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Messages - Fondueky

#1
Standard / Re: Turn 3 Win
April 25, 2013, 02:59:59 PM
Quote from: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
I have to agree with Desolatus on this one. Playing this type of deck does meet its maker to quite a few cards, but thats what is so fun about this game. Throwing a brew like this together and then coming out of nowhere and going 4-0 at your local fnm or even bring something to an IQ and doing well is what would make playing this deck extremely fun. Dont give up on this deck!! I went 4-2 with a g/w land destruction at an IQ, playing  {Bramblecrush},  {Acidic Slime},  {Sylvan Primordial},  {Restoration Angel} and  {Conjurer's Closet}. I had quite a few tell me they had no idea land destruction was a deck! If you dont have land, you cant beat me!
#2
Standard / Re: Turn 3 Win
April 25, 2013, 10:53:27 AM
I totally see where your coming from. The top decking of the Blessing would be just as crucial to the kill as drawing into the other 5 cards to get the combo. I suggested the  {Quirion Dryad} just as another win condition besides the cyclops or bte. I took your build with the bte and added some draw cards, the Dryad and simic charm and was able to do the following sequence of turns. I am by all means trying to not pull you away from your own build, I like it and its base is sound. Just throwing my 2 cents in again.

1 - Land/Elf
2 - Land/Dryad/EOT  {Thought Scour}
3 - Land/BTE/Mad Cap on Dryad/Armed -> swing for 18dmg

or

1 - Land/Elf
2 - Land/Dryad/EOT Scour
3 - Land/BTE/ {Simic Charm}/Armed -> swing for 18dmg
#3
Standard / Re: R/U Delver
April 25, 2013, 09:57:10 AM
 {Spell Rupture} would be a great addition. I run at least 3 in all of my delver builds. With the cyclops its pretty nice. The spell triggers the cyclops so they be needing to pay 4 extra for that turn 4 or 5 awsome spell.
#4
Standard / Re: R/U Delver
April 24, 2013, 09:47:13 PM
Quote from: Harmon74 on April 24, 2013, 09:27:03 PM
Quote from: Fondueky on April 24, 2013, 08:40:22 PM
Might I recommend 2 cards as I have been play testing alot of Delver decks. I have found that  {Flames of the Firebrand} and  {Electrickery} are amazing coming in from the bench. I have won alot of games just with those 2 cards coming in and wrecking havoc on all the little 1/1's that seem to show up alot in standard right now.
Like the suggestions.  What do you think can come out of the side for these?
Since I really dont know what the meta game is like where you play I would would go with taking out the  {Psychic Spiral} and maybe 2  {Skullcrack}. I dont know what you have the Psychic Spiral for except for may to fend off mill decks but you should have enough answer's already to out race the mill plan. Same goes with skullcrack. You should have enough draw power and hopefully can reach your 2 skulls before some major life gain happens. Keeping your options open when choosing to play a skullcrack on a centaur gain 3 turn versus a swagtusk or sphinx will determine how important that skullcrack is.
#5
Standard / Re: R/U Delver
April 24, 2013, 08:40:22 PM
Might I recommend 2 cards as I have been play testing alot of Delver decks. I have found that  {Flames of the Firebrand} and  {Electrickery} are amazing coming in from the bench. I have won alot of games just with those 2 cards coming in and wrecking havoc on all the little 1/1's that seem to show up alot in standard right now.
#6
Standard / Re: Turn 3 Win
April 24, 2013, 05:00:45 PM
I think what I would do is take out the 3  {Ranger's Guile} for 3  {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.

Also, I think another creature to consider since your running green would be  {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!
#7
Standard / Re: Turn 3 Win
April 24, 2013, 12:54:35 PM
Your could add  {Blessings of Nature} for its miracle cost. It will give you something to peel off the top if your missing the giant growth.
#8
Combo Corner / Re: Two Card Combos
April 23, 2013, 04:54:29 PM
Rest in Peace + Mind Grind