I may have to build myself one of these! I love sacrifice decks and this one looks good.
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Show posts MenuOld Teysa, New Deck 101 cards, 0 sideboard 1 {Teysa, Orzhov Scion} 18 {Plains} 22 {Swamp} 40 lands 1 {Abhorrent Overlord} 1 {Apprentice Necromancer} 1 {Augur of Skulls} 1 {Balthor the Defiled} 1 {Belfry Spirit} 1 {Blood Artist} 1 {Blood Pet} 1 {Bloodghast} 1 {Bloodline Keeper} 1 {Brood of Cockroaches} 1 {Butcher Ghoul} 1 {Cemetery Reaper} 1 {Crypt Ghast} 1 {Demon of Death's Gate} 1 {Doomed Traveler} 1 {Endrek Sahr, Master Breeder} 1 {Emeria Angel} 1 {Geralf's Messenger} 1 {Grave Titan} 1 {Icatian Crier} 1 {Liliana's Reaver} 1 {Marsh Flitter} 1 {Mentor of the Meek} 1 {Mikaeus, the Lunarch} 1 {Phantom General} 1 {Requiem Angel} 1 {Roc Egg} 1 {Skeletal Vampire} 1 {Skirsdag High Priest} 1 {Springjack Shepherd} 1 {Twilight Drover} 1 {Thraben Doomsayer} 32 creatures 1 {Altar's Reap} 1 {Animal Boneyard} 1 {Army of the Damned} 1 {Attrition} 1 {Barter in Blood} 1 {Black Market} 1 {Black Sun's Zenith} 1 {Blasting Station} 1 {Bone Splinters} 1 {Breeding Pit} 1 {Carrion} 1 {Culling the Weak} 1 {Damnation} 1 {Dread Return} 1 {Dredge} 1 {Elspeth, Knight-Errant} 1 {Elspeth, Sun's Champion} 1 {Footsteps of the Goryo} 1 {Grave Pact} 1 {Honor of the Pure} 1 {Intangible Virtue} 1 {Lingering Souls} 1 {Midnight Haunting} 1 {Sol Ring} 1 {Thran Dynamo} 1 {Tragic Slip} 1 {Underworld Connections} 1 {White Sun's Zenith} 28 other spells Sideboard Notes: For me this is a flavor deck. Obviously not competitive, but fun anyways. Enjoy! |
Quote from: Keyeto on May 31, 2013, 10:55:57 PMI think courtly is just as good or better than bull whip. Only draw back is that it is easier to remove.
Unfortunately, without red you don't have many options. I tried this myself and only found {Alluring Siren}.
Edit: Forgot about {Courtly Provocateur}. {Angel's Trumpet} can push them in the direction of attacking, but doesn't really force it. {Bullwhip} will do the trick as well.
Doran Defender Shamans! 96 cards, 0 sideboard 12 {Swamp} 12 {Plains} 16 {Forest} 40 lands 1 {Doran, the Siege Tower} 1 {Angelic Wall} 1 {Cemetery Gate} 1 {Deadwood Treefolk} 1 {Elvish Piper} 1 {Elvish Visionary} 1 {Sakura-Tribe Scout} 1 {Indomitable Ancients} 1 {Kazandu Tuskcaller} 1 {Leaf-Crowned Elder} 1 {Lumberknot} 1 {Master of the Wild Hunt} 1 {Oracle of Mul Daya} 1 {Orchard Warden} 1 {Orochi Sustainer} 1 {Sachi, Daughter of Seshiro} 1 {Sapling of Colfenor} 1 {Stalwart Shield-Bearers} 1 {Tajuru Preserver} 1 {Traproot Kami} 1 {Tree of Redemption} 1 {Treefolk Harbinger} 1 {Treefolk Seedlings} 1 {Ulvenwald Tracker} 1 {Verdeloth the Ancient} 1 {Wakestone Gargoyle} 1 {Wall of Blossoms} 1 {Wall of Faith} 1 {Wall of Ice} 1 {Wall of Nets} 1 {Wall of Roots} 1 {Wall of Souls} 1 {Wickerbough Elder} 33 creatures 1 {Beseech the Queen} 1 {Coat of Arms} 1 {Conclave's Blessing} 1 {Cultivate} 1 {Death Grasp} 1 {Deep Reconnaissance} 1 {Divine Deflection} 1 {Explosive Vegetation} 1 {Farseek} 1 {Growth Spasm} 1 {Guardian Zendikon} 1 {Harrow} 1 {Journey of Discovery} 1 {Kodama's Reach} 1 {Konda's Banner} 1 {Mirri's Guile} 1 {Mwonvuli Acid-Moss} 1 {Rancor} 1 {Reach of Branches} 1 {Rolling Stones} 1 {Semblance Anvil} 1 {Stampede} 1 {Tribal Unity} 23 other spells Sideboard Notes: In honesty I think I should take out the shamans or the defenders but I'm not sure which one. Any advice? |
Quote from: Antirayman on May 17, 2013, 06:10:43 AMI did change it a little. What I saw you suggesting was a deck that I think would have to kill the enemy in the first 3 turns or deal with creatures and spells to powerful for them. But you did have a point: the deck had too many 4 drops. So I added the Maaka and Aurelia's Fury to speed up and improve the possibilities of the deck. But on you point about the loyalist, there really isn't a better 1 drop for a battalion deck. The loyalist has presence even in late game. And I added in {Skullcrack} because I just remembered how much I hate prevents.
