Thx
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Show posts MenuMyr-tron 60 cards, 0 sideboard 4 {Urza's Mine} 4 {Urza's Tower} 8 {Plains} 4 {Urza's Power Plant} 20 lands 3 {Alloy Myr} 4 {Kuldotha Forgemaster} 4 {Hovermyr} 4 {Myr Galvanizer} 4 {Palladium Myr} 4 {Myr Battlesphere} 2 {Thopter Assembly} 1 {Wurmcoil Engine} 3 {Memnite} 29 creatures 1 {Batterskull} 3 {Myr Turbine} 4 {Expedition Map} 1 {Akroma's Memorial} 1 {Unwinding Clock} 1 {Conjurer's Closet} 11 other spells Sideboard Notes: I know this isn't a competitive deck but does anyone have any suggestions to make it better |
Quote from: Agrus Kos, Enforcer of Truth on January 08, 2015, 01:18:52 PMBut isn't there a rule that if something produce colored mana if it's not a color of your commander it produces colorless mana. Or something to that effect. Would that include basic lands?
Remember you can't use Basics, only lands that produce colorless. That said, between land and rocks, it shouldn't be too hard
Quote from: Tetsomori on April 15, 2012, 07:22:22 PMThat's pretty f-ing sweet
One card wins games with venser.. {stonehorn dignitary}