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Messages - Coheed015

#1
Standard / Delete?
February 21, 2013, 11:13:06 AM
Ignore this .
#2
Standard / Re: FNM: Junk Control
February 21, 2013, 11:10:10 AM
Yeah it's your list . Didn't mean to hit gatherer I'm tweaking it and meant to press the other option . You and I have to chat later on when I get to a computer . You'll wanna know some interesting tweaks . For now I'm takin this off . Since yours is up.
#3
Standard / FNM: Junk Control
February 21, 2013, 11:07:53 AM

FNM: Junk Control

75 cards, 15 sideboard


1 {Stomping Ground}
1 {Blood Crypt}
2 {Kessig Wolf Run}
1 {Sacred Foundry}
3 {Godless Shrine}
4 {Overgrown Tomb}
4 {Isolated Chapel}
1 {Vault of the Archangel}
4 {Temple Garden}
4 {Woodland Cemetery}

25 lands


1 {Gisela, Blade of Goldnight}
1 {Olivia Voldaren}
3 {Thragtusk}
1 {Trostani, Selesnya's Voice}
2 {Bloodline Keeper}
1 {Angel of Serenity}
1 {Armada Wurm}
1 {Obzedat, Ghost Council}

11 creatures


1 {Sever the Bloodline}
3 {Abrupt Decay}
2 {Barter in Blood}
2 {Garruk Relentless}
4 {Terminus}
4 {Lingering Souls}
4 {Farseek}
3 {Blind Obedience}
1 {Sorin, Lord of Innistrad}

24 other spells


Sideboard

1 {Aurelia, the Warleader}
2 {Sever the Bloodline}
1 {Staff of Nin}
2 {Merciless Eviction}
2 {Rhox Faithmender}
1 {Abrupt Decay}
2 {Tribute to Hunger}
4 {Vampire Nighthawk}

15 sideboard cards



Notes:
This is my deck for this fnm.
#4
Standard / Re: What Is Magic The Gathering???
February 16, 2013, 05:06:22 PM
Quote from: FlickerYourOwnIdentity on February 16, 2013, 04:54:51 PM
Quote from: Kaleo42 on February 16, 2013, 12:33:08 PM
27 land with a 3-4 {Nephelia drownyard}. Since we have green {alchemist's refuge} is also really good. Before i have to defend this land count, control can not afford to miss a land drop EVER, and mulliganing often leads to losing. With draw power and fetch this will be the proper count. (26 optional but only if a nephelia takes a sideboard slot against control).
Cool, but maybe 25 lands is more reasonable.  Because no one wants to be mana flooded.

I'm with Kaleo on this one though , having those two extra lands is great for not missing a single land drop which is the purpose of a good balance Control deck . Especially if we re trying to have a response for any angle of target to our resources , or threats.
#5
Standard / Re: Dimir Need Help
February 16, 2013, 05:01:41 PM
Quote from: Trunksthemighty on February 16, 2013, 02:49:32 PM
Quote from: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Nothing to really remove them. You could run things like  {Duress} or  {Appetite for Brains} to try to fish them out before they can use them. Or you can try  {Redirect}

Well that's just about all the options you've got on the colors . Try to play around it .

Also , try to take out the Gates for  {Watery Grave}. Getting it on a turn where the drop matter and if it was a gate , than you just lost the ability to respond on your turn or oppneneats next turn .
#6
Standard / Re: R/W/B Midrange
February 15, 2013, 04:51:43 PM
Deck looks solid . Keep working at the testing . I got a list that wants to go against this to see how it is . I'd lIke to see the results , let's meet on Cockatrice whenever your on?
#7
Standard / Re: Dimir Need Help
February 15, 2013, 12:35:17 PM
Quote from: Drgnwr1 on February 15, 2013, 11:27:06 AM
The deck as posted is the updated deck, coheed quoted me and that deck is the original

Wow , you've updated it quite well . I'll test it out once I'm off work and give you the feedback later on tonight once I finish out some other test I gotta run first .
#8
Standard / Re: What Is Magic The Gathering???
February 14, 2013, 05:41:00 PM
Quote from: Coffee Vampire on February 14, 2013, 04:18:33 PM
I read an interesting article about turbo fog. It said to think of {Otherworld Atlas} as a pw. It can generate cards for you, and if you "+1" it enough it can reach "ultimate" (like 4 or 5 counters) where it plays a large roll in decking your opponent.

Now I don't think our main wincon should be mill/fog, but it is a good way to view artifacts.

I say if you are running atlas, you might as well replace it with jace AOT. Same CMC, and you can use it right away. Jace AOT doesn't win the game like atlas can sometimes do, but he is a great disposable CA engine. One of the few pws I wouldn't mind running a playset of. Though 3 would probably be more reasonable.

I can't tell you enough how much I dislike seeing Jace AOT on the other side . It's an advantage automatically that can switch the game in your favor in the majority of games .
#9
Standard / Re: What Is Magic The Gathering???
February 14, 2013, 01:15:29 PM
Quote from: FlickerYourOwnIdentity on February 14, 2013, 12:50:03 PM
Quote from: Trunksthemighty on February 14, 2013, 12:32:17 PM
I haven't seen  {Glaring Spotlight} played once with anyone I play with. That being said, hexproof creatures such as  {Sigarda, Host of Herons} and  {Geist of Saint Traft} force people to make tough decisions.
I agree and it is surprising that people don't even use it that much in sideboards too.

