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Messages - LordJanova

#1
Discussion / Re: Comedy Sportz
May 18, 2015, 11:26:18 AM
Quote from: Munchlax on May 17, 2015, 10:37:54 PM
any of you people ever heard of it? My school is a part of the high school league for it and it's really fun
Do you live in Texas? Or is it a nationwide thing and I just never knew it? We did it at my high school here in Houston.
#2
Discussion / Re: Guys
December 22, 2014, 02:49:36 PM
Quote from: InfinitiveDivinity on December 22, 2014, 02:12:16 PM
Quote from: cltrn81 on December 22, 2014, 02:07:13 PM
I have a few of these actually and I agree the art is cool.

That is Crovax if I'm not mistaken.
Got a little {Ascendant Evincar} going on too though.
Based on the flavor text crovax IS {Ascendant Evincar}.
#3
Quote from: Taysby on December 11, 2014, 05:19:56 PM
Quote from: E.kann1 on December 11, 2014, 05:14:29 PM
Am I the only one here that likes snow? It means more skiing and ice climbing.
And 4" in my city on the road cancels school for 2 days.  :D
For real. Where I live if you drop a cup of ice on the road school's canceled for a week and it's the biggest thing on the news. It's ridiculous to me because I come from New York so going from snow all the time to a place where icy rain cancels school is hilarious to me.
#4
Discussion / Re: Fate Reforged (Speculation and Spoilers)
November 20, 2014, 02:24:30 PM
He feels way too straight forward. All of his abilities clearly relate to something that already exists or is happening in magic lore. There's no creativity to them. +3 {Ghostfire} -2 create morph creatures to equip your {Ghostfire Blade} to. Of course there are other, more strategic uses that will often times be the reason to use it, but it's obvious that you can do that and it feels pretty linear and boring. And the -15 is just another way of saying that you summon planeswalkers from out of thin air. Kinda like how it would appear to whoever is in the vicinity when Sarkhan and Sorin arrive in the past, that these two planewalkers just came out of nowhere. There's some kindergarten level creativity that I'm seeing displayed in this card. It was probably made by some fan who got stumped and decided to Frankenstein together ugins abilities from things we already know. Hopefully the real ugin has some more thought put into it.
#5
Discussion / Re: Deathrite Unban?
November 16, 2014, 03:14:57 PM
Before I start I want to clarify that I've never played anything other than standard or EDH, so even though I peruse the forums a lot and read a lot about other formats I don't really have any experience in them. That being said, what if wizards made a restricted list for some of the cards that are banned? Like in vintage(I think). Just to see how having a little splash of them in modern will effect it overall before making a final decision to either leave it restricted, ban it again, or fully unban a certain card.
#6
Quote from: Dudecore on October 30, 2014, 11:22:09 PM
I want to add {Ajani, Mentor of Heroes}, need a cut.

Also, I think {Hornet Queen} is a better finisher then {Angel of Serenity}. It's got 2 power so that's {Reveillark} territory, it's green so {Garruk, Caller of Beasts} abilities care about it. {Gteen Sun's Zenith} cares about it. Whatcha'll think?
Yeah {hornet queen} over {angel of serenity}.
#7
{Ob Nixilis of the Black Oath} looks pretty sweet. Also {Reef Worm} has some potential.
#8
Rules / Re: Deflecting palm
September 29, 2014, 11:39:14 PM
 {Deflecting Palm} really shines best in EDH. "Oh you pour infinite mana into any one of numerous x damage spells? I'll deflecting palm that back at you for the win."
#9
Commander / Re: Nath
September 10, 2014, 04:59:50 PM
 {Sadistic Hypnotist}
#10
Quote from: Muggywuggy on September 07, 2014, 03:19:22 AM
Deesa Guy!
http://tinyurl.com/luxlv3x
All I did was take one look at that and I lost my .poo. Too funny.
#11
Quote from: Chargingswadger on September 06, 2014, 11:38:06 PM
Quote from: NovusOrbis on September 06, 2014, 02:24:38 PM
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..

Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men

But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
From what I've seen, the sultai are most definatley south asian, like India and the Sinai peninsula. No where near Egyptian that's for sure. Aztec is a bit closer, but the art most closely resembles things I've seen from Thai, Bangledeshi, and Indian lore.

Edit: That would also fit the flavor well, seeing as this whole plane uses khans and is basically Asia. Abzan is Persia(west) Jeskai are China/Japan(east) Sultai are Sinai/India(south) the Mardu are Tibet/Mongolia(middle-ish) and the Temur are Siberia(north)

The entire cat demon thing is Hindu, along with the name rakashka (I think that's right)
That all makes a lot more sense. I felt a very Aztec like vibe from the sultai upon seeing them originally, but I noticed that, assuming I was correct, all the tribes except for them would have some kind of root in asia(my idea of the temur being Vikings wasn't far off, I originally wanted to say Russians but I was thinking more groups of people that had worldly importance rather than people specifically from a certain place). Seeing this now makes perfect sense. Khans of tarkir is basically an mtg version of ancient Asia. Each tribe represents a different and important group of people from the different regions of Asia at the height of their power and reign that all had significant importance. The khans represent an ideal version of their leaders or in some cases specific people in a sense(zurgo could definitely be a loose representation of genghis khan). The jeskai are the Chinese. The sultai and the Indians. The mardu are Mongolian. The temur are Russian. And the abzan are Persian. And even if I receive another reply that further corrects me in some way, the one thing that cannot be denied is that this set has some amazing flavor. The artwork is really quite beautiful and all the cards from one tribe really feel unified as though they represent a real tribe. Wizards has done a good job so far with this set making every card feel like it has a place. Great job on their part.
#12
Quote from: Spikepit on September 05, 2014, 11:52:24 PM
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..

Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men

But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
Took the word straight outta my head! Couldn't agree more! Especially with Sultai>Egyptian being having a Cat Demon.
The more I look at the few cards we have spoiled for the sultai the more I'm sure that it's not one or the other, but in fact both the Aztecs and Egyptians. The clothing on sidisi and the other tribesmen feels like a mix of both but I want to say it is more on the Aztec side. Snakes are often associated with Egypt, but are also present in Aztec and Mayan infrastructure. The necropolis fiend artwork is a big hint towards the Aztec definitely being a part of the sultai. He's sitting on top of a pyramid like structure, but it's more like a ziggurat than a pyramid. He has delve so when you use him you "sacrifice" the resources in your graveyard  to him at the top of the ziggurat the same way the Aztecs would sacrifice people to their gods at the top of the ziggurat. The entire mechanics of the sultai tribe only work if it's both Aztec and Egypt. It's resource manipulation. But Aztec and Egyptian can't fully manipulate resources by themselves. The Aztec part creates resources with the dredging aspect(the sacrifices to the gods) and the Egyptians use them to create zombies(mummies) and then the Aztecs go back and exile what's left in order to delve things in faster(it's pseudo mana creation in that you don't pay it, similar to the Aztecs sacrificing to the gods in order to prosper and grow food) which the Egyptians wouldn't do, they wouldn't defile the dead. Flavor wise the Egyptians would just create zombies and reanimate creatures by themselves, and the Aztecs would just sacrifice creatures and dredge, but by uniquely combining them and changing what they interact with you create the sultai who, instead of sacrificing creatures and reanimating them, dredging and creating zombies the way bug typically does, sacrifice their library by putting it into their graveyard and in the process create creatures and then further sacrifice their graveyard in order to create the effect of having produced mana. Forgive me if this makes no sense. I'm tired and BUG is by far my favorite color combination so I get very into it.
#13
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..

Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men

But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
#14
Have you thought about {Grand Arbiter Augustin IV}? Seems like he might be good. I have no idea what you would take out for him though.
#15
Commander / Re: Gobbles
September 03, 2014, 01:24:41 PM
If he gets stolen a lot {Homeward Path} will get him back as many times as you need.