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Messages - NomadNostrebor

#1
Casual / BUG Walkers - Updated
October 14, 2014, 02:36:36 PM

BUG Walkers - Updated

60 cards, 0 sideboard


1 {Urborg, Tomb of Yawgmoth}
4 {Temple of Mystery}
2 {Island}
4 {Temple of Deceit}
4 {Llanowar Wastes}
4 {Temple of Malady}
4 {Mana Confluence}
2 {Swamp}
2 {Forest}

27 lands


4 {Sylvan Caryatid}
1 {Prognostic Sphinx}
4 {Courser of Kruphix}

9 creatures


2 {Dig Through Time}
4 {Ashiok, Nightmare Weaver}
1 {Liliana Vess}
4 {Hero's Downfall}
3 {Kiora, the Crashing Wave}
2 {Garruk, Apex Predator}
2 {Jace, the Living Guildpact}
3 {Thoughtseize}
3 {Dissolve}

24 other spells


Sideboard
#2
Standard / Re: BUG Walkers
October 01, 2014, 02:31:36 PM
Been away from this build for a bit... I would like to find some help into updating it for the NEW standard format. Looks like I'm loosing a lot of the removal support and draw power though. All help would be appreciated :)
#3
Rules / Re: Redirect instant
September 15, 2014, 01:49:12 PM
Depends on how it reads on the card that is doing the redirection
#4
Standard / Re: BUG Walkers
May 06, 2014, 12:35:15 PM
No FNM last Friday. (New set draft instead). However I did get a fun match between rounds.

2-0 white weenie Aggro
This kept turning into the same thing over and over Ashiok sucking up white creatures and then playing them back into the opponents face. Could have kiora token things up but chose instead to use her to draw and ramp lands into play worked nicely with underworld connections x2 and courser of kruphix in play.

Considering master of the feast from the new set. I'm also liking the idea of playing against this guy... Free access to planes walkers and removal. Especially if kiora shuts the demon down... Lol.
#5
Standard / Re: Standard BUG
May 06, 2014, 12:28:50 PM
Think about all of those sphinx revelation core decks out there now.... Notion thief eats them for breakfast... Lol. Another one I recently got introduced to says both players discard their hands and then draw new hands... Notion thief would have fun with that one.
#6
Standard / Re: Standard BUG
May 05, 2014, 10:29:33 PM
I was thinking with the new demon trying out main decked flash creatures that turn opponents draws into free draws for me... Can't remember the card name sorry... With bug matchups I don't think that giving them 1 or 2 free cards is going to be that detrimental in the current standard environment. Not to mention that demon is a 4 turn clock that can trade with just about anything currently played if needed. Also it is hard to burn off like reaper.
#7
Standard / Re: Standard BUG
May 02, 2014, 12:59:50 PM
I think everyone's focused on the upcoming set cards. Lol. I was disappointed with the lack of useful BUG support cards myself. Some good cards, don't get me wrong. Just not better than what we have access to.

The only one that stood out to me was the new 3cmc demon flier with 5/5. It's an insanely fast clock especially paired with desecration demon. Just a thought.
#8
Standard / Re: BUG Walkers
April 27, 2014, 11:02:33 AM
FNM:

2-0 g/w Aggro (struggled a bit when outnumbered but recovered nicely with well timed cyclonic rift)
2-0 rug combo (interesting build but never got off the ground when dealing with my removal)
2-1 boros burn (a rough matchup. New that before I started though. Sided in elixir of immortality and some counter magic to find a way out)
#9
Standard / Re: BUG Walkers
April 20, 2014, 11:52:48 PM
What I ran into with Ashiok against a green deck was if there is nothing big to steal Ashiok becomes nothing more than a milling machine. Not bad but more removal/counters might be useful in similar match ups.
#10
Standard / Re: BUG Walkers
April 20, 2014, 04:07:53 PM
FNM:

2-0 g/w hex chants (slow start... Took three tries before I stuck a kiora in play... Yay seafood)
2-1 g heroic devotion (scary game 1... Lost that one in about 3 turns... No problems after that although Ashiok milled for the win game 3)
2-0 red Aggro battalion (easy match up for this build.... I was worried about burn spells but he played very few that I saw)

Thoughts... Can't wait for The next set.
#11
Standard / Re: BUG Walkers
April 18, 2014, 08:11:10 AM
Love Ashoka in here. It does an amazing job of stealing some crazy stuff. It is fun to smash face when it's your opponents brimaz, polunkranos, dragon, etc... I done it too many times to count. I've even used his last ability once on my opponents grave to win a match! Lol. He's a lot of fun in formats where creatures are sooooo common indeck builds. He often gets side boarded against sphinx based decks in lieu of more counter magic spells like dispel.
#12
Standard / Re: BUG Walkers
April 16, 2014, 11:18:45 PM
Seems interesting enough. I'd struggle to go 4 colors. If I did I think I would go white to get access to ajani, sphere and verdict. Lol.

I havnt had mana issues yet with this build and it get seven more help with the upcoming b/g scry land. I am also extremely excited for the new land that makes any color for 1 life. Gonna have to find a way to offset all the life payments in my deck though.
#13
Standard / Re: BUG Walkers
April 14, 2014, 07:46:50 PM
I crushed a pair of mono black devotion strategies at FNM last weekend. All I can say is pack rat is a pain... Lol.
#14
Standard / Re: Athreos' Apostle
April 14, 2014, 09:00:07 AM
I was thinking along the same lines lol.
#15
Standard / Re: BUG Walkers
April 08, 2014, 11:37:58 AM
Well I'm still struggling to come up with sideboard, but maybe with the new set coming out soon I will have more options to consider for the main deck soon. I have issues with boros burn strategies, but luckily I haven't had to fac any of them yet. Discovered this weakness in play testing myself. Considering a couple of elixir's of immortality to recycle spells and walkers whilst gaining some life for that matchup.

I also am concerned with those hexproof builds. I have plenty of main boarded tech to circumvent such cards but in a deck where that is nearly every card I feel like I would run out of resources fast for dealing with them. I saw a 1 cc artifact that removes hexproof from your opponents stuff. Considering this in the sideboard.

Against the esper/bw/mono blue control stuff I was considering a sideboard with psychic strike for another available hard counter spell. Ratchet bomb might also be nice against black or blue devotion strategies.

I appreciate that the deck is fairly well rounded already, but where it needs the help is the sideboard. I appear to have almost no issues with creature decks like gruul and r/g monsters. Also comsidering thought seize for the side against esper control and burn.

Thanks for the help.