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Messages - monofishx

#1
Rules / Zirilan and the Archwing Dragon
October 07, 2014, 12:32:32 PM
Both Zirilan of the Claw and the Archwing Dragon have effects that happen at the beginning of the end step. If I use Zirilan's ability to summon Archwing Dragon on my turn, when it comes time to resolve the end step, does Zirilan exile Archwing Dragon or does Archwing Dragon return to my hand?

I don't know how to link cards, so I apologize in advance.
#2
Commander / Re: Wizard Storm
March 21, 2014, 12:50:55 PM
I agree totally. I have a potential trade or two that could make that happen. Thanks for the advice!
#3
Commander / Wizard Storm
March 21, 2014, 12:13:30 PM

Wizard Storm

119 cards, 19 sideboard


1 {Melek, Izzet Paragon}
1 {Rupture Spire}
1 {Faerie Conclave}
1 {Temple of the False God}
1 {Command Tower}
1 {Izzet Guildgate}
1 {Reliquary Tower}
1 {Evolving Wilds}
1 {Lonely Sandbar}
15 {Island}
1 {Izzet Boilerworks}
14 {Mountain}
1 {Transguild Promenade}
1 {Nivix, Aerie of the Firemind}

40 lands


1 {Augur of Bolas}
1 {Lunar Mystic}
1 {Kiln Fiend}
1 {Echo Mage}
1 {Nivix Cyclops}
1 {Spellheart Chimera}
1 {Meletis Charlatan}
1 {Uyo, Silent Prophet}
1 {Guttersnipe}
1 {Izzet Guildmage}
1 {Azami, Lady of Scrolls}
1 {Prescient Chimera}
1 {Sage's Row Denizen}
1 {Galvanoth}
1 {Wee Dragonauts}
1 {Goblin Electromancer}
1 {Wonder}
1 {Izzet Chronarch}
1 {Charmbreaker Devils}
1 {Mindclaw Shaman}
1 {Niv-Mizzet, the Firemind}
1 {Archaeomancer}
1 {Nivix Guildmage}
1 {Nivmagus Elemental}

24 creatures


1 {Vandalblast}
1 {Recoup}
1 {Blast of Genius}
1 {Mizzium Skin}
1 {Deep Analysis}
1 {Distant Melody}
1 {Runechanter's Pike}
1 {Volcanic Geyser}
1 {Isochron Scepter}
1 {Mirari}
1 {Devil's Play}
1 {Possibility Storm}
1 {Sol Ring}
1 {Pyroconvergence}
1 {Pongify}
1 {Mizzium Skin}
1 {Street Spasm}
1 {Sphinx-Bone Wand}
1 {Quicksilver Dagger}
1 {Wild Ricochet}
1 {Gilded Lotus}
1 {Tempt with Reflections}
1 {Rapid Hybridization}
1 {Mystic Retrieval}
1 {Rapid Hybridization}
1 {Sulfuric Vortex}
1 {Sudden Demise}
1 {Propaganda}
1 {Teleportal}
1 {Mizzium Mortars}
1 {Brilliant Plan}
1 {Fireball}
1 {Firemind's Foresight}
1 {Spell Contortion}
1 {Arcane Melee}

35 other spells


Sideboard

1 {Incursion Specialist}
1 {Fling}
1 {Bident of Thassa}
1 {Vedalken Entrancer}
1 {Mark of Mutiny}
1 {Portent of Betrayal}
1 {Switcheroo}
1 {Essence Backlash}
1 {Counterflux}
1 {Turn // Burn}
1 {Traumatic Visions}
1 {Domestication}
1 {Courtly Provocateur}
1 {Curse of Inertia}
1 {Mass Mutiny}
1 {Gelectrode}
1 {Izzet Staticaster}
1 {Traitorous Blood}
1 {Ogre Savant}

19 sideboard cards



Notes:
Cast spells, then copy them, then copy them again!  Oh, your Wizards do funky things, too.
#4
Commander / Re: Counter Action
December 29, 2013, 11:33:40 PM
I have accidentally left out my basic lands in the deck, but rest assured that they should be there. I haven't made many commander decks and so wanted opinions on what I came up with over Christmas. I am prepared for constructive criticism so please be straight forward. Thanks in advance!
#5
Commander / Counter Action
December 29, 2013, 11:29:38 PM

Counter Action

89 cards, 18 sideboard


1 {Vorel of the Hull Clade}
1 {Breeding Pool}
1 {Opal Palace}
1 {Shimmering Grotto}
1 {Command Tower}
1 {Temple of the False God}
1 {Tranquil Thicket}
1 {Terramorphic Expanse}
1 {Alchemist's Refuge}
1 {Simic Guildgate}
1 {Evolving Wilds}
1 {Hinterland Harbor}

11 lands


1 {Sapphire Drake}
1 {Aquastrand Spider}
1 {Crowned Ceratok}
1 {Nimbus Swimmer}
1 {Elusive Krasis}
1 {Fathom Mage}
1 {Cytoplast Root-Kin}
1 {Stormtide Leviathan}
1 {Sage's Row Denizen}
1 {Species Gorger}
1 {Hover Barrier}
1 {Cloudfin Raptor}
1 {Experiment One}
1 {Crocanura}
1 {Battering Krasis}
1 {Shipbreaker Kraken}
1 {Ivy Lane Denizen}
1 {Prophet of Kruphix}
1 {Clone}
1 {Wall of Frost}
1 {Progenitor Mimic}
1 {Protean Hydra}
1 {Gyre Sage}
1 {Murmuring Phantasm}
1 {Guardians of Meletis}
1 {Aboshan, Cephalid Emperor}
1 {Cytoplast Manipulator}
1 {Clinging Anemones}
1 {Simic Fluxmage}

29 creatures


1 {Infinite Reflection}
1 {Hindervines}
1 {Traumatic Visions}
1 {Bred for the Hunt}
1 {Hidden Strings}
1 {Prey Upon}
1 {Fade into Antiquity}
1 {Into the Wilds}
1 {Primal Vigor}
1 {Syncopate}
1 {Naturalize}
1 {Frost Breath}
1 {Favorable Winds}
1 {Fog}
1 {Biomass Mutation}
1 {Simic Keyrune}
1 {Turnabout}
1 {Restore}
1 {Simic Signet}
1 {Mutant's Prey}
1 {Give // Take}
1 {Spell Contortion}
1 {Hunt the Weak}
1 {Scatter Arc}
1 {Curse of Echoes}
1 {Forced Adaptation}
1 {Windstorm}
1 {Sol Ring}
1 {Blustersquall}
1 {Krasis Incubation}

30 other spells


Sideboard

1 {Novijen Sages}
1 {Tezzeret's Gambit}
1 {Simic Growth Chamber}
1 {Temporal Distortion}
1 {Vorinclex, Voice of Hunger}
1 {Simic Basilisk}
1 {Inexorable Tide}
1 {Temple of Mystery}
1 {Sporeback Troll}
1 {Plaxcaster Frogling}
1 {Faerie Conclave}
1 {Simic Manipulator}
1 {Cytospawn Shambler}
1 {Thrummingbird}
1 {Vigean Graftmage}
1 {Steady Progress}
1 {Freyalise's Winds}
1 {Seedborn Muse}

18 sideboard cards



Notes:
Put counters on creatures, spread them around to do some tricks, tap opponents to open up alpha strike opportunities. Sideboard is for cards currently out of budget but will eventually swap out for current cards.
#6
Commander / Daxos
September 29, 2013, 10:45:19 PM

Daxos

1 cards, 0 sideboard


1 {Daxos of Meletis}