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Messages - BaBa BLaCkSHeeT

#1
Standard / Re: Let's Experiment 4.0
November 17, 2014, 10:55:27 AM
Instead of making new threads if you update your current deck list and reshare it'll update your previous post.

That aside I don't believe this deck needs four cuts as you don't send many things to the graveyard to safely delve without exiling creatures in the process negating your whip potential later or your blood soaked champions.

I would invest 2 of your cuts and open another few slots for some two drops whether that's sign in blood for more draw or some creatures to up your devotion count for gray merchant.

With the uprise of maradu leaving one creature on the field can prove disastrous. Not a huge fan of herald of torment as many decka run lightning bolt. Feel master of feast is decent in the current meta left unanswered he can quickly finish out a game.
#2
Standard / Re: American Control
October 27, 2014, 10:50:42 PM
Also, you have only three untapped lands. That will theoretically keep you a turn behind severely hurting you on the draw not as dramatically on the play.

For instance you are playing more often then not a turn 3 ram and a turn 4 divination eliminating your chances to counter severely with tapped lands. Where as aggro will likely swarm through you.

I imagine the intent is the life gain shore up the mana count into a decent split of untapped and tapped investigate {radiant fountain} although coloirless it's an untapped +2 etb trigger.
#3
Standard / Re: American Control
October 27, 2014, 10:47:31 PM
I believe you are over relying on draw spells you will often draw into your lands/more draw while dying to things currently on the board id add slightly more spot removal to help you live turns 2-4 while you're building up your dominance.

{devouring light} in conjunction with main board Rams may be something worth looking into.
#4
Standard / Re: BBQ'D Frogs Clone
October 27, 2014, 10:45:21 PM
I like the idea behind this deck but attempting u/w jeskai and u/b variants of control I have found aetherspouts doesn't often work as well the 2nd-3 time you cast it in games. It's unfortunately easy to play around once your opponent is aware of your plan. I feel like this deck has the similair issue as the sweeper can be avoided via playing a couple threats at a time and swinging 1 by 1.

Seems very fun and creative nevertheless. I could see great value in going with craters claw as previously suggested to help against creatures with counters which will only come up against azorious heroic decks. But also to shore up the issues of players playing around your tricks.
#5
Standard / Jeskai Control
October 19, 2014, 01:59:55 PM

Jeskai Control

75 cards, 15 sideboard


2 {Temple of Enlightenment}
2 {Plains}
1 {Temple of Triumph}
2 {Battlefield Forge}
4 {Mystic Monastery}
3 {Flooded Strand}
3 {Island}
4 {Temple of Epiphany}
2 {Shivan Reef}
2 {Mountain}

25 lands


1 {Resolute Archangel}
1 {Keranos, God of Storms}

2 creatures


2 {Dissolve}
3 {Anger of the Gods}
2 {Disdainful Stroke}
1 {Steam Augury}
3 {End Hostilities}
2 {Weave Fate}
1 {Jace's Ingenuity}
2 {Mindswipe}
2 {Elspeth, Sun's Champion}
3 {Stoke the Flames}
3 {Magma Jet}
4 {Jeskai Charm}
2 {Banishing Light}
3 {Dig Through Time}

33 other spells


Sideboard

2 {Negate}
2 {Brimaz, King of Oreskos}
1 {Resolute Archangel}
3 {Seeker of the Way}
4 {Mantis Rider}
2 {Deflecting Palm}
1 {Disdainful Stroke}

15 sideboard cards



Notes:
The sideboarded isn't too defined due to no testing. Attempted a similair deck at FNM went 4-1 splitting top 8 the aideboard originally was just the opposite of tempo decks swap from control to aggro however the control version itself was rather consistent in winning the games as abzdan and green devo was mostly played against
#6
Standard / Re: Esper Control
October 16, 2014, 12:05:58 PM
Untap.in while on campus cockatrice the few occasions I have free time at home. I'm about to log in a few walking to the lab atm. You on by chance?
#7
Standard / Re: Esper Control
October 16, 2014, 11:57:15 AM
Agree with everything said murk puts a threat on attacks downside of swinging to gain the life however.

Bile blights for sure! The entire reason I'm swapping to esper I saw the Dimir control lists not overally exited about vaults considering esper maintaining dimir shell white for resolute as a one of and 3-4 ends possibly and elspeth but she doesn't seem as overwhelming as last format. With double white it'll tax my land base to play on turns 5-6 :x rough call but going to try it online today.
#8
Standard / Re: Esper Control
October 16, 2014, 03:24:03 AM
I posted my Azorious control deck earlier I believe you commented on it. It was doing well play testing online and with friends topped at a standard tournament Tuesday tonight however the deck flopped. I posted the list I used to top on Tuesday but I was drawing very timely that day as opposed to today couldn't find lands often just unlucky!

