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Magic (The Gathering) => Combo Corner => Topic started by: Fenster on August 04, 2012, 06:24:27 AM

Title: Turn 3 9/9
Post by: Fenster on August 04, 2012, 06:24:27 AM
{Coretapper} + {Titan forge}
Title: Re: Turn 3 9/9
Post by: Mathias1066 on August 04, 2012, 08:24:20 AM
Nice now you can actually use Titan forge without ppl going after it right away to stop it haha
Title: Re: Turn 3 9/9
Post by: Artifex on August 04, 2012, 03:51:12 PM
Just learned about coretapper cause of this thread! Awesome. Thing is since this is non standard, i'd much rather {tinker} my {blightsteel colossus}, personally. 😜
Title: Re: Turn 3 9/9
Post by: Coffee Vampire on August 04, 2012, 03:52:38 PM
Quote from: Fenster on August 04, 2012, 06:24:27 AM
{Coretapper} + {Titan forge}
Nice! I didn't know coretapper existed!
Title: Re: Turn 3 9/9
Post by: AgrusKos on August 04, 2012, 09:33:09 PM
Quote from: Artifex on August 04, 2012, 03:51:12 PM
Just learned about coretapper cause of this thread! Awesome. Thing is since this is non standard, i'd much rather {tinker} my {blightsteel colossus}, personally. 😜
Modern. Bam
Title: Re: Turn 3 9/9
Post by: Falcon182 on August 05, 2012, 01:43:54 AM
Turn 2 12/12 trample... {phyrexian dreadnought} + {stifle}. Bam!
Title: Re: Turn 3 9/9
Post by: Willthomjr on August 05, 2012, 01:54:36 AM
Quote from: Falcon182 on August 05, 2012, 01:43:54 AM
Turn 2 12/12 trample... {phyrexian dreadnought} + {stifle}. Bam!

Turn 1 12/12

Swamp
{Dark ritual}
{torpor orb}
{phyrexian dreadnought}
Title: Re: Turn 3 9/9
Post by: BlackJester on August 05, 2012, 01:01:17 PM
I mix {Core Tapper}s and {Energy Chamber}s with {Magistrate's Scepter}. 😲
Title: Re: Turn 3 9/9
Post by: BlackJester on August 05, 2012, 02:12:09 PM
I just slapped it back together from back in the ole days of Mirrodin (not scars) block. Needs TLC.
Title: Re: Turn 3 9/9
Post by: Fenster on August 07, 2012, 07:27:24 AM
{Coretapper} is also very fun to use with {chimeric mass} i had 2 coretappers and one mass. My mass was attacking as a 5/5 and my friend blocked with 2 3/2s and i sacced my tappers to kill both.
Title: Re: Turn 3 9/9
Post by: BlackJester on August 07, 2012, 11:13:46 AM
Quote from: Fenster on August 07, 2012, 07:27:24 AM
{Coretapper} is also very fun to use with {chimeric mass} i had 2 coretappers and one mass. My mass was attacking as a 5/5 and my friend blocked with 2 3/2s and i sacced my tappers to kill both.
Nice!

If anyone cares (and you shouldn't) but I won a big multiplayer game last night with infinite turns with {Magistrate's Scepter}, two {Power Conduit}s, a {Contagion Clasp} and stuff on the BF to steal counters from.  Good times, good times.   ;D
Title: Re: Turn 3 9/9
Post by: Willthomjr on August 07, 2012, 11:36:16 AM
Quote from: BlackJester on August 07, 2012, 11:13:46 AM
Quote from: Fenster on August 07, 2012, 07:27:24 AM
{Coretapper} is also very fun to use with {chimeric mass} i had 2 coretappers and one mass. My mass was attacking as a 5/5 and my friend blocked with 2 3/2s and i sacced my tappers to kill both.
Nice!

