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Messages - Spencer Addington

#1
Quote from: InfinitiveDivinity on November 09, 2016, 11:41:49 PM
Quote from: Piotr on November 09, 2016, 08:33:19 AM
I'm just glad my Jedi powers worked again ;)
I can't wait for gas prices to hit $5 a gallon again... it's going to be great!
#motorcyclesgetgreatgasmileage
#2
Discussion / Re: Best starter Pokemon?
October 31, 2016, 01:17:17 PM
Quote from: MarduArrow on October 18, 2016, 05:35:27 PM
Whatever the fire type is in each generation
Isn't the first boss in every Pokémon game watertype?
#3
Free Trade / Re: Looking for thing Ascension parts
October 25, 2016, 01:14:44 PM
Have two blood moons. I like snap casters :)
#4
Casual / Gifts
October 16, 2016, 08:49:29 PM

Gifts

60 cards, 0 sideboard


2 {Forest}
1 {Stirring Wildwood}
1 {Creeping Tar Pit}
1 {Blooming Marsh}
1 {Breeding Pool}
2 {Overgrown Tomb}
4 {Windswept Heath}
1 {Bloodstained Mire}
3 {Polluted Delta}
2 {Temple Garden}
1 {Watery Grave}
1 {Razorverge Thicket}
1 {Godless Shrine}
1 {Swamp}
1 {Island}

23 lands


4 {Birds of Paradise}
2 {Snapcaster Mage}
3 {Sylvan Caryatid}
1 {Scavenging Ooze}
1 {Eternal Witness}
3 {Kitchen Finks}
1 {Kalitas, Traitor of Ghet}
1 {Thragtusk}
1 {Elesh Norn, Grand Cenobite}

17 creatures


2 {Path to Exile}
2 {Thoughtseize}
3 {Inquisition of Kozilek}
1 {Collective Brutality}
1 {Go for the Throat}
2 {Abrupt Decay}
3 {Lingering Souls}
4 {Gifts Ungiven}
1 {Unburial Rites}
1 {Bring to Light}

20 other spells


#5
Casual / Re: Black Discard
September 19, 2016, 05:25:07 PM
Quote from: Mabb78 on September 14, 2016, 03:26:33 AM
Quote from: i.lopezalzamora on September 13, 2016, 09:03:39 AM
{The Rack}
That fits the idea and isn't an enchantment so I may actually replace the {shrieking afflictions} with that.
If nothing you should replace Lilliana's caress. Caress does nothing once their hand is empty. Late game they will be top decking and playing everything they draw. It's better to keep their hand empty and have them dealt damage because of it.
#6
Legacy / Re: Show and Tell
September 06, 2016, 03:47:20 PM
Quote from: Taysby on September 06, 2016, 01:26:49 PM
well i won a game.  g1 he mulled to 3 then conceded, g2 he played one land then nothing.  :/
Yay
#7
Modern / Re: Skredragon Red
August 28, 2016, 08:25:23 PM
Quote from: ELLERfeller on August 23, 2016, 07:49:28 PM
Have you thought about using  {Scourge of Valkas} over stormbreath?
I prefer storm breath just because he has haste, so he's a 4 turn clock turn 5, or 4 with simian. He also has protection from white, so he can't be pathed.
#8
Modern / Re: Skredragon Red
August 21, 2016, 03:30:59 PM
A few notes. I'm only running 2 blood moon only because I have yet to obtain the other two. You want 4 bloodmoon main board. The thunder breaks are only good if you are running any other kind of dragon, and normally you'd want a total of 8 dragons, but I can't bring myself to cut the dankdwellers. They provide so much value. No mind stones in this build. They seem outdated for me, so I put in spirit guide. Working on the sideboard now.
#9
Modern / Skredragon Red
August 21, 2016, 03:26:08 PM
Big Red Skred

60 cards, 0 sideboard


23 {Snow-Covered Mountain}

23 lands


4 {Thunderbreak Regent}
2 {Goblin Dark-Dwellers}
4 {Simian Spirit Guide}
2 {Stormbreath Dragon}

12 creatures


4 {Relic of Progenitus}
4 {Lightning Bolt}
4 {Skred}
3 {Roast}
2 {Blood Moon}
4 {Anger of the Gods}
4 {Koth of the Hammer}

25 other spells



Notes:

#10
Legacy / Re: Show and Tell
August 19, 2016, 12:45:52 AM
Quote from: Taysby on August 18, 2016, 08:52:16 PM
Nah, just B storming ways to make it better. Even if they were $100 a pop, I'd still consider it. Not sold though, gonna try it out on modo a bunch before the main event.
It seems good. Pretty much 4 extra show and tells.
#11
Legacy / Re: Show and Tell
August 18, 2016, 07:54:30 PM
Burning wish reprint making that 4 of possible?
#12
Commander / Re: Funest commander.
August 08, 2016, 01:13:17 AM
{Daretti Scrap Savant} is a ton of fun.
#13
Rules / Re: Awe strike and deflecting palm
July 05, 2016, 04:00:56 PM
Quote from: Oldschoolmtgnoob on July 05, 2016, 03:00:53 PM
Quote from: Noblellama on July 05, 2016, 10:33:17 AM
AS is on top of Dpalm in stack
AS prevents 7, gaining 7
DPalm sees no damage to prevents
Dpalm heads to the grave cause he is board

Why doesn't the second ruling from the gatherer on {Deflecting Palm} apply here? Allowing him to choose which one applies first. He would obviously choose palm to be the first preventer if that were the case, therefore nullifying strike. Am I not understanding that ruling at all?
Awe strike prevents the damage, so deflecting Palm sees no damage.
#14
Rules / Re: Awe strike and deflecting palm
July 05, 2016, 09:43:24 AM
Quote from: Oldschoolmtgnoob on July 05, 2016, 08:37:23 AM
Quote from: redwolv on July 05, 2016, 02:33:41 AM
Active player's 7/7 would go to deal damage.
Apnap delayed triggers Put on stack

Stack is;
Awe strike trigger
D Palm trigger

D Palm resolves first. The damage is prevented and 7 is dealt to the active player.

Awe strike trigger resolves. The damage was already prevented so there is no damage to prevent, and thus awe strike heals for 0.


At least I think that is how it would go.

Did you resolve those in the wrong order?
It looks like there's a ruling on d-Palm that says if multiple damage replacement/prevention effects are at work, the player who would be dealt the damage gets to choose what order they go in. So I suppose the stack doesn't really matter. I could be reading that wrong. Someone double check the rulings?
There is no stack in this situation. Op says deflecting Palm resolved, then awe strike was cast.

Read origNL post again and I was wrong. Awe strike resolves first.
#15
Rules / Re: Awe strike and deflecting palm
July 05, 2016, 09:40:36 AM
Quote from: redwolv on July 05, 2016, 02:33:41 AM
Active player's 7/7 would go to deal damage.
Apnap delayed triggers Put on stack

Stack is;
Awe strike trigger
D Palm trigger

D Palm resolves first. The damage is prevented and 7 is dealt to the active player.

Awe strike trigger resolves. The damage was already prevented so there is no damage to prevent, and thus awe strike heals for 0.


At least I think that is how it would go.
You are assuming damage has been dealt. From what I understand we are still in the declare blockers stage of the turn.