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Messages - Sardok

#1
Rules / Re: So Gaddock Teag
May 03, 2016, 07:17:57 PM
Quote from: Noblellama on May 03, 2016, 07:04:24 PM
Suppose I have a problem with GT and the Chalice for covering Cmc 2
GT first says no chalice without cost reduction
Chalice first says no Teag...

{Abrupt Decay} says hi.
#2
Casual / Re: Relentless Combo
March 22, 2016, 02:42:40 AM
Just cut the {Impact Tremors} and maybe 5 rats, go mono black and add {Mogis' Marauder} / {Grey Merchant of Asphodel}. More efficient that way.
#3
Rules / Re: Infect interaction
February 13, 2016, 11:55:24 PM
Quote from: GlowackAttack on February 13, 2016, 10:37:24 PM
No it gives the spellskite the ability " it cannot be the target of spells your opponents control"

Since the infect player owns the spells and controls them, and the spellskite can no long be target by them then the Kite cannot take them over.

Incorrect. "Your opponents" in this case is not the infect player, it is the player controlling the {Spellskite}. Therefore, that player can redirect pump spells played by the infect player onto {Spellskite}.
#4
Rules / Re: Infect interaction
February 13, 2016, 10:26:13 PM
Quote from: delregnr on February 13, 2016, 09:43:26 PM
Funny story is that this came up at the protour recently and the infect player scooped after playing it when I thought it won him the game.  The guys in the booth discussed it briefly and decided it didn't work as we just described that it did.

This is because the infect player thought it would prevent his pump spells from being redirected to {Spellskite}. This doesn't work because the vines does not give hexproof; it will protect the {Spellskite} from spells your opponents control. Since the infect player controls the pump spells, the opponent can still redirect them to {Spellskite}.
#5
Rules / Re: Geist of Saint Traft and legion loyalist
February 10, 2016, 12:51:50 AM
No.

When you declare attackers, there are only {Legion Loyalist} and {Geist of Saint Traft} around. Therefore, the loyalist's ability is not triggered.

Also, please use card tags. Quote my post to see how.
#6
Rules / Re: Zada
February 08, 2016, 11:19:52 PM
Quote from: Z5 on February 08, 2016, 11:14:48 PM
Will zada go infinite with a card with storm?

No.

Copies of spells with storm are merely copies; they are not cast.
#7
Rules / Re: Tas
February 07, 2016, 04:58:29 AM
No. All abilities must be resolved in full before any player can have priority.
#8
Rules / Re: Commander
February 07, 2016, 04:51:50 AM
Officially, yes.
#9
Commander / Re: Animar DC
February 01, 2016, 01:52:13 AM
Quote from: JordanCirk on February 01, 2016, 01:47:16 AM
Painters servant with ANIMAR is so freakin good lol

How so?
#10
Combo Corner / Re: Could be fun
February 01, 2016, 01:06:42 AM
I don't get it. How does the combo work?
#11
Rules / Re: Daxos the Returned
January 30, 2016, 08:10:20 PM
{Daxos, the Returned}

No, his */* tokens do not have flying.

The 1/1 tokens in the deck are for {Teysa, Envoy of Ghosts}.
#12
Rules / Re: Rite of Replication+Awaken
January 29, 2016, 11:50:19 PM
Yes.
#13
Standard / Re: Abzan Sacrifice / Control
January 27, 2016, 09:32:16 PM
Creaturewise, adding {Grim Haruspex} will draw you cards everytime one of your nontoken creatures die. {Painful Truths} also helps in 3+ colour decks.

I would also replace the {Loam Larva} with {Elvish Visionary} for the card draw alone.

{Utter End} instead of {Oblivion Strike}. Hits more card types and is instant.

I would also take out the {Brood Monitor}/{Eldrazi Displacer} since it would be too inconsistent, and replace it with {Rally the Ancestors}.
#14
Rules / Re: Threshold help
January 24, 2016, 05:53:13 PM
My bad, I read it as each player sacrifices a land.

Nonetheless, if you choose to target yourself with the copied spell and sacrifice a land, you will have threshold when the original spell resolves.
#15
Rules / Re: Threshold help
January 24, 2016, 11:31:11 AM
You will have threshold.

You cast {Epicenter} and put {Mirari}'s triggered ability on the stack.

The copied {Epicenter} resolves first, each player sacrifices a land.

The original {Epicenter} resolves. During resolution you now have 7 cards in your gaveyard assuming you sacrificed a land. Each player sacrifices all lands they control.