mycosynth lattice + energy flux - every body has to choose what to keep, just make sure you sacrifice it before your turn
AEther Flash + Death pits of Rath - no creatures for anyone
Pendrell mists + war's toll - again no creatures in upkeep unless they don't want to cast any spells main phase, add a prison to make sure they can't attack you
stranglehold + maralen of the mornsong - unless they can kill it they can't draw any more cards for the rest of the game.
confusion in the ranks + norin the wary - steal something every turn
AEther Flash + Death pits of Rath - no creatures for anyone
Pendrell mists + war's toll - again no creatures in upkeep unless they don't want to cast any spells main phase, add a prison to make sure they can't attack you
stranglehold + maralen of the mornsong - unless they can kill it they can't draw any more cards for the rest of the game.
confusion in the ranks + norin the wary - steal something every turn