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Decks (Magic The Gathering) => Standard => Topic started by: DrewV on August 01, 2012, 05:28:02 PM

Title: U/B Control Mill
Post by: DrewV on August 01, 2012, 05:28:02 PM

U/B Control Mill

75 cards, 15 sideboard


9 {Island}
3 {Darkslick Shores}
6 {Swamp}
4 {Drowned Catacomb}

22 lands


4 {Phyrexian Metamorph}
2 {Snapcaster Mage}

6 creatures


3 {Go for the Throat}
1 {Otherworld Atlas}
3 {Unwinding Clock}
1 {Gilded Lotus}
2 {Liliana of the Veil}
2 {Black Sun's Zenith}
1 {Blue Sun's Zenith}
3 {Jace's Erasure}
3 {Murder}
3 {Think Twice}
3 {Visions of Beyond}
4 {Ratchet Bomb}
3 {Jace, Memory Adept}

32 other spells


Sideboard

4 {Grindclock}
3 {Tormod's Crypt}
3 {Dissipate}
2 {Witchbane Orb}
3 {Doom Blade}

15 sideboard cards



Notes:
Just an idea..need lilianas..help needed!
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 01, 2012, 05:55:10 PM
Cut {increasing confusion}, {mindsculpt}, and 2 {snapcaster mage} for 3 {nepelia drownyard}, {black sun's zenith}, {karn liberated}, and 3 {forbidden alchemy}. Moce one jace to side and do you have {batterskull}?

Oh and {pristine talisman} can be really useful in these decks.
Title: Re: U/B Control Mill
Post by: DrewV on August 01, 2012, 06:04:21 PM
 I don't have batters skull why?
I wanted to discard increasing confusion with liliana..umm why forbidden alchemy? Thanks man:)
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 01, 2012, 06:23:03 PM
The most successful mill i have seen is a u/b control that stalls the game out while drownyard takes chunks off their deck. Alchemy helps you get relevent cards and pitch the rest which is what you need for a successful stall. The increased land count means youll hit your land drops and pitch the extra to alchemy or lili. Looking closer at your starting idea im thinking {blue sun's zenith} and {think twice may be more utility than alchemy. Lots of zeniths keep you from milling and allow for renewable effects that aid your stall. Batterskull is probably to best stall component against aggro and doubles as a win con.
Title: Re: U/B Control Mill
Post by: DrewV on August 01, 2012, 06:31:34 PM
I only have 2 creatures:/..yeah I've played test it..I just don't have all the cards.. I'll just hold on to my counters then wait..if they don't do anything I'll blue suns zenith before my turn..jace can really mess .poo. up real quick..so no alchemy? Or yes..visions of beyond works really well with snapcaster later in the game..I had peel from reality..so I'll snapcaster then flashback something..then brin him righ back to my hand
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 01, 2012, 06:38:03 PM
How about 4 {think twice} instead of alch and lose the thought scours and fill the remaining slots with {blue sun's zenith} and/or {life's finale}/{sever the bloodline}
Title: Re: U/B Control Mill
Post by: DrewV on August 01, 2012, 06:53:48 PM
10/4...does gilded lotus have a place in this deck..that would help
Title: Re: U/B Control Mill
Post by: DrewV on August 01, 2012, 06:57:13 PM
I also wanna add 3 temporal mastery..would that work?
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 01, 2012, 09:51:53 PM
Talisman is better than lotus in this deck cause youdont have a use for the 3 mana but you do have a use for extra life. And no mastery, thats a white or green control compent not black, it just isnt worth the space.
Title: Re: U/B Control Mill
Post by: Coffee Vampire on August 01, 2012, 09:53:26 PM
Don't run temporal mastery...I played a guy at fnm who miracled it twice and still lost.

It looks good but I have never really seen it help :p I would rather think twice than master temples ;)
Title: Re: U/B Control Mill
Post by: Fishsticks123 on August 01, 2012, 09:55:03 PM
I think tat three mana card with tap to mill X would work. Gilded Lotus works mighty fine with it.
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 01, 2012, 09:57:08 PM
The best ive seen mastery do is in mircles right after a gideon fog and strap a batterskull to jura and beat face twice. And in a {craterhoof behemoth} control where he miracled, cast hoof, attacked, then flickered and attacked.
Title: Re: U/B Control Mill
Post by: DrewV on August 02, 2012, 01:20:58 AM
Dannggg..I added gilded lotus, and sands of delirium, also 2 devastation tides...they actually work well..the draw power is amazing
Title: Re: U/B Control Mill
Post by: DrewV on August 02, 2012, 01:23:58 AM
I only have 3 think twice and I added 2 gitaxian probes..then jace comes out by turn 7 then I play visions of beyond..draw 3 and have plenty of control
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 02, 2012, 04:26:30 AM
Update on here so we can see it.
Title: Re: U/B Control Mill
Post by: Tumalc on August 02, 2012, 05:21:16 AM
How is {Blue Sun Zenith} better than {Increasing Confusion}?
Title: Re: U/B Control Mill
Post by: Kaleo42 on August 02, 2012, 05:28:01 AM
Quote from: Tumalc on August 02, 2012, 05:21:16 AM
How is {Blue Sun Zenith} better than {Increasing Confusion}?
Increasing confusion only mills, blue sun acts as a think twice early, a {jace's ingenuity} mid game, a {wheel of fortune} late, and a kill con in the end.
Title: Re: U/B Control Mill
Post by: DrewV on August 02, 2012, 12:51:45 PM
I'll update it in a bit
Title: Re: U/B Control Mill
Post by: Tumalc on August 02, 2012, 09:12:07 PM
Quote from: Kaleo42 on August 02, 2012, 05:28:01 AM
Quote from: Tumalc on August 02, 2012, 05:21:16 AM
How is {Blue Sun Zenith} better than {Increasing Confusion}?
Increasing confusion only mills, blue sun acts as a think twice early, a {jace's ingenuity} mid game, a {wheel of fortune} late, and a kill con in the end.

Thanks man, I completely missed the obvious. For whatever reason I thought it was directed only at my opponent.
Title: Re: U/B Control Mill
Post by: DrewV on August 03, 2012, 02:09:18 AM
Updated... This is how it looks now..I need lilianas baddd
Title: Re: U/B Control Mill
Post by: Super Sulcata on August 04, 2012, 01:02:35 AM
Y no jaces phantasm, thought scour and maybe up mind sculpt???
Title: Re: U/B Control Mill
Post by: K-RO on August 04, 2012, 11:57:37 AM
Quote from: Coffee Vampire on August 01, 2012, 09:53:26 PM
Don't run temporal mastery...I played a guy at fnm who miracled it twice and still lost.

It looks good but I have never really seen it help :p I would rather think twice than master temples ;).

Considers mill idea from the start. You want to mill the deck before draw phase. Playing an extra turn is just more chances to mill. Say you play temporal mastery while having mill cards in hand, zenith their deck, mind sculpt their deck, or even increasing confusion then flash back to double the mill with the extra turn. I put the mastery in my mill and run sword of body and mind on unblockables, swing mill with mill spells, extra turn same thing. It's a great card for mill deck.
Title: Re: U/B Control Mill
Post by: Guitello on August 04, 2012, 12:19:04 PM
{Jace's Phantasm}. {Tome scour} {Jace's erasure}