Long story short im swapping to esper with the rise of jeskai and abzdan from the pro tour there's just slim to no question esper is better and namely here's why:

{bile blight}
{ashiok, nightmare weaver}
{utter end}

I haven't tested jaces bounce yet how has he been performing in matches for you?

I'd strongly suggest cutting the Rams main board even against jeskai they end up folding I've had opponents waste burn spells picking them off and as previously mentioned they don't actually kill the tokens. Furthermore meek lurker has been way better in the sideboard  for me along side a 2 of Rams.

Bile blights kills mantis riders on the draw which is significant alongside rabbles/helps against mono aggro decka which seem to be dying out.

Ashiok, can win against possible control mirrors that may arise on top of unanswered she's always been a house.

#9
Standard / Re: Azorious Control
October 16, 2014, 03:15:02 AM
I've tried the PLA but sphinx was way better aid against jeskai tempo which the deck already has trouble beating and games where PLA is good Sphinx typically holds out decently as well. It's a hard call tbh.
#10
Standard / Azorious Control
October 14, 2014, 03:05:50 AM

Azorious Control

60 cards, 0 sideboard


4 {Tranquil Cove}
2 {Polluted Delta}
5 {Island}
4 {Flooded Strand}
4 {Temple of Enlightenment}
3 {Radiant Fountain}
4 {Plains}

26 lands


1 {Resolute Archangel}
2 {Prognostic Sphinx}

3 creatures


4 {Dissolve}
3 {Elspeth, Sun's Champion}
3 {Last Breath}
3 {Banishing Light}
1 {Nullify}
4 {Font of Fortunes}
4 {End Hostilities}
2 {Devouring Light}
1 {Jace's Ingenuity}
3 {Dig Through Time}
1 {Dig Through Time}
2 {Disdainful Stroke}

31 other spells


Sideboard
#11
Standard / Re: Jeskai Tempo
October 01, 2014, 04:43:57 AM
List your different variations and sideboards to have adequate discussion about specific cards.

If your goal is tempo then A cards are better.

If you want to transition to control then B are better sided.

If you want a catch all game 1 then C are better.

Without your sideboard plans or deck goal stated its hard to suggest anything constructive. Your tempo is more burn atm. Tempo is defined as having more power present on board at all the times. Tempo decka win via overwhelming an opponent and force bad plays/blocks else facing death.
#12
Standard / Re: Rough draft for azban control
October 01, 2014, 04:33:26 AM
With sylvans and courser 26 lands is an overkill.

I ran a similair list to the mid ranges on the opening night of FNM I didn't open rhinos and went with nissa since I owned two. Long story short I was getting flooded some games with only 25 I cut to 24 on a Saturday and I played a more control version with only 4 fleece 2 reaper 4 sylvan 4 courser in my main. Which is a similair approach you're going for.

Anyhow, if you're taking a more control approach I would Main board 2-3 copies of either bile blight or drown in sorrows.

{end hostilities} blows out most green devotion decks and other mid range deck. However, it's too slow for the jeskai tempo deck that just burns your face and smacks with mantis and black aggro with marauders or torments will get around your "walls". This is my exp from last week.

I would focus on beating some number of jeskai tempo and maradu/sultai/abz mid range typically a control deck just molds to the format and atm those will be your local net deckers go to!

I feel like my reply is all over the place TLDR; find room to main board {Bile Blight} -> kills {mantis rider}, Green/Constellations Ramp, Maradus {rabble master}, abz mirror will be the only next to useless effect

PS.HOWEVER if you're ahead in land drops ex. My opponent kept a one lander scry because of two sylvans on a mul to 6 on the play. He hit his second land on turn three, I bile blighted my own sylvan on turn 5 after he played out all three and I thought seized away his courser. He didn't know the rulings got upset and scooped jumping me into top 4!
#13
Standard / Re: Jeskai Tempo
October 01, 2014, 04:19:19 AM
It's difficult to request help on a standard with a new meta. Not every deck has been tuned nor and there have been multiple performers the past week.

Furthermore, you took a deck that topped at the tournament and simply changed a few cards specifically those suggested in an article you have already adjusted it. Until a meta has been established tuning a performing deck is next to impossible.
#14
Standard / Re: Abzan Midrange
September 28, 2014, 05:50:00 AM
Currently the "meta" is flooded with aggressive midrange, mono black/red aggro, and some tempo. 

That being said 4 {duneblast} on top of an apex predator is very optimismic with only 2 -{courser of kruphix} and no ramp such as {elvish mystic} or {sylvan caryatid}.

Would highly suggest cutting {yissan} for sylvans as a start as I don't see the major function of him in this deck and also -2 dune blasts 

The curve just seems to brutal to survive and end the game effectively.
#15
Standard / Re: Junk Good Stuff
September 28, 2014, 05:41:19 AM
Apologize forgot I kept the same name as last standard// that being said this is for current khans rotation :/