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Decks (Magic The Gathering) => Standard => Topic started by: Thattallguy on August 05, 2012, 05:42:00 PM

Title: Krenkos Mob
Post by: Thattallguy on August 05, 2012, 05:42:00 PM

Krenkos Mob

68 cards, 8 sideboard


20 {Mountain}

20 lands


4 {Goblin Fireslinger}
3 {Mogg Flunkies}
4 {Goblin Arsonist}
3 {Goblin Wardriver}
3 {Krenko, Mob Boss}
4 {Goblin Chieftain}

21 creatures


2 {Bonfire of the Damned}
4 {Pillar of Flame}
2 {Cleaver Riot}
3 {Chandra, the Firebrand}
4 {Goblin Grenade}
4 {Krenko's Command}

19 other spells


Sideboard

3 {Thunderbolt}
2 {Arms Dealer}
3 {Smelt}

8 sideboard cards



Notes:
Just played at a game day tourney with this. Went 2-2. Lost bad to a mono green {predator ooze} deck and a grixis control deck which featured {tamiyo the moon sage}, {nicol bolas} {Chandra the firebrand} and {sorin markov}. Did I mention it did not have a single creature. It was like playing an ex gf. It just controlled the .poo. out of me. Lol
Title: Re: Krenkos Mob
Post by: Thattallguy on August 06, 2012, 09:36:31 AM
Quote from: KangaRod on August 06, 2012, 06:09:08 AM
Get rid of the gigantic red sorcery whose name I've already forgotten and don't card to go back and look it..

Replace it with some {incinerates} or {searing spear}... Or even {hellrider}

I run a mono red deck as well, and I've been running 4 {hellion crucible} with no complaints

I know it seems silly (given the name of the deck) but maybe switch the 4 spot to {hellrider}?

I think it's just a way bigger play than {krenko, mob boss}
If you are talking about getting rid of {cleaver riot}. It's not gonna happen. I only have two and it comes in handy everytime I draw it. As for {krenko mob boss} he will be staying at least until rotation happens. If {goblin chieftain} is out on T3 and on t4 I play krenko and tap him its instant goblin hoard and I then swing and win that turn. Ideal starting hand is 3-4 mountains {goblin fireslinger} {goblin war driver} and a {goblin chieftain}. If the deck is playing well I'll draw into a krenko and then game over.
Title: Re: Krenkos Mob
Post by: Thattallguy on August 06, 2012, 11:06:15 AM
Upon further review. I think i am going to switch the {rummaging gobblin} for the {hellrider}. I will also be adding {hellion crucible}
Title: Re: Krenkos Mob
Post by: #noided on August 06, 2012, 11:16:16 AM
{Cleaver Riot} is sooooooo bad. Get rid of it for some thing like {Incinerate} or {Searing Spear}. Or even {Shrine of Burning Rage}.
Title: Re: Krenkos Mob
Post by: BcBudds on August 06, 2012, 11:24:06 AM
You need cards like

{goblin grenade}
Title: Re: Krenkos Mob
Post by: BcBudds on August 06, 2012, 11:27:03 AM
Maybe even

{artillerize}
Title: Re: Krenkos Mob
Post by: Thattallguy on August 06, 2012, 12:08:18 PM
How is cleaver riot so bad?  It's a turn 5 card. The point of this deck is to over run with goblins and as a secondary option burn the last few life away if the goblins can't get it done. If cleaver riot is in there it can help clear the opponents side of the board and it almost forces them to block.