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Messages - Dmreiss

#1
Discussion / Re: Mind Spring
May 14, 2015, 05:39:46 PM
It  is sorcery speed so it is not that good.  Sphynx is an instant, so you can tap out at the end of your oppenent's turn. Which is a ton better.
#2
U/W heroic is pretty reasonable. Lots of lists out there. Consistently performs well, but won't necessarily win tournaments.
#3
Legacy / Re: Replacement for tarmagoyf
April 27, 2015, 09:05:05 PM
Siege Rhino is a lot harder to cast though. The thing with Goyf is that he is so easy.

Hooting mandrils or Tasigur might be viable options. They delve which means they could be the anti-Goyf.
#4
Discussion / Speculating
April 27, 2015, 07:29:32 AM
khans fetches have probably bottomed out on prices.  Does anyone think now is the time to buy them for value later?  Are they going to. Increase in value over the next few years?  I have been comparing them to shock lands from RtR, and they have not started to climb yet.  Thoughts? Opinions?  Thanks.
#5
Modern / Re: R/g Aggro
April 15, 2015, 07:34:30 AM
Quote from: Codester1991 on April 14, 2015, 11:50:58 PM
Not so much, with the exception of Wild Nacatl, lightning helix, and Boros charm, everything is red. Although I do recommend adding 1 plains and 1 forest away least as singles
True. I hadn't noticed howmprevelant the red was.  He really only splashes green and white.
#6
Modern / Re: R/g Aggro
April 14, 2015, 09:42:54 PM
Blood Moon would wreck this deck. The mana base is going to be rough on your life.  Some basic lands would help.
#7
Discussion / Re: Color preferences and why
April 06, 2015, 03:28:07 PM
Quote from: Paranormal on April 06, 2015, 02:33:49 PM
Personally green is my favorite mono color because I like the sheer power in creatures it gives. My least favorite color in general is white, I'm not exactly sure why but playing white to me is alway boring. My favorite color combo is blue green. I have a bunch of blue green decks all focused on big creatures, drawing, and control over your opponent

I am of the opposite mind, iI always struggle when playing u/g.  I get conflicted on using my mana to cast huge monsters and holding back to counter/control.  It just never felt like a natural combination to me.  Now r/g or g/b have always been fun for me.
#8
Standard / Re: Question
April 04, 2015, 10:59:11 AM
My kids liked playing big green creatures.  Pretty simple as well.  Less about competitive and more about having fun.
#9
Commander / Re: Commander rules update!
March 23, 2015, 09:41:55 PM
What about the commander that lets you gain life no matter what zone he is in?
#10
Discussion / Re: Battle For Zendikar Oct 2, 2015!!!
March 20, 2015, 04:21:03 PM
Quote from: LinkCelestrial on March 20, 2015, 03:55:10 PM
Quote from: MarduArrow on March 20, 2015, 03:06:27 PM
Unstickied?

Yes, why?
I thought it didn't happen until the whole set is spoiled.
#11
Discussion / Re: Dragons of tarkir
March 18, 2015, 07:58:12 PM
Midnight prerelease is $25 and gets you free entry to fnm release draft the following week.
#12
Discussion / Re: Price Jumps and Drops
February 23, 2015, 03:07:00 PM
Quote from: NyghtHawk on February 23, 2015, 07:05:59 AM
Quote from: Agrus Kos, Enforcer of Truth on February 23, 2015, 06:57:00 AM
March 23rd, they always update ban/restricted list the Monday before release. I'm thinking {Summer Bloom} will get hit, and I'm hoping Twin doesn't get hit, although it won two big events, it's 20% of the meta, and it was 50% of yesterday's top 16
Their goal cannot be to ban every deck performing well. You need a longer look at the meta and time to see if players are able to find answers on their own.

Anyway, back to actual pricing.
I agree with your assessment, but I am not sure Wizards does. Look at all the recent bans.  Show up in a winning deck, or used in lots of decks you get banned. They don't allow the meta to adjust; they ban before giving it a chance.
#13
Discussion / Re: Dropping from a draft.
February 19, 2015, 08:55:17 PM
So now there are rules on mulliganing? How are those rules enforced?
#14
Discussion / Re: Dropping from a draft.
February 19, 2015, 07:33:21 PM
Likely absurd, I agree. 3 money packs Ina row is extremely unlikely. What if they just don't like their cards and keep getting packs until they get a rare they want. Not just money cards, but playable to their preferred style. Allowing mulligans or reserving your second draw lets too much crap to take place.
#15
Discussion / Re: Dropping from a draft.
February 19, 2015, 07:16:59 PM
Quote from: ConanEdo on February 19, 2015, 07:04:10 PM
Quote from: Dmreiss on February 19, 2015, 06:55:22 PM
Quote from: ConanEdo on February 19, 2015, 06:37:11 PM
Again, you all aren't reading, you get a pack mulligan if the value of either one of two cards would exceed what you could potentially win. If you want to do anything else, it's up to TO and other players. Personally, I operate under the don't be a dick principle and feel that of someone got some sweet pulls, they can keep them and grab another pack. Doesn't bother me, a it's a casual FNM event where the goal is to have fun, not worry about some bullshìt about draft integrity.
I am reading the posts. I don't agree with the idea of mulligan a pack. It is not fair to the other players in the draft. Now you add in the idea of picking two cards and replacing with a token and you are messing with the system even more. Where does it end?

Take a card and pass the pack or drop. Simple, and not being a dick.
The tokens solution is bullshit as well, granted. How is it not fair? They wouldn't have received the cards if the player dropped, so they're not losing anything, and if anything they're gaining by having another set of packs to pull from.
What if that next pack is better?  Do they keep going back to the well until they get a pack that is lackluster enough they don't want any of the cards?  The more crap you allow the worse the draft gets where it doesn't even matter anymore.

Tack a card and pass the pack or drop. Simple as everyone understands the rules.