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Messages - Chriscross13

#1
Standard / Re: Mono Green FNM
January 15, 2012, 01:23:21 AM
I might be a little hesitant on taking out the {doubling chant}  only because this deck usually ramps up to six mana pretty quick and I've never had it in my hand and wished it was something else lol :b but the {titanic growth} s I have no problem for subbing in either the two {beast within} s or the {green sun's zenith}  maybe also drop one {overrun}?
#2
Standard / Re: Mono Green FNM
January 14, 2012, 02:33:07 PM
Well that settles that :) companions out, {viridian emissaries} back in
#3
Standard / Re: Mono Green FNM
January 14, 2012, 02:04:15 PM
I actually had {viridian emissary} in this deck originally but I swapped them for the {solemn simulacrum} what would you recommend taking out in their place?
#4
Standard / Re: Mono Green FNM
January 14, 2012, 01:45:02 PM
Quote from: Prophylaxis on January 13, 2012, 08:38:29 PM
I would kill the pumps and {Fog}s for more {Green Sun's Zenith}.

{Mayor of Avabruck} can act as exceptional creature control.
Thanks for the input :) I'm pretty new on the forum, unfortunately I only have the one {green sun's zenith} right now but I do have another {genesis wave} I could sub until I get the play set. Would you say side boarding one of the {skin shifter} to make room for the {mayor of avabruck} ? I would probably keep the {fog}s though because at my FNM there are a lot of token decks running around :)
#5
Standard / Mono Green FNM
January 12, 2012, 07:00:49 PM

Mono Green FNM

60 cards, 15 sideboard


20 {Forest}

20 lands


2 {Skinshifter}
2 {Acidic Slime}
2 {Solemn Simulacrum}
2 {Primeval Titan}
4 {Dungrove Elder}
2 {Primordial Hydra}
2 {Garruk's Companion}
4 {Llanowar Elves}

20 creatures


2 {Birthing Pod}
1 {Genesis Wave}
2 {Ranger's Guile}
1 {Green Sun's Zenith}
2 {Fog}
2 {Caravan Vigil}
1 {Triumph of the Hordes}
3 {Overrun}
1 {Doubling Chant}
3 {Rampant Growth}
2 {Titanic Growth}

20 other spells


Sideboard

2 {Naturalize}
1 {Melira, Sylvok Outcast}
2 {Death-Hood Cobra}
2 {Stingerfling Spider}
2 {Autumn's Veil}
1 {Witchbane Orb}
2 {Chancellor of the Tangle}
1 {Wurm's Tooth}
2 {Reclaim}

15 sideboard cards



Notes:

#6
Standard / Re: Parallel Mimic Pod
January 06, 2012, 10:55:20 AM
I agree but the main focus isn't pod it's to get both {parallel lives} and {mimic vat} on the field and either clear their side with { acidic slime} or produce zombie tokens with {grave Titan}  (as soon as I get the fourth lives and two more titans I'll be switching out one pod and the thopter, that being said any other ideas? Should I take it down to two pods? They are really only in here to help me ramp up to the titans :)
#7
Standard / Parallel Mimic Pod
January 05, 2012, 11:25:06 PM

Parallel Mimic Pod

60 cards, 0 sideboard


4 {Woodland Cemetery}
10 {Forest}
8 {Swamp}

22 lands


3 {Acidic Slime}
2 {Viridian Emissary}
4 {Birds of Paradise}
2 {Solemn Simulacrum}
2 {Grave Titan}
1 {Primeval Titan}
2 {Kessig Cagebreakers}
1 {Thopter Assembly}
2 {Pentavus}
2 {Elder of Laurels}
2 {Myr Sire}

23 creatures


3 {Parallel Lives}
4 {Mimic Vat}
4 {Birthing Pod}
1 {Elixir of Immortality}
1 {Go for the Throat}
2 {Beast Within}

15 other spells


Sideboard