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Messages - PatientZero

#1
Standard / Re: Feed The Pack
November 03, 2012, 06:16:58 PM
Try a few  {Kessig Cagebreakers} paired with  {Dawntreader Elk} works like a charm.
#2
Standard / Re: Boros Humans
October 31, 2012, 06:01:10 PM
 {Ash Zealot} is a beast in the current meta, also if you want some punch you could always use  {Silver-Inlaid Dagger} even fencing ace becomes a threat with it.  {Splatter Thug} and surprisingly  {Instigator Gang} has some scary potential, and it's a sure way to bate out kill spells, and  {Rally the Peasants} with its flashback can beat an opponent from nowhere.
#3
Standard / Re: Mono Black Rat/discard
October 26, 2012, 05:55:30 PM
I have a similar build for mine just had a bad problem with trying to keep hand advantage but I have found a card that fixes the problem,  {Veilborn Ghoul} drop this sucker every turn for a  {Pack Rat} then drop a land and you will be right as rain. I also run a few diferent spells like  {Appetite for Brains} and I can not stress enough  {Gravepurge} and timed right can help you swamp the field also  {Sign in Blood} and 3  {Stab Wound} for the fact that there are a lot of enchantment destroy cards this set and you force your opponent to pop that rather than the  {Shrieking Affliction} I only run 2 of them because they can be a dead draw late game.
#4
Standard / No Hope
October 26, 2012, 08:41:09 AM

No Hope

60 cards, 0 sideboard


7 {Swamp}
4 {Dragonskull Summit}
1 {Hellion Crucible}
1 {Rogue's Passage}
1 {Blood Crypt}
7 {Mountain}

21 lands


1 {Carnival Hellsteed}
3 {Blood Artist}
2 {Treacherous Pit-Dweller}
3 {Rakdos Cackler}
4 {Desecration Demon}
3 {Hellhole Flailer}
3 {Rakdos, Lord of Riots}
4 {Vexing Devil}
2 {Driver of the Dead}
3 {Falkenrath Exterminator}

28 creatures


2 {Essence Harvest}
2 {Rush of Blood}
2 {Rakdos Charm}
2 {Deviant Glee}
3 {Slaughter Games}

11 other spells


Sideboard
#5
Standard / Re: Deathrite Artist
October 25, 2012, 10:06:16 AM
Try adding a few {Brimstone Volley} and  {Guttersnipe} that should speed things up, also try adding  {Curiosity} for your lack of draw power chuck it on a gutter or a deathrite shaman and watch the cards fly.
#6
Rules / Re: Do they both die?
October 24, 2012, 09:17:52 AM
Ok so they both get poped, guess I'll just run 2 instead. Thanks guys.
#7
Rules / Re: Do they both die?
October 23, 2012, 11:42:49 PM
Thanks mate, only been playing for 8 months and the new mechanics are giving me some trouble with rulings.
#8
Rules / Re: Do they both die?
October 23, 2012, 11:26:43 PM
No worries mate I don't either, that's why it's here.
#9
Rules / Re: Do they both die?
October 23, 2012, 11:23:12 PM
I know I get two copies but unsure if they both die at the end phase or just 1
#10
Rules / Re: Do they both die?
October 23, 2012, 10:30:32 PM
 {Séance}
#11
Rules / Do they both die?
October 23, 2012, 10:26:41 PM
Parrelel lives and séance
Do both copies get removed because séance says "it" ?
#12
Rules / Re: Detain
October 23, 2012, 07:13:50 PM
Thanks mate I will remember that cost plays a large role in the rulings.
#13
Rules / Detain
October 23, 2012, 06:47:50 PM
Was wondering does cards like splinterfright and pack rat die if they become detained? I'm new to the game.