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Messages - Lilhek

#1
Casual / Re: BW Sacrifice
July 17, 2014, 12:27:26 PM
Quote from: Spencer Addington on July 16, 2014, 11:26:17 PM
The one thing I could think of is {skullclamp}. It's amazing card draw and all your sac creature die with it on.

Oh that's a good replacement for altar's reap. Thank you!
#2
Casual / Re: BW Sacrifice
July 16, 2014, 11:09:46 PM
Appreciate you man. Glad you like it
#3
Casual / BW Sacrifice
July 15, 2014, 01:19:49 PM
Creatures:
{Blood Artist} x4
{Bloodghast} x4
{Cartel Aristocrat} x4
{Reassembling Skeleton} x4
{Bloodflow Connoisseur} x4
{Desecration Demon} x4

Spells:
{Bone Splinters} x4
{Tragic Slip} x4
{Altar's Reap} x4
{Balance} x2
{Liliana of the Veil} x2

Lands:
{Godless Shrine} x4
{Temple of Silence} x2
{Swamp} x14

Sideboard:
{Mutilate} x4
{Death Cloud} x2
{Oblivion Ring} x3
{Hero's Downfall} x2
{Nether Traitor} x4

Let me know what you guys think I should change. 
Blood artist is there for synergy with all of the sacrificing and destroying of opponents creatures. He helps with damage reach and can drain pretty fast. 
Bloodghast and reassembling skeleton are for sac targets because they both keep coming back. Obviously Bloodghast is way better, but I use reassembling skeleton for the extra resource and in case I don't have a land in hand.
Cartel aristocrat and bloodflow connoisseur are the sac outlets. Aristocrat is good on offense but I use her more for defense. Connoisseur can get huge and is a major threat on the board.
Desecration demon for something in the air and he makes the opponent sacrifice. With the combination of those three they can put a ton of pressure on the board.
Bone splinters and tragic slip are for removal. Enough said pretty much. Tragic slip can easily be morbid with all the sacs and destroying of creatures.
Altars reap fits the theme of the deck and is a good card draw off of reassembling. It can also morbid tragic slip.
Balance is used for when I have land issues and the opponent is going off faster than I am. I know this card is OP but that's why I run only two to be a little fair. Keep in mind I have some friends that run even more op cards than I do.
Liliana of the veil for a good planeswalker. She helps more with disrupting the opponent than yourself because you have cards that can come back themselves without too much work. Used for making the opponents sac as well as you might've guessed.
20 lands in total because you really only need 2 lands to start, 6 of them being 4 Godless shrine and 2 temple for my white sources. There are only 6 cards that require a plains so I don't need too many white sources. That's why I only run 2 temples for it is rather a slow land.

As for the sideboard:
Mutilate for the aggro match ups. Again it doesn't hurt to lose your creatures because they just come back. You can also play it around losing your bigger threats like desecration demon and the bloodflow connoisseur. I usually take out bone splinters depending on how creature heavy they are, and if they are then I would take out Lilliana.
Death cloud is used for the extra damage mainly. If I'm having trouble finishing the opponent then I use this. I could use essence harvest instead. This is a card I've been debating about. I just have it in because it fits the theme and it just might disrupt their plans just enough. I usually take out some altar's reap
Oblivion ring for getting rid of anything creature removal can't get. I take out some bone slinters and altar's reap
Hero's downfall for getting rid planeswalkers mainly. I take out some bone splinters
Nether traitor for the aggro/midrange match ups. I feel like they have a lot of defenses or I just need to get more damage in then I switch him in. I usually take out some desecration demons and connoisseur.

Let me know what your thoughts are or anything I should change
#4
Rules / Undying tokens?
December 23, 2013, 07:56:03 PM
If tokens have undying, do they really come back since they're never actually put into the graveyard?
#5
Rules / Tidebinder Mage
December 21, 2013, 01:50:13 AM
Whenever tidebinder Mage enters the battlefield and I tap something, then say I cloudshift it and select a new target, will the first creature I tapped remain tapped? Or will it untap?
#6
Rules / Re: Abilities w/fighting
July 29, 2013, 01:59:28 PM
Quote from: Keyeto on July 29, 2013, 03:09:54 AM
There was a similar question that came up a while ago. Here's my response from that question.

Quote from: Keyeto on April 18, 2013, 09:50:19 PM
Quote from: Mozilla butcher on April 18, 2013, 09:24:21 PM
Can someone make an actual list of the ones that work so I can tell my friend who insists first strike among other things work

Things that work:

Deathtouch, Lifelink, Infect

Things that don't work:

First Strike, Double Strike, Trample

Thank you very much. This answers my question.
#7
Rules / Abilities w/fighting
July 29, 2013, 02:58:53 AM
If I have one of my creatures fight another creature, and my creature has an ability like first strike or deathtouch or lifelink, would those abilities work in fighting?
#8
Rules / Re: What is Type 2?
May 10, 2013, 08:33:27 PM
Quote from: Double-O-Scotch on May 10, 2013, 08:32:05 PM
It is the old term for what is now called "standard"

Alright thank you.  Standard is easier to say.
#9
Rules / What is Type 2?
May 10, 2013, 08:30:50 PM
First time I've ever heard of it.  Is it like constructed?
#10
Discussion / Re: Obzedet, ghost council
January 31, 2013, 02:04:53 PM
It's definitely powerful for it's power and toughness being equivalent to its casting cost, also it's evasive being that sorcery speed removal won't be able to do anything to it. The turn you swing with him is already 9 damage, assuming you hit the opponent with the 5 damage. Your also staying in the game with the 2 points of life gained each turn. He's very powerful, but he can still be dealt with. He is the strongest of this set I believe.
#11
Discussion / Re: Favorite guild
January 31, 2013, 06:03:51 AM
#12
Discussion / Re: Favorite guild
January 30, 2013, 11:15:00 PM
I feel like these guilds interact very well with each other, so that's probably why it's hard to tell which is a favorite. Blood rush interacts well with battalion for an extra boost, or cipher onto battalion. Now that I think about it, Boros seems to be the most tinkered with.
#13
Discussion / Favorite guild
January 30, 2013, 07:45:42 PM
I just want to get people's opinion on their favorite guild in gatecrash so far, since time has passed and most of have been able to play some matches.  My initial favorite was Boros, but now I am leaning more towards Orzhov. It can be opinions from either a limited stand point and/ or a constructed stand point.
#14
Discussion / Re: Aurelia's fury
January 30, 2013, 07:42:41 PM
Quote from: Kaleo42 on January 30, 2013, 07:09:32 PM
This card is a control player's wet dream. Instant speed is always a great start. {silence} is extremely powerful. This card has so many options, just like {deathrite shaman}. Deal that final blow you need, kill a big guy, tap down an army (on the attack or defense), sweep dorks, and act as a variable {vapor snag} by pinging them AND stopping their cast. No more fear from {terminus}! "in response to the miracle trigger i shoot you and you cant cast it."

I agree. The half silence effect is gonna be the most relevant from both aggro perspective and control.
#15
Combo Corner / Re: Infinite damage or life
January 16, 2013, 10:34:11 PM
I love it. It doesn't even have to be seer, it could be any other sacrifice target creature card too. Great combo.