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Messages - Sewell92

#1
Standard / Re: Jund Agro
October 02, 2012, 03:07:01 AM
Why the odd numbers of good cards? Like mangler and thragtusk and good stuff?..
#2
Standard / Re: Grixis Control
October 02, 2012, 03:05:12 AM
The problem with stab wound is paying 3 mana to kill something I'm using 1 mana or 2 mana to kill. With aggressive decks I won't have the time for that. Also without some sort of shenanigans to abuse it it is not worth increasing my curve for that.

About the utility lands. I didn't include any bc I didn't know what I wanted and didn't want to stretch the manna too thin.between the ravings and charms with niv and jace I should be able to cycle thru my deck quick enough.
#3
Standard / Re: Grixis Control
October 01, 2012, 04:07:36 PM
Thank you. I like grixis bc it has quite a few options for win conditions and they can all be different between creatures or spells or lands. Any thoughts for sideboard?

Also I will r/f if someone does the same and leaves the name of their deck
#4
Standard / Grixis Control
September 30, 2012, 04:21:17 PM

Grixis Control

60 cards, 0 sideboard


4 {Drowned Catacomb}
3 {Island}
3 {Blood Crypt}
4 {Sulfur Falls}
3 {Swamp}
1 {Dragonskull Summit}
2 {Mountain}
4 {Steam Vents}
2 {Evolving Wilds}

26 lands


1 {Griselbrand}
3 {Niv-Mizzet, Dracogenius}
2 {Olivia Voldaren}

6 creatures


1 {Tamiyo, the Moon Sage}
2 {Curse of Death's Hold}
1 {Nicol Bolas, Planeswalker}
1 {Blasphemous Act}
1 {Elixir of Immortality}
3 {Mizzium Mortars}
2 {Gilded Lotus}
3 {Jace, Architect of Thought}
4 {Pillar of Flame}
3 {Rakdos Keyrune}
4 {Izzet Charm}
3 {Desperate Ravings}

28 other spells


Sideboard
#5
Standard / Re: WU Control
September 28, 2012, 04:26:29 PM
How has the low land count worked? Seems like you need at least 2 more lands
#6
Standard / Re: Azorius Control
September 28, 2012, 04:22:38 PM
Okay so first of all I think you need to raise your land count. 20 lands is not enough if you want to be consistent. I would suggest moving up to 25/26 bc your a control deck and they need to play a land every turn. I would start by cutting the 2 negates and the 3 chronic floorings. Both don't go we'll with your game plan. Your not trying to mill someone and the begging of a format is always very creature heavy. Look at zombies and midrange decks and green deck they are all creature heavy. I would also suggest lowering your curve a little by cutting 2 of the safety sphere. Your playing a detain deck so they won't be able to attack anyways. You have to much removal when you look at o rings and d spheres. So by cutting one of each and 2 safety sphere you could add either 4 Geist of saint traft which would be perfect bc your already making way for him, you could try 4 lyev skynight. Maybe just a few more win conditions. All in all I think you need to make room for more lands, shave some unnecessary removal, lower your curve, and increase your threat density.