Krenkos Mob 68 cards, 8 sideboard 20 {Mountain} 20 lands 4 {Goblin Fireslinger} 3 {Mogg Flunkies} 4 {Goblin Arsonist} 3 {Goblin Wardriver} 3 {Krenko, Mob Boss} 4 {Goblin Chieftain} 21 creatures 2 {Bonfire of the Damned} 4 {Pillar of Flame} 2 {Cleaver Riot} 3 {Chandra, the Firebrand} 4 {Goblin Grenade} 4 {Krenko's Command} 19 other spells Sideboard 3 {Thunderbolt} 2 {Arms Dealer} 3 {Smelt} 8 sideboard cards Notes: Just played at a game day tourney with this. Went 2-2. Lost bad to a mono green {predator ooze} deck and a grixis control deck which featured {tamiyo the moon sage}, {nicol bolas} {Chandra the firebrand} and {sorin markov}. Did I mention it did not have a single creature. It was like playing an ex gf. It just controlled the .poo. out of me. Lol |
Quote from: KangaRod on August 06, 2012, 06:09:08 AMIf you are talking about getting rid of {cleaver riot}. It's not gonna happen. I only have two and it comes in handy everytime I draw it. As for {krenko mob boss} he will be staying at least until rotation happens. If {goblin chieftain} is out on T3 and on t4 I play krenko and tap him its instant goblin hoard and I then swing and win that turn. Ideal starting hand is 3-4 mountains {goblin fireslinger} {goblin war driver} and a {goblin chieftain}. If the deck is playing well I'll draw into a krenko and then game over.
Get rid of the gigantic red sorcery whose name I've already forgotten and don't card to go back and look it..
Replace it with some {incinerates} or {searing spear}... Or even {hellrider}
I run a mono red deck as well, and I've been running 4 {hellion crucible} with no complaints
I know it seems silly (given the name of the deck) but maybe switch the 4 spot to {hellrider}?
I think it's just a way bigger play than {krenko, mob boss}