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Messages - Superkurd13

#1
Legacy / Re: Esper Control
February 06, 2017, 07:20:53 PM
Yea and I feel like there's a growing meta of midrangey decks that may leave your inquisition wanting. Though inquisition still hits trouble cards like Pithing needle, trinisphere, chalice, and others.
#2
Legacy / Re: Threshold - Tournament Level Legacy Decks
October 14, 2016, 06:43:43 PM
Isn't dtt banned?
#3
Legacy / Re: Krenko & Friends
October 12, 2016, 02:24:33 PM
Ya {aether vial} for sure
#4
Legacy / Re: Legacy stone blade WU
October 09, 2016, 09:10:32 PM
Yea I agree about the fetches. In theory it seems nice, but in actual play you may find it is less efficient to try and use fetches to shuffle and you need to be making the most efficient use of your mana every turn.
#5
Legacy / Re: Krenko & Friends
October 09, 2016, 07:56:03 PM
Seems cool. Tested it much? Needs a SB. standard rdw sideboard will probably work here. Why {shock}, {incinerate}, and {shrine of burning rage}? Shrine looks just bad. Shock and incinerate should be {chain lightning}, {lava spike} or {rift bolt}. And while the {devastating summons} looks cool it's not very good without a {goblin bushwhacker} in hand. Thus {fireblast} could be a better option for that last reach
#6
Standard / Re: Descent of Damage
April 20, 2015, 03:17:36 PM
I think you definately need counter magic. Negate will stop everything you don't want to happen.
#7
Standard / Re: Temur Dragon Tribal
April 12, 2015, 08:40:51 PM
{icefall regent}? Not the most impressive body but will slow your opponent up even more for trying to answer it. Will help keep you alive till you drop an Atarka. Will lock down something your {draconic roar} can't deal with anymore.
#8
Standard / Re: B/w Warrior Tribal
February 01, 2015, 04:28:54 PM
Don't run all 1 drops and bank on the chiefs to keep them relevant. I'd curve out to 3 or 4. {spear of Heliod} is great, {raiders spoils} is nice, {athreos god of the passage} sounds awesome that's going in my BW warriors deck. And get some removal.
#9
Standard / Re: Mastery Of The Mystery
February 01, 2015, 04:08:43 PM
Looks cool. A bit single-minded I think. The only interaction you have is with the {temur war shaman}. Have you tried it out at a FNM or anything yet?
#10
Standard / Re: New Deck Control
January 24, 2015, 04:54:23 PM
Yea I don't feel like only 1 source of creature stealing is enough to justify the multiple sac outlets. Great idea, though. I'd consider {act of treason}
#11
Standard / Re: Mono White Deck Of Rekking
January 24, 2015, 04:50:22 PM
Brimaz over wingmate all the way. That'll end your curve at 3 and allow turns 4+ to keep dropping creatures while having left over mana for tricks.
#12
Standard / Re: Yasova's Control
January 24, 2015, 04:44:20 PM
Yea I don't feel like only 1 source of creature stealing is enough to justify the multiple sac outlets. Great idea, though. I'd consider {act of treason} too
#13
Standard / Re: Mono-White KTK Weenie
December 21, 2014, 02:51:43 PM
Wondering if you have problems with keeping a hand? None of those tricks have a card draw component.
#14
Standard / Re: Ensoul Blast (Khans Edit)
December 17, 2014, 10:06:02 PM
Problem with {military intelligence} is it'll be a dead card in a tough matchup where your having problems keeping dudes on the field. I think instant card draw is where you'd want to go. {treasure cruise} is where it's at, unless you anticipate people boarding {tormods crypt} (which I think is likely considering the presence of delve), in which case maybe something even more strait forward would be the way to go
#15
Standard / Re: Ensoul Blast (Khans Edit)
December 17, 2014, 08:36:09 PM
Quote from: LinkCelestrial on October 17, 2014, 08:52:12 PM
Quote from: PrEZchoICE1 on October 17, 2014, 05:10:02 PM
Problem is Ensoul Adtifact leads into 2/1 whereas Ghostfire Blade doesnt except in a very niche circumstance.

I don't quite understand what you're saying.

They mean {ensoul artifact} turns in to a 1 for 2 trade on your opponents side in card advantage