What are you going to do to adjust your curve/not get mana screwed?
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Show posts MenuRamp into Miracle X 75 cards, 15 sideboard 3 {Sunpetal Grove} 2 {Plains} 1 {Mountain} 3 {Rootbound Crag} 10 {Forest} 3 {Temple Garden} 22 lands 3 {Strangleroot Geist} 4 {Restoration Angel} 4 {Avacyn's Pilgrim} 3 {Knight of Glory} 3 {Huntmaster of the Fells} 4 {Thragtusk} 21 creatures 4 {Farseek} 4 {Bonfire of the Damned} 3 {Entreat the Angels} 2 {Conjurer's Closet} 4 {Pillar of Flame} 17 other spells Sideboard 3 {Divine Deflection} 3 {Acidic Slime} 3 {Garruk Relentless} 3 {Sundering Growth} 3 {Selesnya Charm} 15 sideboard cards Notes: Want to ramp into my 4 Bon and 3 Entreat. Everything else buys time. How do I make this better without changing colors? |
Black Death 75 cards, 15 sideboard 3 {Cathedral of War} 20 {Swamp} 23 lands 4 {Demonlord of Ashmouth} 4 {Geralf's Messenger} 4 {Knight of Infamy} 4 {Blood Artist} 4 {Gravecrawler} 3 {Disciple of Bolas} 23 creatures 4 {Tragic Slip} 3 {Killing Wave} 2 {Sever the Bloodline} 3 {Sign in Blood} 2 {Essence Harvest} 14 other spells Sideboard 3 {Rise from the Grave} 3 {Highborn Ghoul} 3 {Vile Rebirth} 3 {Human Frailty} 3 {Duress} 15 sideboard cards Notes: Oddly, no RtR... any improvement ideas? |
W Winnie Enchantment 75 cards, 15 sideboard 22 {Plains} 22 lands 3 {Mentor of the Meek} 4 {War Falcon} 4 {Champion of the Parish} 4 {Spectral Rider} 4 {Azorius Arrester} 3 {Attended Knight} 4 {Elite Inquisitor} 26 creatures 3 {Call to Serve} 2 {Sphere of Safety} 3 {Oblivion Ring} 4 {Ethereal Armor} 12 other spells Sideboard 2 {Ajani, Caller of the Pride} 3 {War Priest of Thune} 3 {Bonds of Faith} 3 {Fiend Hunter} 4 {Knight of Glory} 15 sideboard cards Notes: What do you think? Going mono White with cheap casting costs, a little card draw, and strong enchantments. |
Quote from: Mentonin on September 18, 2012, 07:04:58 AMQuote from: Wally on September 15, 2012, 06:50:28 PMI would guess they thin the dek off. When you play it you spend 2 lands, making you less likely to draw another one. It is quite worthy on some mid-game decks
Can you explain to me what the evolving wilds are in for? I can't see any landfall, or second colours? and don't they just make your deck slower? (not being smart, just wondering)