Check out the decklist that took 2nd this past weekend at St Louis.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=56456
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=56456
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Show posts MenuQuote from: CbStrad on June 07, 2013, 11:45:11 AM
Been modified a bit to make Dom better. More Emissaries, added Skarrg 'mage, and filled out a few playsets.
Armed/Dangerous might be switched with Madcap Skills, depending on how playtesting goes.
Rancor, I'm leaving out and here's why. First, it's on the way out. Second, it's more money than anyone involved would care to spend on a card that won't see use after a few months. If it was a cheap uncommon like Tormod's Crypt, I'd consider it; it's not too much money down the drain.
The Wurm/Zhur-taa Swine thing is in the same boat as Armed/Madcap Skills. Depending on testing results, it might happen. However, the Wurms are the default; yes, they're one mana more, but they hit for an additional two points. Since this deck has a decent mana base, it's still entirely possible to throw him down turn 4 or 5