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Messages - ChaosHazard

#1
Standard / Re: WUB Venser, Lord of Innistrad
March 06, 2012, 12:12:30 AM
Bump
#2
Standard / Re: WUB Venser, Lord of Innistrad
March 05, 2012, 07:43:45 PM
Just a random deck idea I had recently, hasn't been tested though. Sideboard is also needed! Thanks in advance :)
#3
Standard / WUB Venser, Lord of Innistrad
March 05, 2012, 07:42:57 PM

WUB Venser, Lord of Innistrad

60 cards, 0 sideboard


3 {Darkslick Shores}
3 {Seachrome Coast}
3 {Island}
4 {Vault of the Archangel}
3 {Plains}
4 {Evolving Wilds}
2 {Swamp}
2 {Isolated Chapel}

24 lands


3 {Doomed Traveler}
3 {Snapcaster Mage}
3 {Delver of Secrets}
3 {Gravecrawler}
3 {Champion of the Parish}
2 {Grave Titan}

17 creatures


2 {Gather the Townsfolk}
2 {Vapor Snag}
4 {Mana Leak}
2 {Oblivion Ring}
1 {Sorin, Lord of Innistrad}
2 {Venser, the Sojourner}
2 {Doom Blade}
4 {Ponder}

19 other spells


Sideboard
#4
Standard / Re: Wolfbitten
February 29, 2012, 06:44:54 PM
Quote from: cltrn81 on February 29, 2012, 09:16:53 AM
Quote from: ChaosHazard on February 28, 2012, 11:23:46 PM
If you're looking to add red instants, I'd suggest just adding some shocks. Your hard hitting instants are the mists (speaking of which, 4-of is a must), and removal is always nice. As for the whole "immerwolf hinders huntmaster" thing, I completely disagree. Even if huntmaster doesn't flip back, you still get 4 ping damage, a 2/2 wolf and 2 life on a 5/5 body for 4 mana. That's a deal I would take any day of the week. Very nice build.

Like you say you get 4 dmg, a 2/2 wolf, and 2 life from flipping Huntmaster....so why put an end to a good thing with Immerwolf?  All he does is give your Huntmaster 1/1 and shuts down his real power of dealing dmg, gaining life, and creating tokens without even attacking????  No brainer for me.....drop Immerwolf

Think of the situation you have to be in if Huntmaster is flipping frequently enough to be the type of powerhouse you want him to be: either you or your opponent have to be playing at least two spells a turn and then passing without playing anything.  Not to mention that Huntmaster is going to be the focus of your opponent's removal, so he likely won't be on the board long if you're facing a competent opponent. And if you have both, you give your opponent an option: do you want to get rid of the thing that's buffing everything and let huntmaster transform back? Or let everything stay buffed and get rid of 1 5/5 in a line of many?
Don't discount a card just because it happens to hinder something temporarily. And like the OP said, there will be times where you don't have both out. Having both in a deck is not a bad thing. My build roflstomps 95% of the time and I run 4 immers and 4 huntmasters. Doesn't seem to be a problem to me.
[/rant]
#5
Standard / Re: Wolfbitten
February 29, 2012, 08:37:39 AM
Quote from: Bernardcs on February 29, 2012, 05:38:12 AM
I was thinking about adding 4x {Volt Charge}, 2x {Sword of War and Peace} and 2x {Sword of Feast and Famine}.

What do you guys think?
What should i replace it with?
2 Swords and 2 Volts in the sideboard...

Why volt charge? What do you need to prolif? If you want three damage burn spells, go for incinerate. Costs one less and stops regen. Swords are a good idea though.
#6
Standard / Re: Wolfbitten
February 28, 2012, 11:23:46 PM
If you're looking to add red instants, I'd suggest just adding some shocks. Your hard hitting instants are the mists (speaking of which, 4-of is a must), and removal is always nice. As for the whole "immerwolf hinders huntmaster" thing, I completely disagree. Even if huntmaster doesn't flip back, you still get 4 ping damage, a 2/2 wolf and 2 life on a 5/5 body for 4 mana. That's a deal I would take any day of the week. Very nice build.
#7
Standard / Werewolves
February 28, 2012, 10:55:57 PM

Werewolves

72 cards, 12 sideboard


6 {Mountain}
4 {Rootbound Crag}
7 {Forest}
4 {Copperline Gorge}
2 {Kessig Wolf Run}

23 lands


2 {Reckless Waif}
2 {Wolfbitten Captive}
4 {Immerwolf}
2 {Young Wolf}
4 {Mayor of Avabruck}
2 {Daybreak Ranger}
1 {Kruin Outlaw}
4 {Huntmaster of the Fells}
2 {Mondronen Shaman}
1 {Instigator Gang}

24 creatures


1 {Sword of Feast and Famine}
1 {Surgical Extraction}
1 {Sword of Body and Mind}
3 {Shock}
1 {Naturalize}
1 {Triumph of the Hordes}
4 {Moonmist}
1 {Garruk Relentless}

13 other spells


Sideboard

2 {Gut Shot}
2 {Combust}
3 {Naturalize}
2 {Full Moon's Rise}
1 {Surgical Extraction}
2 {Ancient Grudge}

12 sideboard cards