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Messages - Darkertan

#1
Modern / Here Is The Kraken!!!
February 13, 2014, 05:56:26 AM
Here Is The Kraken!!!

64 cards, 0 sideboard


4 {Hinterland Harbor}
5 {Island}
2 {Temple of Mystery}
4 {Breeding Pool}
2 {Flooded Grove}
5 {Forest}
1 {Alchemist's Refuge}

23 lands


3 {Sylvan Caryatid}
3 {Silkwing Scout}
2 {Azusa, Lost but Seeking}
2 {Kiora's Follower}
2 {Archetype of Endurance}
1 {Shipbreaker Kraken}
1 {Lorthos, the Tidemaker}
1 {Inkwell Leviathan}
1 {Simic Sky Swallower}

16 creatures


4 {Quest for Ula's Temple}
2 {Simic Charm}
2 {Autumn's Veil}
4 {Swan Song}
4 {Kiora, the Crashing Wave}
3 {Explore}
2 {Urban Evolution}
4 {Sylvan Scrying}

25 other spells


Sideboard


Ok so that is what i assembled so far, but i feel somethig is still uneasy from it
The general idea i followed when i was building it was: "ramp some mana,then kiora or bomb on The board while trying to avoid damage and countering wipes and annoying creatures"
But it's too simple thinking this way so i would like to get it fixed like a competitive deck, even if it is more fitted for casual as for now
Thx  for your advices guys
#2
Standard / Test life gain G/W
August 04, 2013, 03:19:56 PM
Test

60 cards, 0 sideboard


4 {Sunpetal Grove}
6 {Forest}
4 {Temple Garden}
6 {Plains}

20 lands


3 {Elvish Mystic}
3 {Avacyn's Pilgrim}
4 {Voracious Wurm}
2 {Seraph of the Sword}
2 {Archangel of Thune}
4 {Fiendslayer Paladin}
3 {Brindle Boar}

21 creatures


4 {Savage Summoning}
3 {Farseek}
3 {Path of Bravery}
4 {Fog}
2 {Angelic Accord}
3 {Heroes' Reunion}

19 other spells


Sideboard
This is a little deck i built while looking at M14 spoiler. Need to change it a little because it doens't have any removal.
Mechanic: ramping mana a little to use some life  gain and then landing an angel or a wurm with {Savage summoning}, with some enchants to pump them a little
#3
Standard / Re: Pyrobirth
July 17, 2013, 06:40:30 PM
Mh,it may work better this way. Gonna try them
#4
Standard / Pyrobirth
July 17, 2013, 10:18:46 AM
Pyrobirth

60 cards, 0 sideboard


20 {Mountain}

20 lands


4 {Young Pyromancer}
4 {Mindsparker}
4 {Guttersnipe}
4 {Chandra's Phoenix}

16 creatures


4 {Brimstone Volley}
4 {Chandra, Pyromaster}
4 {Molten Birth}
4 {Shock}
4 {Searing Spear}
4 {Infernal Plunge}

24 other spells


Sideboard


I little deck i made mixing burn and token basics, it still need some improvement so any advices is well accepted
#5
Modern / Re: There Is The Collosus
May 23, 2013, 08:39:34 AM
It is a really pretty combo to build a deck around, but to be honest if you plan to "resist" till turn 4-5 or 6 to win your chance to succeed is really low. Then even if you pull out your combo early than "normal" you should expect at least a little resistance from your opponent ( a fog, a tap or whatever). If you pull out {Emrakul, the Aeons Torn} then you should be able to win right in the next turn if your opponent doesnt have nontarget spells/abilities, but again the chance of landing emrakul in this deck is 50% if you haven't already played the {Blightsteel Colossus} and it is on the ground or removed from game, then the chance is lower if you have the dryad in the deck still. This i only my opinion, it may works really well for you.
I suggest you should  try to use Tron's land base with {Expedition Map} and {Sylvan Scrying}, this way you should be able even to "cast" emrakul or the colossus if the staff doesnt work and you should be able to fetch the dryad sooner too instead of relying too much on {Master's Call}
#6
Standard / Re: Izzet Aggro(or Battle Control)
May 08, 2013, 09:52:52 AM
Th original version i created of this deck had {Boros Charm} instead of {Armed // Dangerous} but i didnt like to splash W only for that, so i changed it to U/R only
#7
Standard / Re: Izzet Aggro(or Battle Control)
May 08, 2013, 09:32:44 AM
Do you suggest the use of {Guttersnipe} too? or better focus on creatures thatget pumped with Instant/sorc cast?
#8
Standard / Izzet Aggro(or Battle Control)
May 08, 2013, 07:52:10 AM
Izzet Aggro(or Battle Control)

60 cards, 0 sideboard

4 {Sulfur Falls}
8 {Island}
4 {Steam Vents}
8 {Mountain}

24 lands


4 {Blistercoil Weird}
4 {Nivmagus Elemental}
4 {Nivix Cyclops}
2 {Fluxcharger}

14 creatures


4 {Mizzium Skin}
4 {Armed // Dangerous}
2 {Weapon Surge}
2 {Dragonshift}
4 {Artful Dodge}
2 {Turn // Burn}
4 {Counterflux}

22 other spells


Sideboard

Note: Was thinking to change the {Fluxcharger} with {Guttersnipe}
Tech: well the wincon of this deck is using any of the ability of {Blistercoil Weird}/{Nivmagus Elemental}/{Nivix Cyclops} combined with some istants and sorceries to pump them and go all out attack with 1 or 2 creatures Artful Dodged....But a fog could ruin everything so i though of usingsome {Counterflux} too. This tech works while blocking too so it is really nice to use it combined with {Blistercoil Weird} Untap ability.
#9
Modern / Coils
April 13, 2013, 07:08:04 AM
Coils

58 cards, 0 sideboard


2 {Glacial Fortress}
1 {Hallowed Fountain}
3 {Urza's Mine}
4 {Urza's Tower}
3 {Urza's Power Plant}
5 {Island}
2 {Seachrome Coast}

20 lands


4 {Coretapper}
3 {Vedalken Infuser}
4 {Thrummingbird}

11 creatures


4 {Reshape}
1 {Gitaxian Probe}
4 {Lightning Coils}
4 {Energy Chamber}
4 {Pentad Prism}
2 {Darksteel Reactor}
4 {Coldsteel Heart}
4 {Serum Visions}

27 other spells


Sideboard

Notes:
Experimental. Need a way to reach coils or reactor faster than reshape or fabricate, or even better to get the combos wth coretapper eralier  than turn 4-5. any suggestion or tip guys?