With so much aggro in the format right now glaring spotlight is the least of their worries lol that's why we re not seeing it much . In all my matches since release date , I haven't seen a single spotlight hit the board .
#10
Standard / Re: What Is Magic The Gathering???
February 14, 2013, 09:52:41 AM
Control with digging cards and board wipes . I see planes walkers in the list as well to help with keepin things on lock and removal for those tricky hexproof issues and more to come ... Lol
#11
Standard / Re: What Is Magic The Gathering???
February 13, 2013, 04:40:42 PM
Quote from: Trunksthemighty on February 13, 2013, 03:43:03 PM
Quote from: FlickerYourOwnIdentity on February 13, 2013, 03:34:37 PM
Quote from: Trunksthemighty on February 13, 2013, 02:52:57 PM
I think Tudor cards are beneficial. Not having to rely on drawing what you need is always nice
True, although beneficial Tudors can be cumbersome, depending if some of the cards are absolutely needed or if it doesn't matter what you draw as long as it's useful.  It kind of depends on the deck, but I could be wrong, most likely I am...
I'll see what happens! ^_^

Valid point. If we are making the best deck possible according to the colaboration of everyone we should always draw something useful.

We should definitely put in digging into the library . More draw means more options like  {Thought Scour} . If we go reanimator route it's extra when we use it on us if not , why not mill 2 from oppenent and who knows what you might hit . But digging into your library as much as possible to get answers to what's on the board is essential if this is going to be all around build .
#12
Standard / Re: Dimir Need Help
February 13, 2013, 04:15:50 PM
Quote from: Drgnwr1 on February 13, 2013, 03:52:49 PM

Dimir Need Help

60 cards, 0 sideboard


13 {Swamp}
4 {Dimir Guildgate}
9 {Island}

26 lands


3 {Consuming Aberration}
2 {Deathcult Rogue}
2 {Shadow Alley Denizen}
1 {Duskmantle Guildmage}
2 {Harbor Bandit}
2 {Wight of Precinct Six}
2 {Nightveil Specter}
3 {Vampire Nighthawk}
2 {Balustrade Spy}
2 {Daggerdrome Imp}

21 creatures


3 {Psychic Strike}
1 {Cyclonic Rift}
4 {Grisly Spectacle}
1 {Ætherize}
1 {Mind Grind}
1 {Jace, Memory Adept}
2 {Shadow Slice}

13 other spells


Sideboard

Notes:
Just started playing a few months ago, and I have all these cards in paper. However, I would like to make this deck better, just don't really know in what direction to go, besides adding Drowned Catacomb and Watery Grave when I manage to get my hands on them. Any help would be nice.

I went Dimir for my pre release and it was awesome. Here's the issue for this to work you gotta have counters and board wipes while you mill and have a defense up . Your creatures work but I find it best to keep the board controlled to your liking till you bring out Aberration. I like to just use essence harvest or a sac outlet that deals damage to your opponent and you don't even have to swing ^.^ I'll give you more card ideas once I get home .
#13
Standard / Re: Esper Control 2.0
February 13, 2013, 02:28:30 PM
Quote from: Seth5000 on February 13, 2013, 02:07:24 PM
Quote from: Coheed015 on February 13, 2013, 02:03:06 PM
Cool I'm down for mirror matches so you can figure out how that goes , cause usually I run mirror with the play tester and play another game on the side against what's out there . Try to maximize my outtake on how the deck is quicker .
I'll be getting on around 7 my time
I originally had snapcaster Mage in MB but I switched it with high priest oUf penance

Right now it's 2:30 est my time so I'll be on around 6 and the rest of the night . So pm your username or I'll pm ya doesn't matter lol
#14
Standard / Re: What Is Magic The Gathering???
February 13, 2013, 02:26:51 PM
Quote from: Seth5000 on February 13, 2013, 02:01:03 PM
Quote from: Coheed015 on February 13, 2013, 01:11:13 PM
Quote from: Seth5000 on February 13, 2013, 01:05:39 PM
The one person who always top 4 at place I go has been using a vary unique bant control deck like I've never seen anything like it, its really had to beat mainly he get 1-2 place it's scary

That could be a good starting point .
What makes his deck so different from the decks out there labeled bant control ?
He uses thing all other bant decks use like thragy tamiyo and jace but the way his mana is and the other cards he uses like gauruk centar healer and other things it's just he knows how to use it also make him in the top every time his deck has a unique way of doing control which makes it better than most of the over powered decks that everyone says are the best

Ah I understand what you mean . I know someone at my FNM that always tops with his control deck and what ticks me off is that he never changes it and it still does so well . Its not all just about the deck . It also has to be understood by its Pilot . Otherwise your just taking a deck without instructions and running it without knowing its in and outs from rigorous play testing .
#15
Standard / Re: Esper Control 2.0
February 13, 2013, 02:03:06 PM
Cool I'm down for mirror matches so you can figure out how that goes , cause usually I run mirror with the play tester and play another game on the side against what's out there . Try to maximize my outtake on how the deck is quicker .