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Messages - swallowtail

#1
Help for iMtG / Re: Slow offline cache
February 04, 2014, 02:20:43 AM
I'm getting similar slowness in II. 5.2.1. Haven't timed it, but went back to the old one the other day as II was taking so long to move around in my library.
#2
Announcements / Re: ⚠️iMtG II for iOS7+
January 25, 2014, 08:30:25 AM
I'm finding imtg 2 incredibly laggy on iPad 2. For example It starts searching as soon as you tap e.g. A colour in the filter box, and just stops responding until it has worked that out, then you can tap the next colour and off it goes again... Then comes back... It's slow downloading TCG card info, where if I drop out to Safari I can get it on tcgplayer in seconds. When viewing large numbers of cards in flow mode, the scroll just hangs up completely while it goes to get prices and images for cards instead of it running in the background.

Is there tweaking still to do, or is this final?
#3
Ideas and Feedback / Additional fields in export CSV
October 19, 2013, 04:07:19 AM
I'd like to request please that the export CSV function include the expansion card number.

Currently only Expansion and card name are exported, which means that for swamps etc each line reads (e.g.): Swamp / M14 / 10 - with no way to differentiate between the different swamps that came with M14. Expansion name and card number combined are a unique combination.
#4
Help for iMtG / Re: The App reacting with a delay
October 18, 2013, 08:04:07 PM
If I create say a binder for each expansion, and move all cards into them, how do I then search across all for putting for example a goblin deck where I want to know what I have across the whole collection? And is there then a way to simply browse the whole collection?
#5
Help for iMtG / Re: The App reacting with a delay
October 16, 2013, 08:12:34 AM
Quote from: Rob on October 05, 2013, 07:33:11 AM
Just tried it... Yes it does.
I have to completely remove it from memory though.

I get this. If I am adding bulk cards, it gets slower and slower to navigate and to accept input for number of cards. Ie putting in my theros cards, so browsing to each card and updating quantity, I probably quit and restarted the app 7 or 8 times. Each time restarting it comes back super fast again for a while.

Still awesome though :)

If I split my Precious out to binders is there a way to do searches across multiple binders? I have about 13,000 cards all in My Precious at the moment.
#6
Quote from: KangaRod on September 05, 2013, 10:28:38 AM
I'd put it in the settings and call it 'price quantity multiplication (on/off)'

I support this request. To me, in the list I want to see the value of the card, not how much my number of them are worth. Just my view.
#7
Announcements / Re: iMtG 4.2.1 is out
August 04, 2013, 07:11:00 AM
Quote from: Piotr on August 04, 2013, 06:25:09 AM
It should be fixed in next version.
Thanks.

Also, in flow view, search for a card, and while the keyboard is still up, tap on the card to activate the mini info panel, and it comes up sort of whole screen. With keyboard down, the normal one appears. Is that intentional, as it seems odd?
#8
Ideas and Feedback / Views, filtering in Binders
August 03, 2013, 11:52:57 PM
I have created a new binder for cards for a league I am playing in. Works fine, but is there any way to do any of the filtering that is available in My Precious in a Binder? I also can't see a way to change the view to list or flow - am I missing something obvious?
#9
Announcements / Re: iMtG 4.2.1 is out
August 03, 2013, 11:46:47 PM
Can't change sorting or flow / list in expansion view any more, the gear in bottom right appears to be greyed out.
#10
Rules / Re: Deathrender / Obliterate Resolution
July 22, 2013, 07:11:48 PM
I found the rule:

603.6d: Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.
#11
Rules / Re: Deathrender / Obliterate Resolution
July 22, 2013, 02:49:38 AM
Quote from: Keyeto on July 22, 2013, 02:37:06 AM
Quote from: swallowtail on July 22, 2013, 02:16:41 AM
Quote from: Keyeto on July 22, 2013, 01:51:50 AM
Quote from: KILLERBEE on July 22, 2013, 01:42:23 AM
Is that 100% for sure?
It's correct. {Deathrender} will trigger and give you your creature, but cannot attach to it since it's in the graveyard at that point.

Keyeto, could you please explain why, for idiots like me that don't have a huge amount of experience in the game? Obliterate goes onto the stack, and resolves... (Right so far lol?) When it resolves, everything gets destroyed at exactly the same time, yes? Are there rules about triggered abilities and concurrent destruction? How does that work?

Not doubting you, just want to understand better. :)
It's actually pretty simple. When things have a "dies" type of trigger, they'll go off, even if a bunch are going off at once. You can't skip out on triggers.

When the creature dies (the one {Deathrender} is equipped to), the trigger will go off. When it resolves, you get to put a creature on to the field, and then attach Deathrender to it if able. After the creature is out on the field, the ability will try to attach Deathrender to it, and fail, since it is in the graveyard. That's really all there is to it!

The important thing to remember is that its ability doesn't just stop because its destroyed. The conditions of the trigger were met (equipped creature dying), so the ability will go off.

Gotcha. As it dies, it still has the deathrender attached, so the trigger fires, yes? I was thinking it's connected to it hitting the g/y, but it's not, it's when it dies, which is earlier.

So let's say you also had a creature at the same time with a triggered ability that said something like "when another creature dies, put a 1/1 zombie on the battlefield".

My thinking is that would trigger with the obliterate going off and killing the equipped creature, even though this other creature with the zombie trigger is also being destroyed - yes?

So, when a bunch of triggers go off at once, who chooses the order they go on the stack? I'd imagine there would be some concurrent triggers where the order they resolve could be better one way than another...

#12
Rules / Re: Deathrender / Obliterate Resolution
July 22, 2013, 02:16:41 AM
Quote from: Keyeto on July 22, 2013, 01:51:50 AM
Quote from: KILLERBEE on July 22, 2013, 01:42:23 AM
Is that 100% for sure?
It's correct. {Deathrender} will trigger and give you your creature, but cannot attach to it since it's in the graveyard at that point.

Keyeto, could you please explain why, for idiots like me that don't have a huge amount of experience in the game? Obliterate goes onto the stack, and resolves... (Right so far lol?) When it resolves, everything gets destroyed at exactly the same time, yes? Are there rules about triggered abilities and concurrent destruction? How does that work?

Not doubting you, just want to understand better. :)
#13
Rules / Re: Flash
July 22, 2013, 02:09:26 AM
Quote from: BcBudds on July 21, 2013, 11:14:28 PM
Quote from: swallowtail on July 21, 2013, 10:25:17 PM
Umm.. Day Of Judgment is a sorcery... Can only be played when the stack is empty.

Lol read the whole post

Argh. Dammit, hate it when I do that lol...
#14
Rules / Re: Flash
July 21, 2013, 10:25:17 PM
Umm.. Day Of Judgment is a sorcery... Can only be played when the stack is empty.
#15
Modern / Re: Merfolk Revised
July 16, 2013, 10:41:25 PM
Quote from: CbStrad on July 16, 2013, 10:01:58 PM
He'll likely see more sideboard use than anything... He's not bad, but not main-board quality

Yes, too much other good stuff at two U for that to be mainboard.