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Messages - Jacetherican

#1
Standard / Re: Esper Tappout Control
October 19, 2013, 01:34:12 AM
4-0 FNM  1st place

2-0 BW midrange
2-1 Mono Blue Devotion
2-0 BR Midrange
2-0 GW aggro

The only change i wll make it will be to the sideboard. Fitting Glare of Hersey or two.
#2
Standard / Esper Tappout Control
October 18, 2013, 09:25:17 AM

Esper Tappout Control

75 cards, 15 sideboard


3 {Temple of Silence}
1 {Swamp}
3 {Plains}
4 {Island}
4 {Hallowed Fountain}
3 {Temple of Deceit}
4 {Godless Shrine}
4 {Watery Grave}

26 lands


2 {Far // Away}
4 {Hero's Downfall}
4 {Ashiok, Nightmare Weaver}
4 {Azorius Charm}
4 {Detention Sphere}
4 {Sphinx's Revelation}
4 {Jace, Architect of Thought}
2 {Doom Blade}
2 {Elspeth, Sun's Champion}
4 {Supreme Verdict}

34 other spells


Sideboard

3 {Ratchet Bomb}
2 {Duress}
3 {Last Breath}
4 {Thoughtseize}
3 {Blood Baron of Vizkopa}

15 sideboard cards



Notes:
Any feedaback will be greatly appreciated. Is about time that I win Another Gameday mat 😊
#3
Standard / BW midrange
October 07, 2013, 07:21:33 AM

BW midrange

64 cards, 4 sideboard


7 {Plains}
1 {Orzhov Guildgate}
9 {Swamp}
4 {Godless Shrine}
4 {Temple of Silence}

25 lands


4 {Lifebane Zombie}
2 {Heliod, God of the Sun}
3 {Blood Baron of Vizkopa}
4 {Desecration Demon}
2 {Obzedat, Ghost Council}
4 {Sin Collector}

19 creatures


3 {Elspeth, Sun's Champion}
4 {Hero's Downfall}
3 {Read the Bones}
2 {Pharika's Cure}
2 {Whip of Erebos}
2 {Doom Blade}

16 other spells


Sideboard

4 {Thoughtseize}

4 sideboard cards



Notes:

#4
Standard / Re: WRB Expendibles
August 25, 2013, 10:13:47 AM
Played a less edited version of this at a tcg max point event and top 8ed. My only two losses were partly because of having no red source in play.
#5
Standard / Re: WRB Expendibles
August 25, 2013, 10:11:16 AM
I wanna fit Blood Artist in here since it combos well with Barrage of Expendibles but idk what to cut. I was thinking -1 hellrider -2 path of bravery for +3 blood artist
#6
Standard / WRB Expendibles
August 25, 2013, 10:08:57 AM

WRB Expendibles

60 cards, 0 sideboard


3 {Isolated Chapel}
2 {Dragonskull Summit}
4 {Blood Crypt}
2 {Vault of the Archangel}
1 {Mountain}
2 {Plains}
4 {Clifftop Retreat}
2 {Godless Shrine}
4 {Sacred Foundry}

24 lands


4 {Hellrider}
4 {Young Pyromancer}

8 creatures


4 {Krenko's Command}
2 {Path of Bravery}
3 {Assemble the Legion}
4 {Lingering Souls}
4 {Intangible Virtue}
4 {Gather the Townsfolk}
4 {Faithless Looting}
3 {Barrage of Expendables}

28 other spells


Sideboard

Notes:

#7
Standard / Re: Junk Rites Dragon's Maze
April 18, 2013, 07:44:06 PM

I like it

Quote from: Bman0121 on April 18, 2013, 08:52:13 AM
Quote from: Mikefrompluto on April 17, 2013, 05:26:17 PM
{Deadbridge Chant}. With six rampers, it would certainly be viable, plus you can possibly grab a lower cost creature that isn't worth bringing back with {unburial rites}, or even potentially reuse {grisly salvage} to fuel it.
Then you could add  {Deathrite Shaman} to thin your yard put so your random isnt so random
#8
Standard / Re: Bant Beats Dragon's Maze
April 18, 2013, 08:04:49 AM
O_o oh wow

Quote from: Jarrk on April 17, 2013, 07:12:43 PM
I wonder how  {Trostani, Selesnya's Voice} would go it would be able to populate the 5/5 wurms and give life from when ever  {Geist of Saint Traft} attacks, it does look a solid deck already though.
#9
Standard / Re: Junk Rites Dragon's Maze
April 18, 2013, 08:03:38 AM
O_O thats sounds pretty good

Quote from: Mikefrompluto on April 17, 2013, 05:26:17 PM
{Deadbridge Chant}. With six rampers, it would certainly be viable, plus you can possibly grab a lower cost creature that isn't worth bringing back with {unburial rites}, or even potentially reuse {grisly salvage} to fuel it.
#10
Standard / Bant Beats Dragon's Maze
April 17, 2013, 02:17:58 PM

