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Messages - Sin.jecht

#1
Standard / Re: U/B Zombie
February 16, 2012, 02:28:21 PM
K, I revamped my zombie deck, it is geared to compete with u/w humans, since through play testing I have discovered that that deck gives this build the most problems.

Let me know what yall think.
#2
Standard / Re: W/B Sacrifice/Sorin
February 14, 2012, 11:16:17 AM
K , run all the token makers 4 midnight haunting , lingering souls, and gather the townsfolk than run 4 honor the pure and 4 intangible vertue.  And add you sorins and if you got any of the vault land, run 2. Only Run black for the lingerings and for sorin. That should make you hard to beat.
#3
Standard / Re: Poltergeist
February 14, 2012, 10:59:10 AM


You have way too many cards for only running 20 land. Most 60 decks run 25 land now and you running 65 and curving out at 5 mana cost?
#4
Standard / Re: Grixis Keeper
February 14, 2012, 10:53:33 AM
If you can get them,  take out the delivers and one keeper for 4 snap mages, than the ponders need to be forbidden alchemy.
#5
Standard / Re: Grixis Keeper
February 14, 2012, 10:47:38 AM
The deck does look a lot better, at least there are no bad cards in it.
#6
Standard / Re: Zombie hand/land destruction
February 12, 2012, 04:48:28 PM
Just run 4 cemetery reapers and cut the blue out of the deck. That will give you three slots, take out the verdicts and one destress. That's 8 open slots. Add 4 phyrexian crusader and 4 diregraf ghouls. That should do pretty good. The crusaders need to be in there for against u/w humans, for that is going to be your main worries. Now side, try some spot removal like doom blade , ratchet bombs for like heavy token decks unbreathing horde is really good against red decks. There are some ideas.
#7
Standard / Re: Zombze
February 12, 2012, 03:54:57 PM
I disagree about zombies not being able to compete against humans if you play vapor snag, leak, phyrexian crusader, and 8 lords and highborn goul and the 8 one drops. Than you can compete with humans. I built it and it is a good battle. Humans don't crush it like you think it would.
#8
Standard / Re: W/G Humans 3.0
February 11, 2012, 11:37:13 AM
My bad you got the o rings. Lol well  I would just cut the honors and slim down the swords, that's all I saw. Looks good other wise. Good luck.
#9
Standard / Re: W/G Humans 3.0
February 11, 2012, 11:35:01 AM
I was just going to add, oblivion ring would be really good, just take the 4 slots and add 4 o rings.
#10
Standard / Re: W/G Humans 3.0
February 11, 2012, 11:31:38 AM
Do you really need 4 swords? I ran 2 and one batter skull in mine, I don't like abolisher. Thalia is good if nothing else it has first strike and can kill mirran crusader. I'm not a big fan of honor the pure I would cut them and run 2 angelic destiny and that frees up 2 spaces. Maybe 2 Geist honor monk, or mayor that you mintioned, I would do the monk if it was me. Cut two swords and add slime , thrun
#11
Standard / Re: Witchcraft
February 11, 2012, 11:20:19 AM
K, I agree with everything that has been said about curse decks, but if you were going to make this deck better than you should run 4 of the curse of the thirst, seeing how it is your most significant win condition. Take out the echo, and exhaustion  and add 2 thirst. Just hope someone doesn't  extract it. Well a good note, nobody will have much of a sideboard  for against it, not that they will need to. Now sideboad if it was me playing this I would just change the deck to straight up aggro post side, that way whatever they think they know about your deck, isn't so. Good luck with that.
#12
Standard / Re: U/B Zombie
February 11, 2012, 10:33:24 AM
Ok, I got to play test  this at fnm and it does really good against most decks, u/w humans give it probs. mainly cause of mirran crusader, so my side board is mainly geared to beat that. I was surprised to see how solid it actually plays. Let me know what you think of the tweaks.
#13
Standard / Re: R/U Delver
February 10, 2012, 10:59:07 AM
This is my version of r/u delver that I'm thinking about running . Let me know what you think .
#14
Standard / R/U Delver
February 10, 2012, 10:57:30 AM

R/U Delver

60 cards, 0 sideboard


4 {Evolving Wilds}
7 {Island}
5 {Mountain}
4 {Sulfur Falls}

20 lands


4 {Delver of Secrets}
2 {Phantasmal Image}
4 {Snapcaster Mage}
3 {Invisible Stalker}

13 creatures


4 {Failthless Looting}
1 {Brimstone Volley}
4 {Mana Leak}
4 {Incinerate}
3 {Galvanic Blast}
4 {Vapor Snag}
3 {Runechanter's Pike}
4 {Ponder}

27 other spells


Sideboard
#15
I like the idea, it makes me wonder if it will feel like lorwyn block all over again. I think it will be interesting.