If anyone cares (and you shouldn't) but I won a big multiplayer game last night with infinite turns with {Magistrate's Scepter}, two {Power Conduit}s, a {Contagion Clasp} and stuff on the BF to steal counters from.  Good times, good times.   ;D

You had infinite turns? Wouldn't you run out of cards to draw?
Title: Re: Turn 3 9/9
Post by: Onlyskau on August 07, 2012, 11:42:16 AM
Quote from: Willthomjr on August 07, 2012, 11:36:16 AM
Quote from: BlackJester on August 07, 2012, 11:13:46 AM
Quote from: Fenster on August 07, 2012, 07:27:24 AM
{Coretapper} is also very fun to use with {chimeric mass} i had 2 coretappers and one mass. My mass was attacking as a 5/5 and my friend blocked with 2 3/2s and i sacced my tappers to kill both.
Nice!

If anyone cares (and you shouldn't) but I won a big multiplayer game last night with infinite turns with {Magistrate's Scepter}, two {Power Conduit}s, a {Contagion Clasp} and stuff on the BF to steal counters from.  Good times, good times.   ;D

You had infinite turns? Wouldn't you run out of cards to draw?

I guess hé attacked with stuff to win before hé used up All of his 50-60 turns.
Title: Re: Turn 3 9/9
Post by: BlackJester on August 07, 2012, 12:39:45 PM
Quote from: Willthomjr on August 07, 2012, 11:36:16 AM
Quote from: BlackJester on August 07, 2012, 11:13:46 AM
Quote from: Fenster on August 07, 2012, 07:27:24 AM
{Coretapper} is also very fun to use with {chimeric mass} i had 2 coretappers and one mass. My mass was attacking as a 5/5 and my friend blocked with 2 3/2s and i sacced my tappers to kill both.
Nice!

If anyone cares (and you shouldn't) but I won a big multiplayer game last night with infinite turns with {Magistrate's Scepter}, two {Power Conduit}s, a {Contagion Clasp} and stuff on the BF to steal counters from.  Good times, good times.   ;D

You had infinite turns? Wouldn't you run out of cards to draw?
Nah, I had stuff like {Arcbound Reclaimer} to put cards back on top of my library.  I also had {Jace, the Mind Sculptor} with 8 Loyalty counters too.  It wouldn't have taken me many extra turns, but the guys conceded anyway.  ;)
Title: Re: Turn 3 9/9
Post by: BlackJester on August 07, 2012, 02:16:22 PM
Quote from: Testset on August 07, 2012, 02:12:05 PM
I think the term "infinite" is sometimes misunderstood (or possibly misused). Maybe "unlimited" would be more accurate?

When players, myself included, talk about an infinite combo, we generally mean: "this combo can be repeated until you decide to stop." So you could have 999,999,999,999,999,999,999 life, but not infinite. Which is why "infinite" damage trumps it: just add one to their declared total.
That's what I'm trying to get across in my own way.  There are situations of infinity on the game, but those are uncontrollable and end in a draw.  Still, it's hard to break conventional mindsets. 
Title: Re: Turn 3 9/9
Post by: Fenster on August 07, 2012, 02:39:18 PM
Haha! Although it could be a great thing to make official just to keep infinite loops in check ;D
Title: Re: Turn 3 9/9
Post by: BlackJester on August 07, 2012, 02:44:05 PM
Well, once you hit a certain point, do you really need to go further?  Like, if you can make unlimited 1/1 elves, do you really need more than, say, 30?  maybe 50? 
Title: Re: Turn 3 9/9
Post by: BlackJester on August 07, 2012, 03:38:34 PM
Quote from: Testset on August 07, 2012, 03:14:28 PM
Probably wouldn't need more than 50 elves unless it's multiplayer. But I prefer my life total to go well past 3 digits. With enough aggro, people could still kill you otherwise.
Oh yeah, but 25,329,503 is probably more than needed.   ::)
Title: Re: Turn 3 9/9
Post by: Fenster on August 07, 2012, 03:39:03 PM
But atleast you'd have to work for it! ;D
Title: Re: Turn 3 9/9
Post by: Maximo on August 07, 2012, 04:51:37 PM
All these dang infinite life combos in standard. Just give me Krenko, and a little bit of time...
Title: Re: Turn 3 9/9
Post by: Deathseide on August 08, 2012, 05:03:23 AM
{backlash} and {delirium} gotta love em for this reason