm thinking

3 assemble the legion
2 revoke existense
1 whip of erebos
1 thought seize
1 anger if the gods
2 rakdos return
1 mizzium mortars
2 erebos ,god of the dead
2 read the bones

I agree the whip is absolutely silly the obzedat combo is a little bit to specific because obzedat is already a two of, I've been trying to decide between putting it back in main board, it's a debate betweent whether it not I  already having enough life gain on creatures. It's a hard choice whether or not to add it and harder still to figure out what to take out
#7
Standard / Re: Mono Black Aggro
February 15, 2014, 11:49:03 PM
{Desecration demon} is an all around good card, I'd also consider since your playing a lot  of black permanents something like you might play {grey-merchant of asphodel} to get that last bit of damage in that you need to win
#8
Standard / Re: RWB Midrange
February 15, 2014, 11:32:57 PM
I definetly agree with The side board artifact/enchantment removal, I'll probably run something along the lines of revoke existense (exile target artifact/enchantment) as a 2 of and get some extra use out if it against the gods, the burn is a pretty good idea the only problem would be finding that magic number that makes it effective enough to see results whilst not deluding the answers for other matchups in side board.

Also I was thinking of running a 2 of  {Erebos, God of the Dead} in side board to stop controls life gain off sphinx's and act as draw and a beater, my only concern would be that it would just get detention sphered every time it hit the field.
#9
Standard / Re: RWB Midrange
February 15, 2014, 11:20:28 PM
 {Boros Charm} is pretty good because it can protects your creatures from board wipes but it dosent deal with some of the major threats, it might be useful in side board but I can really only see it ever bein used to give something double strike or to protect my creatures from a board wipe, I don't really need the double strike because most of my creatures are bombs that win on their own, the indistructable is probably the best part of the card but wraths can be played around with out to much trouble. {Anger of the gods} is fairly obvious, deals with all kinds if aggro, the mizzium mortars are in mostly as an answer to blood baron of vizkopa but it's overload cost is effective against mono black on top of being good removal.

But thankyou for the advice and I will certainly think about it :)
#10
Standard / Re: RWB Midrange
February 15, 2014, 11:01:01 PM
this my RWB midrange, it works well against most things, struggles with esper but can still do well, if anyone has any advice please share and explain your reasoning! thank you very much!!
#11
Standard / RWB Midrange
February 15, 2014, 10:58:29 PM

RWB Midrange

60 cards, 0 sideboard


4 {Blood Crypt}
1 {Temple of Triumph}
4 {Godless Shrine}
2 {Rakdos Guildgate}
4 {Temple of Silence}
4 {Sacred Foundry}
2 {Plains}
3 {Mountain}
1 {Swamp}

25 lands


4 {Boros Reckoner}
4 {Desecration Demon}
3 {Blood Baron of Vizkopa}
2 {Obzedat, Ghost Council}

13 creatures


3 {Thoughtseize}
3 {Underworld Connections}
4 {Dreadbore}
3 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Hero's Downfall}
3 {Anger of the Gods}
2 {Elspeth, Sun's Champion}

22 other spells


Sideboard

Notes:
Guild gate is temple of malice
#12
Commander / Re: Animar
January 11, 2014, 07:49:13 PM
Prophet is so good in just about anything!! I built animar awhile back basically same thing, seems pretty good 👍
#13
Commander / Re: House Rules
January 11, 2014, 06:38:53 PM
Half the fun of edh and magic in general is building a deck and tweaking the components until you've built it as best you can, our lgs plays a very cutthroat edh. every one brings good edh deck and we all enjoy it thouroughly :). Most of the players can spot the infi combos coming and there is enough blue running around to balance out :).
#14
Standard / Esper Control
July 18, 2013, 11:36:54 PM
Esper Control

75 cards, 15 sideboard


1 {Godless Shrine}
4 {Nephalia Drownyard}
4 {Drowned Catacomb}
4 {Hallowed Fountain}
4 {Watery Grave}
4 {Glacial Fortress}
1 {Swamp}
4 {Plains}

26 lands


2 {Ætherling}
3 {Augur of Bolas}

5 creatures


3 {Dissipate}
4 {Sphinx's Revelation}
4 {Azorius Charm}
3 {Far // Away}
2 {Devour Flesh}
2 {Tribute to Hunger}
3 {Terminus}
3 {Supreme Verdict}
1 {Jace, Memory Adept}
3 {Sorin, Lord of Innistrad}
1 {Tamiyo, the Moon Sage}

29 other spells


Sideboard

1 {Detention Sphere}
1 {Jace, Memory Adept}
2 {Blood Baron of Vizkopa}
3 {Blind Obedience}
2 {Rest in Peace}
2 {Duress}
2 {Witchbane Orb}
2 {Merciless Eviction}

15 sideboard cards



This my esper control, basic function as the other esper builds, but main board is set up for aggro (due to local meta) side board is set up to fight control
#15
Standard / Re: My Esper Control
July 18, 2013, 10:01:44 AM
MAIN BOARD
It seems pretty solid, I have my own esper control deck that tends to do very well, usually wins the small standard tournys at my lgs (ill post it if you'd or send it to you just send me a pm) but I do have some advice. Aetherling is a amazing card I run a two main board he is awesome in this build. He hits the field and wins as long as your smart about it. I run three sorins, but that's more because I like him alot as a planes walker in esper, he deals with aggro through his 1/1 life link guys, and he does just as well against control because once he gets past 6 they have to deal with him and then cast their threats, or you'll just take them.. Also I usually set my main board up to hate on aggro and side like crazy for control, I run 6 board wipes (3 verdicts 3 terminus) and 7 sac spot removal, I do this because the meta is super aggro and I find this to win more games. because the meta is super aggro I do not run any think twice or forbidden alchemy, they've all been replaced with those sac and board wipe spells, azorius charm should be a 4 of but past that evey thing else in main board seems really solid. The planes walkers are debatable but they are really just matter of preference I run 1 tamiyo 3 sorins and 1 jace, but that's just the way I like them set up. I'd suggest running augur of bolas but I don't run any snap casters (mostly because of expense and the face that try will drop shortly). I run 3 counter spells, but that's mostly because I don't run snap casters, so that is just a matter of personal preference I would suggest dissipate over syncopate though because most times you hold your counters for the bigger threats, and most times those threats are later in the game.

SIDE BOARD
Your main board is set up right now as a middle of the road board, mine is not. If you do set the majority of your main board up against aggro you should set your side up against control. When ever I go to game two against control I usually side in around 10 cards, I side out the most of my board wipes if not all, and some of my spot removal, I like holding on to some spot removal because of cards like aetherling and and resto angel things like that.

Lands are just right and everything else seems really solid (:

If you disagree with any of my opinions please bring it up, I am absolutely always open to new opinions and am all ways looking to improve upon my own esper control, or if there is anything that has worked well for you I'd like to hear about that as well (: