2 {Island} 4 {City of Brass} 4 {City of Traitors} 4 {Volcanic Island} 2 {Badlands} 4 {Ancient Tomb} 4 {Underground Sea}
24 lands
4 {Griselbrand} 2 {Progenitus}
6 creatures
4 {Omniscience} 4 {Show and Tell} 4 {Cruel Ultimatum} 2 {Brainstorm} 2 {Intuition} 2 {Nicol Bolas, Planeswalker} 4 {Dream Halls} 4 {Force of Will} 4 {Daze}
30 other spells
Sideboard
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Based of a deck I saw at a legacy tournament. Still working on mana fix.
FINALLY
Now just take this to a protour and win
Quote from: Guypocolypse on August 05, 2012, 10:11:41 PM
FINALLY
Now just take this to a protour and win
Can I "borrow" $3,000?
Sure
How reliable is the deck. Gristle rand will net you a kill once he goes off but how often does that happen. I like this idea it would be fun to try sometime
Quote from: JaCe BeLeReN on August 05, 2012, 09:16:18 PM
Based of a deck I saw at a legacy tournament. Still working on mana fix.
This deck belongs to Jeff our resident pwnr of all since he has the money to invest. He's not so much a collector as much as a magic hoarder.
Here is my suggestion for your land base. You will find this much more effective for many reasons. For one you are more protected against {wasteland} with the basics and fetches, for two 2 the fetches + {brainstorm} allow you to manipulate your hand and deck. I am going to make recommendations to your other spells next but let me preface that suggestion to talk about {brainstorm} and how important it is to use it correctly in this type of deck. If you think dropping blue mana on turn 1 and playing brainstorm at the end of your opponents turn is a good move with this type of deck then you are wrong.....unless you have a Kung fu grip. You will want to have a fetch land already in play before casting brainstorm, this will allow you to draw three new cards, dump 2 that you never want see again on top of your library, and then use the fetch land to search for a land and reset your library.
2 {Island}
1 {Swamp}
1 {Mountain}
3 {Bloodstained Mire}
4 {Polluted Delta}
3 {City of Traitors}
2 {Volcanic Island}
1 {Badlands}
4 {Ancient Tomb}
3 {Underground Sea}
24 lands
I don't like running 2 of's but I think 2 each for omniscience and dream halls is perfect for this deck. I added the 2 additional brainstorm and intuition cuz these are going to help you draw and find what you need to put your combo together. I also added 3 flusterstorm and took out 3 cruel ultimatum. The ultimatum is cool but not getting cast unless you have one of those enchantments. Your main concern from opponents comes from "other non-creature spells" and you could go with {spell pierce} instead but I like the long game potential of flusterstorm over spell pierce where it can soon be easy to pay just 2.
2 {Omniscience}
4 {Show and Tell}
1 {Cruel Ultimatum}
4 {Brainstorm}
4 {Intuition}
2 {Nicol Bolas, Planeswalker}
2 {Dream Halls}
4 {Force of Will}
4 {Daze}
3 {Flusterstorm}
30 other spells
Only creature suggestion would be maybe run 4 {progentius} since {karakas} can't touch him. I would say {Emerakul aeon of torns} too but that is obvious and I hate that SOMMMABIOTCH!!!!
I've always seen legacy {Progenitus} with {Natural Order}. Maybe some mana fixing with {Cavern of Souls}?
I like the what people are saying, but isn't it risky to only run 2 copies of Omniscience and Dream Halls? I can't fetch them with Intuition as well if there are only two copies.