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Decks (Magic The Gathering) => Casual => Topic started by: izik99 on July 31, 2012, 10:48:06 AM

Title: Counter Factory
Post by: izik99 on July 31, 2012, 10:48:06 AM
Counter Factory

60 cards, 0 sideboard


10 {Forest}
2 {Tropical Island}
2 {Simic Growth Chamber}
10 {Island}

24 lands


2 {Howlgeist}
2 {Vorapede}
3 {Simic Guildmage}
4 {Young Wolf}
2 {Geralf's Mindcrusher}
2 {Relentless Skaabs}
3 {Strangleroot Geist}
2 {Solarion}
4 {Gilder Bairn}

24 creatures


4 {Fate Transfer}
4 {Training Grounds}
4 {Paradise Mantle}

12 other spells



Notes:
Uses a combo by  KulrathKnight. It uses a Paradise Mantle equipped to a Gilder Bairn. Using Training Grounds and a starting kick from an undying creature, this generates infinite +1/+1 counters.
Title: Re: Counter Factory
Post by: izik99 on July 31, 2012, 11:01:53 AM
Anything I should add?
Title: Re: Counter Factory
Post by: KulrathKnight on July 31, 2012, 02:01:52 PM
I'd suggest putting in mana ramp cards like {Rampant Growth} to get those big creatures out faster.
Title: Re: Counter Factory
Post by: izik99 on July 31, 2012, 02:25:19 PM
Quote from: KulrathKnight on July 31, 2012, 02:01:52 PM
I'd suggest putting in mana ramp cards like {Rampant Growth} to get those big creatures out faster.

Ok thanks
Title: Re: Counter Factory
Post by: Quackmaster5 on July 31, 2012, 03:33:33 PM
I like this combo but this deck could be way more dangerous with a card like {protean hydra} or { primordial hydra}. Then you'd scare the pants off anyone.
Title: Re: Counter Factory
Post by: izik99 on August 01, 2012, 06:57:25 AM
I'm taking out 2 solarion because I added primordial hydra earlier, which is better. What else should I add in?
Title: Re: Counter Factory
Post by: Quackmaster5 on August 01, 2012, 11:49:32 AM
It's costly but {doubling season}