If you want to play aggro i would cut all 4 drops And replace them with 1 and 2 drops.
- 4 {Scorchwalker} (i would play cheaper blood rusch) - 4 helix - 4 {Spark Trooper}
-4 legion loyalist (there are better 1 drops than this)
+ 4 {Dryad Militant} +4 {Rakdos Cackler} +4 {Frontline Medic} (it's a 3 drop but necessary in late games) +4 {Firefist Striker} +3 removal/bloodrush ({Mizzium Mortars}, {Rubblebelt Maaka}, {Mugging}, {Act of Treason})
Quote from: Slenderbro on May 15, 2013, 06:58:24 PMhowever much i would love the nobles, I can only use cards from the Return block in the games we want to play. But for FNM ill probly use them.
And possibly {Stromkirk Noble} if you are going for speed
Quote from: Slenderbro on May 15, 2013, 06:57:47 PMwhile I do love her, she honestly seems to slow down the deck. The only thing I could replace would be the blood rush card, but even then that's 5 damage to a flying card that almost has a garented hit. She just isn't worth the mana cost here
{Aurelia, the Warleader}
Boros Smack Attack! 60 cards, 0 sideboard 4 {Boros Guildgate} 10 {Mountain} 8 {Plains} 22 lands 4 {Ash Zealot} 4 {Boros Elite} 4 {Daring Skyjek} 4 {Legion Loyalist} 4 {Rubblebelt Maaka} 4 {Skyknight Legionnaire} 2 {Tajic, Blade of the Legion} 26 creatures 4 {Aurelia's Fury} 4 {Boros Charm} 4 {Skullcrack} 12 other spells Sideboard Notes: This is a deck I built for a tournament my friends want to do. It is only cards from the Return to Ravnica block (so no Ms). I've actually played it a bit and it gets results. Any suggestions? I only don't have the {Sacred Foundry}s in because I'm working on a budget. |
Heartless Debt Collectors 60 cards, 0 sideboard 4 {Godless Shrine} 5 {Plains} 7 {Swamp} 4 {Orzhov Guildgate} 20 lands 4 {Basilica Guards} 4 {Court Street Denizen} 4 {Syndic of Tithes} 4 {Obzedat, Ghost Council} 4 {Vizkopa Guildmage} 4 {Crypt Ghast} 4 {Knight of Obligation} 28 creatures 4 {Murder} 4 {Tragic Slip} 4 {Heartless Summoning} 12 other spells Sideboard Notes: This is a pure black/white: I made it to prove all those people that said duo colors wouldn't work :P. give me some more ideas so upgrade the deck please. |
Defenders On The Attack! 100 cards, 1 sideboard 1 {Brushland} 1 {Forbidding Watchtower} 1 {Caves of Koilos} 1 {Command Tower} 1 {Bayou} 1 {Fetid Heath} 1 {Godless Shrine} 1 {Graypelt Refuge} 1 {Grasslands} 1 {Elfhame Palace} 1 {Gilt-Leaf Palace} 12 {Forest} 11 {Plains} 10 {Swamp} 44 lands 1 {Indomitable Ancients} 1 {Academy Rector} 1 {Angelic Wall} 1 {Axebane Guardian} 1 {Black Poplar Shaman} 1 {Bosk Banneret} 1 {Carven Caryatid} 1 {Dawntreader Elk} 1 {Drana, Kalastria Bloodchief} 1 {Fendeep Summoner} 1 {Gatecreeper Vine} 1 {Grizzled Leotau} 1 {Lost Auramancers} 1 {Loxodon Wayfarer} 1 {Order of Whiteclay} 1 {Overgrown Battlement} 1 {Perimeter Captain} 1 {Royal Assassin} 1 {Sakura-Tribe Elder} 1 {Sapling of Colfenor} 1 {Serra Ascendant} 1 {Souls of the Faultless} 1 {Stalwart Shield-Bearers} 1 {Vhati il-Dal} 1 {Wall of Glare} 1 {Wall of Ice} 1 {Wall of Souls} 1 {Wall of Vines} 1 {Yavimaya Elder} 29 creatures 1 {Animate Wall} 1 {Boundless Realms} 1 {Bone Splinters} 1 {Collective Voyage} 1 {Congregation at Dawn} 1 {Cultivate} 1 {Defense of the Heart} 1 {Doom Blade} 1 {Enlightened Tutor} 1 {Eladamri's Call} 1 {Elfhame Sanctuary} 1 {Explosive Vegetation} 1 {Gelid Shackles} 1 {Go for the Throat} 1 {Great Defender} 1 {Guard Duty} 1 {Harrow} 1 {Idyllic Tutor} 1 {Kodama's Reach} 1 {Lay of the Land} 1 {Snuff Out} 1 {Sterling Grove} 1 {Rampant Growth} 1 {Rolling Stones} 1 {Testament of Faith} 1 {Ultimate Price} 26 other spells Sideboard 1 {Doran, the Siege Tower} 1 sideboard cards Notes: This has no dual lands because I am to lazy to put them in. The idea is to get out {Rolling Stones} ASAP and dig for walls. The destroy spells are simply there because I ran out of ideas to put in and can be taken out pre request. I would really like to get some feedback thanks.i |