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Decks (Magic The Gathering) => Standard => Topic started by: Thattallguy on December 19, 2011, 12:45:31 PM

Title: Wolf Run version 1
Post by: Thattallguy on December 19, 2011, 12:45:31 PM
Wolf Run

60 cards, 0 sideboard


11 {Forest}
15 {Mountain}
1 {Sunpetal Grove}
2 {Gavony Township}
2 {Kessig Wolf Run}
1 {Shimmering Grotto}

32 lands


3 {Reckless Waif}
1 {Tormented Pariah}
1 {Instigator Gang}
3 {Village Ironsmith}
3 {Avacyn's Pilgrim}
1 {Grizzled Outcasts}
3 {Mayor of Avabruck}
1 {Primeval Titan}
1 {Inferno Titan}

17 creatures


4 {Caravan Vigil}
3 {Moonmist}
4 {Incinerate}

11 other spells


Sideboard
Title: Re: Wolf Run
Post by: Thattallguy on December 19, 2011, 12:47:50 PM
This deck needs some help. Any thoughts on what to change would be greatly appreciated. Also I would like to know what could make a good sideboard.
Title: Re: Wolf Run version 1
Post by: Deeliser10 on December 19, 2011, 01:19:47 PM
If you are set on keeping the {gavony township} in there, I would sub the pilgrims out for {birds of paradise}
Title: Re: Wolf Run version 1
Post by: Prophylaxis on December 19, 2011, 02:04:54 PM
More Wolf Runs. More {Inkmoth Nexus}.
Title: Re: Wolf Run version 1
Post by: Thattallguy on December 19, 2011, 02:05:53 PM
I will change the pilgrim for the bird. I am not that set on the {gavony township} yet.  I just want this deck to be able to play at FNM.
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 19, 2011, 02:08:50 PM
Omit white completely, get rid of the useless werewolves, while adding 3 more primeval titan, 2 more inferno Titan, 4 solemn simulacrum, 4 sphere of the suns, 2 green sun zenith, 4 inkmoth nexus, while removing all but one mountain for 4 rootboud Craig, 4 copperline gorge and forests
Title: Re: Wolf Run version 1
Post by: Thattallguy on December 19, 2011, 06:37:11 PM
Which useless werewolves are you talking about. Everything else you mentioned applguru I either don't have or only have one of. I do appreciate the input though.
Title: Re: Wolf Run version 1
Post by: scarsabrex on December 19, 2011, 06:53:21 PM
already commented on but way too many lands. wolf-runs are aiming for +5. +9 at the most. you'll end up hitting way too many lands and probably neither township or wolf-run
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 19, 2011, 07:15:37 PM
I am referring to all of the werewolves but the mayor of avabrukes. I agree that there are too many lands, 26 should be plenty. From my previous posts, I urge you to build this into a wolf run ramp.

Just get those cards, I'm sure you have plenty of trades and/or money.
Title: Re: Wolf Run version 1
Post by: Thattallguy on December 19, 2011, 10:55:18 PM
Lol...so what you are saying is I should remove almost everything I have in this deck and then replace it all with cards that I can't afford to just go out and buy and I don't want to just build a deck that someone else has made already.

Now don't get me wrong I do appreciate the advice and help but at the same time I don't want to have to spend a few hundred dollars to make a deck that a lot of people have made already. It's kind of cheap to me to do that. I just want ideas as to how to make this deck any better. Now I know wolf run ramp as you suggested is really good but that's not the goal here even though I do have a few wolf run's.
I just want this deck to be solid and fun.
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 20, 2011, 12:17:09 AM
Is this a FNM deck worthy of competition or is it just casual?
Title: Re: Wolf Run version 1
Post by: Thattallguy on December 20, 2011, 12:52:31 AM
A little bit of casual but competitive. I like the idea of the flip cards. I can see why people don't use them a lot but I kind of like them. I would like to find a way to make them fit in a solid deck. Take for instance the one that has first strike. When it is beefed with the wolf run it is pretty nasty.