Bant Beats Dragon's Maze

75 cards, 15 sideboard


4 {Glacial Fortress}
4 {Hinterland Harbor}
4 {Hallowed Fountain}
4 {Breeding Pool}
4 {Sunpetal Grove}
3 {Temple Garden}

23 lands


4 {Cloudfin Raptor}
4 {Geist of Saint Traft}
4 {Voice of Resurgence}
3 {Snapcaster Mage}

15 creatures


2 {Unsummon}
4 {Call of the Conclave}
3 {Simic Charm}
3 {Azorius Charm}
2 {Druid's Deliverance}
4 {Advent of the Wurm}
4 {Selesnya Charm}

22 other spells


Sideboard

3 {Syncopate}
3 {Rootborn Defenses}
2 {Druid's Deliverance}
2 {Purify the Grave}
2 {Sundering Growth}
3 {Spell Rupture}

15 sideboard cards



Notes:
Critics mouns and complaints are all well come.
#11
Standard / Junk Rites Dragon's Maze
April 17, 2013, 01:58:07 PM

Junk Rites Dragon's Maze

75 cards, 15 sideboard


1 {Forest}
4 {Sunpetal Grove}
4 {Woodland Cemetery}
2 {Godless Shrine}
2 {Cavern of Souls}
4 {Temple Garden}
4 {Overgrown Tomb}
2 {Vault of the Archangel}

23 lands


1 {Obzedat, Ghost Council}
4 {Acidic Slime}
2 {Arbor Elf}
4 {Angel of Serenity}
4 {Thragtusk}
3 {Centaur Healer}
3 {Restoration Angel}
4 {Avacyn's Pilgrim}

25 creatures


4 {Mulch}
4 {Unburial Rites}
4 {Grisly Salvage}

12 other spells


Sideboard

2 {Rhox Faithmender}
3 {Blood Baron of Vizkopa}
3 {Deathrite Shaman}
1 {Centaur Healer}
2 {Somberwald Sage}
3 {Sin Collector}
1 {Obzedat, Ghost Council}

15 sideboard cards



Notes:
Post Dragon's Maze
#12
Standard / Re: Junk Reanimator
March 29, 2013, 01:10:19 PM

Thanks to all of you fir all the help.
Sever of Bloodline shines vs the mirror and answer olivia, falken, among other must answer creatures. Centaur healer i can see doing some work vs the aggro and its a 3/3 beater as well. I had trolls in and replaced them with sage for the following reason.
Troll pitches a bomb into the GY,( this can me risky post sodeboard), to then use rites.
Sage isnt a beater as the troll and doesnt regenerate, but i can cast a serenity on T3.
Lingering souls is amaizing every time.
Deathrite shaman i want in the main as a 2 of.
For the mirror, out of the sb will come in the following
Deathrite shaman 2-4( depending if 2 make it to the main)
Purify the grave 2
Acidic slime 3
Sever the bloodline 1
Out goes
Obzedat 1
Thragtusk 4
Rites 2
Mulch 1
Quote from: Potticus on March 29, 2013, 12:04:43 PM
You really need {loleth troll} he's an extra wincon and he throws out cards you need in the graveyard.


Creatures (23)

    3 Angel of Serenity
    2 Arbor Elf
    4 Avacyn's Pilgrim
    2 Centaur Healer
    2 Craterhoof Behemoth
    2 Lotleth Troll
    3 Restoration Angel
    4 Thragtusk
    1 Obzedat, Ghost Council

Lands (23)

    2 Forest
    1 Cavern of Souls
    1 Gavony Township
    2 Godless Shrine
    2 Isolated Chapel
    4 Overgrown Tomb
    3 Sunpetal Grove
    4 Temple Garden
    4 Woodland Cemetery

Spells (14)

    4 Grisly Salvage
    3 Lingering Souls
    3 Mulch
    4 Unburial Rites

    Sideboard
    3 Acidic Slime
    2 Centaur Healer
    4 Deathrite Shaman
    3 Abrupt Decay
    1 Obzedat, Ghost Council
    1 Vraska the Unseen
    1 Cavern of Souls


That's the deck piloted by a guy from my store that just won SCG KC. That would be a good model to build off of.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=54191
#13
Standard / Junk Reanimator
March 29, 2013, 10:48:26 AM

Junk Reanimator

75 cards, 15 sideboard


4 {Temple Garden}
3 {Forest}
4 {Overgrown Tomb}
4 {Woodland Cemetery}
3 {Cavern of Souls}
4 {Sunpetal Grove}
1 {Vault of the Archangel}

23 lands


2 {Arbor Elf}
3 {Angel of Serenity}
1 {Obzedat, Ghost Council}
4 {Thragtusk}
2 {Craterhoof Behemoth}
4 {Avacyn's Pilgrim}
2 {Somberwald Sage}
3 {Restoration Angel}

21 creatures


4 {Unburial Rites}
4 {Grisly Salvage}
3 {Lingering Souls}
2 {Sever the Bloodline}
3 {Mulch}

16 other spells


Sideboard

1 {Elderscale Wurm}
3 {Acidic Slime}
4 {Deathrite Shaman}
3 {Divine Reckoning}
2 {Purify the Grave}
1 {Obzedat, Ghost Council}
1 {Sever the Bloodline}

