Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Lyriczulu

#1
Discussion / Re: Want some modern
March 10, 2014, 11:03:55 AM
If you just want to read about a bunch of different modern decks the MTG Salvation modern forum has a bunch of primers for pretty much all the decks.
#2
Modern / Re: Modern Stoneblade
February 25, 2014, 11:48:31 PM
Added a sideboard and lowered the {Steelshaper's Gift} count to 2 since I don't actually want to draw it that often, it essentially gives me 5 equipment in the deck now. I added {Restoration Angel} mainboard now instead.
#3
Discussion / Re: Sleeves
February 25, 2014, 07:49:45 PM
I've only personally tried ultra pros and dragon shields but I've also heard lots about KMCs. I'd say dragon shields are the most durable but possibly the hardest to shuffle (not that hard though) while kmc's are the smoothest shuffle.
#4
Modern / Re: Polymorph
February 25, 2014, 06:54:27 PM
I guess it depends on the deck, but in a vacuum I would say {Emrakul, the Aeons Torn} or {Blightsteel Colossus}, possibly {Griselbrand} depending on the deck.
#6
Rules / Re: City of Traitors
February 25, 2014, 02:31:32 PM
Here's the specific ruling from gatherer if you're interested:

"If a nonbasic land has an ability that causes it to enter the battlefield tapped, that ability will still function. For example, if Blood Crypt is entering the battlefield, its controller may pay 2 life to have it enter untapped. Regardless of this choice, it will be only a Mountain and not a Swamp."
#7
Rules / Re: City of Traitors
February 25, 2014, 02:23:44 PM
Quote from: FustyDavorite on February 25, 2014, 02:14:49 PM
Quote from: particle on February 25, 2014, 02:06:06 PM
so does {blood moon} make guildgates and shocklands automatically enter untapped like a normal mountain would?
yes. With  {Blood Moon} out, whenever a nonbasic land would enter the battlefield, it would enter as a mountain.

Actually, lands that come into play tapped do so despite {Blood Moon}'s effects. Since {Blood Moon} affects permanents on the battlefield only it doesn't change the text that states how a card enters the battlefield. So if you play a guildgate it comes into play tapped but is just a mountain when it does. Likewise for a shockland to come into lay untapped one must pay two life, it then immediately becomes a mountain.

RESOLVED
#8
Modern / Re: Modern Stoneblade
February 25, 2014, 01:51:16 PM
I decided to change {Supreme Verdict} to {Wrath of God} since it's easier to cast and the can't regenerate clause might be more important, I also changed the {Spell Snare} to {Remand}. Another option is to go Esper, giving access to removal and {Lingering Souls}.
#9
Modern / Re: Modern Stoneblade
February 25, 2014, 01:31:57 PM
Quote from: ConanEdo on February 25, 2014, 01:26:51 PM
Quote from: Lyriczulu on February 25, 2014, 01:18:26 PM
What do you think of adding red for access to {Lightning Bolt} and possibly {Lightning Helix} and {Electrolyze}? More removal spells gives the deck more options to make it to the late game but I'm worried that there aren't enough slots to make it work.
If you cut the sword package you could get 6-8 in there. Also, if you rework the mana, another good card to consider is {{Vedalken Shackles}}.
I'll think about the shackles as a SB card but you're right that it would require a change in the mana base. I'd prefer to not cut the equipment package since that's the point of the deck, lol. I already own a UWR control deck so this is more an experiment to see if the swords can work well in modern.
#10
Modern / Re: Modern Stoneblade
February 25, 2014, 01:18:26 PM
What do you think of adding red for access to {Lightning Bolt} and possibly {Lightning Helix} and {Electrolyze}? More removal spells gives the deck more options to make it to the late game but I'm worried that there aren't enough slots to make it work.
#11
Modern / Re: Modern Stoneblade
February 25, 2014, 12:59:29 PM
Quote from: MacheteMable on February 25, 2014, 12:23:20 PM
Quote from: ConanEdo on February 25, 2014, 12:06:22 PM
Agreed on the Geist, unless you can {{Vapor Snag}} a path for him or give him evasion he's just a 3 mana burn spell for 4-6 damage.
except that the deck is trying to put a sword on t he creatures. You put a sword that gives it protection from their duders and it would be lights out. Your points are warranted but I'm looking at from what the deck wants to do
That's a good point, I always forget the swords give protection from some colours. Regardless, I don't know that I want to go above 2 or 3 Geists at most since without an equipment it's hard to attack profitably sometimes.
#12
Modern / Re: Modern Stoneblade
February 25, 2014, 12:03:09 PM
By the way, thanks for all the suggestions guys, it's certainly making me think about everything.
#13
Modern / Re: Modern Stoneblade
February 25, 2014, 12:00:45 PM
Quote from: InfinitiveDivinity on February 24, 2014, 11:16:44 PM
Quote from: Sparkle Ninja on February 24, 2014, 10:14:41 PM
Quote from: Lyriczulu on February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
The deck looked like it could make it to the late game. I'm not sure if I missed it but {Brass squire}?
He doesn't impact enough, for 3 mana he better at least be a 3/3, just being able to throw a sword on someone isn't quite enough, not in Modern.
Unfortunately {Brass Squire} doesn't quite do enough, especially since the equip costs (other than {Batterskull}) are pretty low. Sparkle you're right that this deck is designed to make it to the late game since it is primarily a control deck, however creature removal is pretty prevalent in this format and {Stonehewer Giant} needs to survive a full turn before becoming useful, I might add it eventually though.

Quote from: ImTheGuy on February 24, 2014, 09:38:51 PM
{Serum Visions} over {Think Twice} all day long.
While I agree {Serum Visions} is more powerful, it is also a sorcery speed spell. So if it's in the early game I need to decide between using {Serum Visions} and holding mana for a counterspell, which is what I'd prefer.

Quote from: MacheteMable on February 25, 2014, 01:53:14 AM
I feel like {Geist of saint Traft} is just too powerful to not be a 4-of
It is certainly powerful, my one issue with it is that it doesn't have evasion, so it can be chump blocked. Plus with zoo (possibly?) on the rise, there are more and more 3/3 creatures being played which is bad news. I almost put {Restoration Angel} in this slot instead of Geist because it is a bigger body with flash and flying.

I added some {Celestial Colonnade}s instead of the {Mutavault}s as well. I'm also not totally sold on {Sphinx's Revelation} so I could cut those in favour of something else.
#14
Modern / Re: Modern Stoneblade
February 24, 2014, 09:14:27 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:57:24 PM
{stonehewer giant}?
I thought about putting that in but I'm not sure it's a great since it comes down so late and has to survive a turn to be able to tap.
#15
Using new sleeves ensures that there won't be any problems with "marked" sleeves that are just a bit worn out. It's not absolutely necessary but it can avoid any problems if you're using older sleeves. Another tip is to not use sleeves with designs on them unless you're confident a card or two will never get turned around while shuffling because it can be misconstrued as a marked card.