Even though it would be cool, the mana base is hella sketch and there is only so much space
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Show posts Menu4 Color Midrange 60 cards, 0 sideboard 1 {Swamp} 2 {Island} 6 {Plains} 6 {Forest} 2 {Temple of Mystery} 2 {Breeding Pool} 4 {Watery Grave} 1 {Temple of Deceit} 1 {Overgrown Tomb} 25 lands 1 {Ætherling} 1 {Obzedat, Ghost Council} 2 {Karametra, God of Harvests} 2 {Ephara, God of the Polis} 2 {Reaper of the Wilds} 4 {Horizon Chimera} 3 {Desecration Demon} 3 {Loxodon Smiter} 2 {Scavenging Ooze} 20 creatures 3 {Sphinx's Revelation} 3 {Advent of the Wurm} 1 {Whip of Erebos} 2 {Essence Scatter} 3 {Selesnya Charm} 3 {Syncopate} 15 other spells Sideboard |
Quote from: Leevai420 on November 27, 2013, 05:40:05 PMyou need to justify this better, what would you cut for more protection? Without a ridiculous amount of rituals, the Epic Experiments would be tiny
Without any counters I don't see this doing well. U need counters to either protect your combo or to slow your opponent.
Quote from: Mattao19 on November 27, 2013, 05:11:54 PMi have not yet proxied it up, i rekon it will be a few turns slower than TES
What do you ideally Epic Experiment for? Like what does X=ideally and on what turn?
Epic Experiment 60 cards, 0 sideboard 4 {Bloodstained Mire} 4 {Polluted Delta} 2 {Volcanic Island} 1 {Badlands} 3 {Underground Sea} 14 lands 1 {Empty the Warrens} 3 {Tendrils of Agony} 4 {Seething Song} 2 {Lotus Petal} 4 {Manamorphose} 4 {Cabal Ritual} 4 {Rite of Flame} 4 {Dark Ritual} 4 {Ponder} 3 {Personal Tutor} 4 {Brainstorm} 1 {Lim-Dûl's Vault} 2 {Past in Flames} 3 {Epic Experiment} 3 {Thoughtseize} 46 other spells Sideboard |
Quote from: E.kann1 on November 17, 2013, 09:43:23 PMit doesnt belong in every deck. There wouldnt be too much use here. Hypotheticly, what would you cut to make room for a thing like that?
{true-name nemesis}?
"So, attack. Blocks? No?
Oh right, it has protection from everything you control. No blocks then, I guess."
:)
Quote from: Agrus Kos, Enforcer of Truth on October 31, 2013, 10:00:36 PMtoo bad this isnt caw blade
Do you know what every caw-blade deck needs?.........{STORM CROW}
Quote from: Vileo on November 03, 2013, 04:41:26 AMbecause 4 brainstormQuote from: NightWolf on November 03, 2013, 02:24:59 AMYou have a ton of fetch lands to shuffle your deck with... Also, noting that, why isn't that slot just simply {Brainstorm}?Quote from: ConanEdo on November 02, 2013, 12:02:41 PMI really like {Ponder} for the shuffle ability. With {Preordain} I can scry away dead draws then still draw a dead card. Sure it can happen with the former as well. I think it comes down to personal preference. Both are great but IMO I'd rather have {Ponder}
Generally speaking I think {{preordain}} is better than {{ponder}} in a control deck. The former can help get rid of cards you know you won't need while still fixing your draws.
Quote from: Taysby on October 30, 2013, 03:45:39 PMsi, then usz or stroke of genius
I assume you win with a big {brain freeze}?
Quote from: rarehuntertay on October 27, 2013, 07:21:46 AMhow would that work?Quote from: Vileo on October 27, 2013, 03:31:48 AM
It wins by playing rituals, petals, etc and playing a {Balustrade Spy}/{Undercity Informer}. No lands in deck, so it flips over. The {Narcomoeba}s come into play since they were milled. You reanimate {Angel of Glory's Rise} with {Dread Return} for its flashback (sacrificing Narcomoebas), which reanimated {Azami, Lady of Scrolls} and {Laboratory Maniac}, and you tap either of the to draw a card an win the game. On turn one.
There is also a version that runs {Underworld Cerberus}... Which IMO is more consistent. You don't to worry if you draw maniac in your opening hand