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Messages - Rogan

#1
Standard / Re: Elemental Tribal
February 22, 2014, 10:28:49 AM
Holy .poo. yea forgot about him :D
#2
Standard / Elemental Tribal
February 22, 2014, 10:18:03 AM
Elemental Tribal

79 cards, 19 sideboard


2 {Mutavault}
4 {Steam Vents}
7 {Island}
6 {Mountain}

19 lands


4 {Vortex Elemental}
4 {Vaporkin}
4 {Young Pyromancer}
4 {Nivmagus Elemental}
4 {Master of Waves}

20 creatures


4 {Shock}
2 {Molten Birth}
4 {Steam Augury}
4 {Izzet Charm}
4 {Lightning Strike}
3 {Door of Destinies}

21 other spells


Sideboard

4 {Izzet Keyrune}
3 {Swan Song}
4 {Annul}
4 {Counterflux}
4 {Anger of the Gods}

19 sideboard cards



Notes: Hey guys trying to make a deck for FNM so iv come up with this. If anyone has any better ideas let me know cheers

#3
Other / Cryptborn Horror Challenge
January 23, 2014, 06:17:04 PM
Hey guys iv been looking at rakdos for born of the gods standard and found a little gem while doing so.
So i was thinking can anyone get higher then a 7/7 with [cryptborn horror] by turn 3

Rules
1) standard (with born of the gods)
2) extra turns are allowed (ie Medomai the Ageless is allowed)
3) opponent does not do anything before turn 4
4) rules are subject to change

____________________

This is what iv got ;)

turn 1 : [rakdos cackler]
turn 2 : [ordeal of purphoros] (3 dmg)
turn 3 : [Cryptborn horror] (7 dmg)

so result a 7/7 and 4/4 by turn 3 with 10 dmg on board.


Can anyone do higher then that within 3 turns?
#4
Casual / Re: Copy Thy Nemesis
December 17, 2013, 11:54:10 PM
Hey instead of Cursecatcher why don't u put in judge's familiar, same thing but flying ( it also has sweet promo art)


Ps. I don't know how to make the blue text and shizzle, sorry
#5
Standard / Re: Double, Double, Toil and Trouble
December 17, 2013, 10:22:49 PM
Quote from: Agrus Kos, Enforcer of Truth on December 17, 2013, 10:13:36 PM
Okay, so it seems you like fun decks. This was a deck idea a friend of mine had (only for fun, and maybe just to troll people at FNM). You use {Act of Treason}, {Breaking//Entering}, {Potent of Betrayal}, {Molten Primordial}, {Traiterous Instinct} and maybe {Smelt-Ward Gatekeepers}. Steal people's creature and sac them to {Bubbling Cauldron}.

haha that sounds amazing, steal all there things and kill um with with it 
#6
Standard / Re: Double, Double, Toil and Trouble
December 17, 2013, 10:15:42 PM
Quote from: Melek the fire on December 17, 2013, 10:07:15 PM
I'm fairly certain I was beaten in magic online by a deck close to this list. He was using the cauldrons and elixers and another artifact I can't remember to keep gaining life and making me lose one each time. It was a very long drawn out game tho lol

Well if u can remember what was in that list it would be supah helpful :D
#7
Standard / Re: Double, Double, Toil and Trouble
December 17, 2013, 10:01:50 PM
Sorry there was a little bit of confustion over my last post, what i ment was putting pack rats in over something like strionic resonator to get rid of the higher mana cost stuff in my hand that is not going to be needed.

Iv played a few games with this deck so far and it seems that cauldron and the newts are the main combo that kills the player everything else is just a bonus. Having a witch out is nice but not needed, i find angelic accord is a better play over witch most of the time at T4/T5 as normaly you have gift of the immortal on a newt ASAP so theres no need to tutor up stuff.

Another problem im having is im not sure if gift of the immortal triggers if a creature dies and then comes back to the battlefield before the upkeep (have newt on battlefield with immortal on in, sac newt, newt comes back, pass turn, opponent kills it with w.e, i use grim return on newt, opponent passes. Does gift of the immortal still trigger?

Thx
#8
Users / Rogan
December 16, 2013, 09:46:30 PM

Trade Binder

1x {Mana Bloom} [rtr]
1x {Mountain} [zen]


Needed

1x {Mana Bloom} [rtr]
#9
Standard / Re: Double, Double, Toil and Trouble
December 16, 2013, 09:29:35 PM
The problem with adding Sanguine bonds and whip of erebos is it makes the deck even more complecated and high mana cost, when i would like to keep it fairly low mana cost. + getting everything out is hard enough without worrying about exileing the Newts and never getting them back.

I was thinking about maybe putting in some pack rats to get rid of the higher mana cost stuff that im not going to need like angelic accord and bogbrew witch. What you guys think?

Ps : sorry if any of the spellings rubbish im a bit tired here
#10
Standard / Double, Double, Toil and Trouble
December 16, 2013, 12:52:08 PM

Double, Double, Toil and Trouble

60 cards, 0 sideboard


2 {Temple of Silence}
4 {Orzhov Guildgate}
7 {Plains}
8 {Swamp}
2 {Godless Shrine}

23 lands


4 {Festering Newt}
3 {Liliana's Reaver}
4 {Bogbrew Witch}

11 creatures


2 {Trading Post}
2 {Elixir of Immortality}
4 {Angelic Accord}
2 {Underworld Connections}
2 {Grim Return}
4 {Orzhov Charm}
2 {Strionic Resonator}
4 {Gift of Immortality}
4 {Bubbling Cauldron}

26 other spells


Sideboard
#11
Modern / Defender deck, help!!!!
September 01, 2013, 08:08:24 PM
So guys iv been trying to make a deck using {Vent Sentinel} and this is the as far as iv got, can anyone suggest some cards that might improve it, I'm working on a limited budget around £50 ($75) so no extreme costly lands ;)

Lands

5 {Plains}
4 {Jungle Shrine}
5 {Forest}
6 {Mountain}
2 {Terramorphic Expanse}
2 {Evolving Wilds}

creatures

4 {Vent Sentinel}
4 {Tree of Redemption}
4 {Overgrown Battlement}
4 {Order of the Stars}
4 {Wall of Omens}
4 {Perimeter Captain}


Spells

4 {Flame Slash}
4 {Pacifism}
4 {Lightning Bolt}




#12
Standard / Re: White/blue
May 29, 2013, 08:30:18 PM
thanks for your help guys, think iv got everything I need :)
#13
Standard / Re: White/blue
May 29, 2013, 07:43:17 PM
Also card draw seems a big problem with these kinda decks. Can I get a few tips on playing the deck
#14
Standard / Re: White/blue
May 29, 2013, 07:39:21 PM
So what should I b taking out? ( I rly don't wanna take out judges familiar ) 
#15
Standard / Re: White/blue
May 29, 2013, 06:57:39 PM
Sideboard it?