I just want this deck to be solid.
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 20, 2011, 01:08:19 AM
9 {Forest}
9 {Mountain}
4 {Rootbound Craig}
2 {copperline gorge}

2 {Reckless Waif}
4 {Instigator Gang}
4 {Mayor of Avabruck}
3 {daybreak ranger}
3 {kruin outlaw}
2 {ulvenwald mystics}
4 {adaptive automation}

4 {Moonmist}
4 {Full moon's rise}
3 {brimstone volley}
3 {curse of stalked prey}


There, a decent werewolf deck.
Title: Re: Wolf Run version 1
Post by: BlackJester on December 20, 2011, 01:22:54 AM
Apple, you're really a "give a man a fish" sort, eh?  ;)
Title: Re: Wolf Run version 1
Post by: Alaskanice on December 20, 2011, 02:15:50 AM
Haha, from what I have seen on theses posts I agree with you on that one, lol
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 20, 2011, 02:52:44 AM
Well, I'm not really succeeding on "teaching a man to fish"
Title: Re: Wolf Run version 1
Post by: BlackJester on December 20, 2011, 03:18:24 AM
It's a process.  You can't expect people to pick up on things immediately.  On these forums we have players from all skill-levels, ages, financial situations, even language skills.  My suggestions is, if you don't really know the person you are "teaching to fish", explain your suggestions with a little detail.

I know it's a pain to type on an iPod, but a few extra words go a long way.  Telling novices "Swap X for Y." or "Card A sux." doesn't help them develop critical thinking as deckbuilders or players.  I know you mean well, though.
Title: Re: Wolf Run version 1
Post by: Appleguru56 on December 20, 2011, 03:27:34 AM
Critical thinking comes from experience, not just from playing casual. Getting smacked in the face by protour players is the only way to learn fastest. Unless I am here to hold lectures all day long, "teaching a man to fish" will not be effective.
The metagame in most parts of the country are not the same, so people with different backgrounds will have different experiences, which will conflict. There is no way I can possibly convince EVERYONE that a viewpoint is correct.
Most times, I can only show the way and hope they find what is there that makes it tick.
Title: Re: Wolf Run version 1
Post by: Thattallguy on December 20, 2011, 04:08:41 AM
Well I never asked to be taught how to fish. I just asked for a little advice. It's not like I am gonna go pro or anything I just wanted to improve the deck I had cause it needed help. If I wanted to build a wolf run ramp I would have looked it up and done it and not asked for advice cause it would be senseless too. Anyways thanks for the suggestions.
Title: Re: Wolf Run version 1
Post by: Validan on December 20, 2011, 09:42:24 AM
If you are building a wolf run deck though I'd have to agree with appleguru, I've played agains them at FNM and that's basically what they look like, but if you're making a werewolf deck as long as you have the {moonmist}s, {mayor of Avabruck}s and {full moon's rise} you can build a fun and decent deck to play with even using commons and uncommons
Title: Re: Wolf Run version 1
Post by: BlackJester on December 20, 2011, 10:56:07 AM
Quote from: Appleguru56 on December 20, 2011, 03:27:34 AM
Critical thinking comes from experience, not just from playing casual. Getting smacked in the face by protour players is the only way to learn fastest. Unless I am here to hold lectures all day long, "teaching a man to fish" will not be effective.
The metagame in most parts of the country are not the same, so people with different backgrounds will have different experiences, which will conflict. There is no way I can possibly convince EVERYONE that a viewpoint is correct.
Most times, I can only show the way and hope they find what is there that makes it tick.

So, casual play doesn't count as experience?  I know some people that don't learn from being smacked in the face, (having literally spent years pwning them).  But, yes getting to play Protour players would probably be a good learning experience, for those who are able to do so.

I like what you said about the metagame being different, but that never seems to come up threads.  Rarely do people ask about someones play enviro when making suggestions.  I'm not saying you should be convincing EVERYONE that a viewpoint is correct, but is there a possibility that said viewpoint might not be correct?  I know, I know.  Hard to fathom.

I know most Spike FNM goers appreciate the deck tuning, and you are well versed in competitive Standard, but maybe let's not be so terse on these forums, and we can all feel warm and fuzzy this Xmas season.   ;D
Title: Re: Wolf Run version 1
Post by: JakeyWakey on December 20, 2011, 10:58:22 AM
Remember cards like {rampant growth} or {caravan vigil} , one should also keep casting cost in mind when building a tournament deck, in tournaments something like {signal pest} would work better than {instigator gang}, then even {birds of paradise} become early game attackers, with flying to boot.