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Decks (Magic The Gathering) => Legacy => Topic started by: darthyug on August 01, 2012, 06:03:36 AM

Title: Burn
Post by: darthyug on August 01, 2012, 06:03:36 AM

Burn

75 cards, 15 sideboard


4 {Mountain}
4 {Mountain}
4 {Mountain}
4 {Mountain}
2 {Barbarian Ring}

18 lands


4 {Goblin Guide}
3 {Vexing Devil}
3 {Keldon Marauders}
3 {Hellspark Elemental}

13 creatures


4 {Lightning Bolt}
4 {Price of Progress}
4 {Fireblast}
1 {Reverberate}
4 {Chain Lightning}
4 {Lava Spike}
4 {Rift Bolt}
4 {Flame Rift}

29 other spells


Sideboard

4 {Pyroblast}
3 {Faerie Macabre}
3 {Smash to Smithereens}
3 {Sulfuric Vortex}
2 {Pyrostatic Pillar}

15 sideboard cards


Title: Re: Burn
Post by: Leevai420 on August 01, 2012, 12:01:30 PM
Zendikar fetch lands for deck thinning...
Title: Re: Burn
Post by: Guypocolypse on August 01, 2012, 01:28:32 PM
That dosent actually work
Title: Re: Burn
Post by: cltrn81 on August 01, 2012, 04:29:54 PM
Quote from: Guypocolypse on August 01, 2012, 01:28:32 PM
That dosent actually work
Technically it works but the advantage is minimal.  If anything it can help get threshold for {barbarian ring}.
Title: Re: Burn
Post by: darthyug on August 02, 2012, 06:19:56 AM
Fetch lands + {Grim Lavamancer} + {Searing Blaze} is an option in a creature filled meta. I'm currently dealing with lots of combo/control in my meta. Speed is invaluable right now, and this deck goldfishs turn 4 all day long.
Title: Re: Burn
Post by: Leevai420 on August 02, 2012, 04:36:17 PM
Quote from: Guypocolypse on August 01, 2012, 01:28:32 PM
That dosent actually work

Really?? With 18 lands and no fetches If u have a single land in your starting hand you have more than a 32% chance to draw into a land.
Enjoy getting land flooded at legacy.
Title: Re: Burn
Post by: BlackJester on August 02, 2012, 04:49:51 PM
Quote from: Leevai420 on August 02, 2012, 04:36:17 PM
Quote from: Guypocolypse on August 01, 2012, 01:28:32 PM
That dosent actually work

Really?? With 18 lands and no fetches If u have a single land in your starting hand you have more than a 32% chance to draw into a land.
Enjoy getting land flooded at legacy.
Why are you keeping an opening hand with 1 land?  Also, I wouldn't consider one land every three turns "flooding".  But I don't know legacy that well.  *shrug*
Title: Re: Burn
Post by: Leevai420 on August 02, 2012, 07:42:37 PM
In a deck where u really only need 2 lands to cast any spell in your deck.
The chances are much greater than 1 land every 3 turns.  Roll a 6 sides die and see how often 2 and 4 pop up within 5 rolls.  Which equals to 5 draw steps 2-3 out of 5 draws will be land. 

You can do whatever u want I'm just trying to help you get better draws. I play legacy every sat and aggro decks really need to win before turn 4 otherwise you will get combo'd on or locked down.
Title: Re: Burn
Post by: cltrn81 on August 02, 2012, 07:59:04 PM
Quote from: Leevai420 on August 02, 2012, 07:42:37 PM
In a deck where u really only need 2 lands to cast any spell in your deck.
The chances are much greater than 1 land every 3 turns.  Roll a 6 sides die and see how often 2 and 4 pop up within 5 rolls.  Which equals to 5 draw steps 2-3 out of 5 draws will be land. 

You can do whatever u want I'm just trying to help you get better draws. I play legacy every sat and aggro decks really need to win before turn 4 otherwise you will get combo'd on or locked down.
this
Title: Re: Burn
Post by: darthyug on August 03, 2012, 01:55:08 AM
Quote from: darthyug on August 02, 2012, 06:19:56 AM
Speed is invaluable right now, and this deck goldfishs turn 4 all day long.

This.

The deck only runs 18 lands.  I play Legacy every Saturday. I have top 8ed every legacy event I have played in with this deck since 2010 (and on many of those occasions I played Grim Lavamancer + fetchs, especially before Vexing Devil).
Title: Re: Burn
Post by: darthyug on August 03, 2012, 02:22:57 AM
Here is a nice article about the fetch lands thinning the deck:

http://magic.tcgplayer.com/db/print.asp?ID=3096

Currently in the meta I play in fetches are no good (Control/Combo meta, I need to be fast, and I have to be mindful of {Stifle}). If I played with Grim Lavamancer in an aggro meta absolutely I would be running fetches. I prefer the Onslaught ones myself {Bloodstained Mire} and {Wooded Foothills}

Can we move on to the rest of the deck? The only slot I am currently testing is the 1x Reverberate, I could easily add a singleton of {Incinerate} or {Shard Volley} but being able to Reverberate a Fireblast FTW, or reverberate a counter to let my burn through is just too fun to pass up.

I'm also seriously considering {Runeflare Trap} to the board, but it is extremely situational.
Title: Re: Burn
Post by: darthyug on August 27, 2012, 07:15:00 PM
bump?
Title: Re: Burn
Post by: CajunJynx on October 14, 2012, 01:16:28 AM
Quote from: darthyug on August 27, 2012, 07:15:00 PM
bump?
I don't like the reverb. As a burn player myself I am completely against having non land cards that don't deal damage, and while reverb can be powerful, it's a horrible top deck card.
Title: Re: Burn
Post by: CajunJynx on October 14, 2012, 01:19:41 AM
Have you thought of {thunderous wrath}? I know it's an auto mulligan, but I run two in my deck for top deck mode.
Title: Re: Burn
Post by: Mr.? on October 17, 2012, 11:05:46 PM
I've always played savannahs and plateaus in this deck as well to utilize things like lightning helix and wild nacatl