15 sideboard cards



Notes:
Tunning for scg, any comments will help. Thanks.
#14
Standard / Re: Esper Control
March 27, 2013, 08:53:29 AM
Wanna beat junk?
Play
Appetite for brains
Dissipate
Rest in peace
Evil twin
#15
Articles / Re: Investing In the Long Run: Standard
March 22, 2013, 12:56:12 PM
Liliana of the Veil is another $$$ card
This card is up to $47 right know.
It sees standard, modern, and legacy play. O_O.
B4 reading this article i had bought
Abrupt decay x20 back when it was down to under $5.00. This card is now $7.64, and it will hit close to $15.
Deathrite Shaman is super awsome and sees play in three formats as well. Everytime i win a my local fnm i turn my credit into shamans lilianas or decays.
Snapcaster mage is a hell of a card. Got a play set of those but i want much more. :-)
Zendikar fetch lands are a must, especially misty rainforest $34 O_O.
Sweet info
Later


Quote from: Xaol on December 23, 2012, 09:44:13 PM
Hey everyone! I thought I would write a nice article for you guys. I'd like to discuss a pretty interesting topic that can hopefully help you guys make a bit of value on your cards in the long run. Some of what I'll write might seem obvious to you, some hopefully will not. This information is purely speculation, however. Bear in mind this is my first article, give me feedback!

Without further ado, I give you:

Investing In the Long Run: Standard

There are a plethora of good cards that I think will increase given time. Cards we have access to in standard. Cards we can easily open in boosters at affordable prices. The following are cards I think will increase after they rotate out of Standard and become solely useful in the Eternal formats.

First up. {Deathrite Shaman}.
This card is probably one of the most versatile one drops ever printed. He fixes mana, puts the game on a clock, and pulls your life total far ahead. Currently, he is a strong contender in Modern, a format oppressively ruled over by Jund, where the Shaman rests comfortably as a four of in almost every Jund deck out there. I think {Rest in Peace} was printed to limit the {Deathrite Shaman}'s graveyard shenanigans, but it simply isn't working.
While it will be a while before he rotates out, as long as Jund is strong in Modern, there will be a high demand for the creepy little wizard.

Next up: {Snapcaster Mage}

What doesn't this guy do? Flashy chump blocker, at the least. His ability of granting flashback means blue mages get real bang for their buck. He's played in both Legacy and Modern. Why is he so good? He simply gives you so many answers to whatever your opponent plays. Did they just play a {Dark Confidant}? You can cast {Snapcaster Mage} into a timely {Counterspell}. Crisis averted. Blue is a strong color in Legacy, and while not every blue Mage uses good old Tiago, he is in tons of blue decks and will continue to be blue's favorite creature. Expect him to drop slightly when he rotates out, when standard players try to get rid of their playsets. Buy them up at that point, because they will go up a few months after.

Next: {Abrupt Decay}
A 2 drop which gets rid of {Tarmogoyf}, {Dark Confidant}, and {Goblin Piledriver}? Count me in!
I think the reason this card went down after release is that it just isn't relevant in standard right now. I think if decks using {Delver of Secrets} were still prevalent then {Abrupt Decay} could see some use. It's much more relevant in Modern in Legacy, as it gets rid of so many cards. It's another strong removal tool for Jund decks. Its price should go up a few dollars, but not as much as the previously mentioned cards. The uncounterable aspect of it is very useful in Legacy with the prevalence of blue based decks.

Finally:
Shocklands!
All of them. They will go up. While they may be a reprint, the fact of the matter is that your mana base really makes or breaks your deck. Modern, unlike legacy, doesn't have access to dual lands of the power level of {Volcanic Island} or {Taiga}, and with a few exceptions, the Ravnica shocklands are the best Modern has. Easily fetched with fetchlands like {Arid Mesa}, the reprint of shocklands leaves us lucky players with a golden investment opportunity. Expect these cards to always stay below their older counterparts, but they will increase in time as their predecessors have.

One more addiction:
{Delver of Secrets}
What a broken card! He is played in legacy in the form of RUG Delved and U/R Delver decks. The amount of cards available that can flip him in Legacy is absurd. He may be a common, but I guarantee he will increase. Get foils, if you can!

Notable cards which I don't think will go up:
{Thragtusk}- he's only worth so much ecayae of how well positioned he is in the current meta.
{Lingering Souls} B/W just isn't that strong outside of standard, and the spirits aren't relevant considering the amount of removal we have access to in eternal formats.
{Bonfire of the Damned}- a nice card in standard, but the fact of the matter is that tapping out for this in Legacy or Modern, with the truly absurd amounts of counterspells, just hurts. Really bad. There are better and more efficient burn cards, and the only reason this card holds value in standard is the lack of counterspells and the power of the miracle mechanic.
{Geralf's Messenger}- zombies is not a strong archetype out of Standard, and his abilities are nicely counteracted by a timely {Kitchen Finks}. Ouch!

Thanks for reading everyone, and happy holidays!