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Magic (The Gathering) => Rules => Topic started by: Thorn on July 31, 2012, 02:04:47 AM

Title: Unmake
Post by: Thorn on July 31, 2012, 02:04:47 AM
Does {Unmake} send a commander back to the command zone or does it get rid of it for good?
Title: Re: Unmake
Post by: Coffee Vampire on July 31, 2012, 02:10:24 AM
Back to the zone.
Title: Re: Unmake
Post by: Hays413 on July 31, 2012, 09:25:29 AM
...if you choose. If your commander is sent to exile, you may choose to leave him there.
Title: Re: Unmake
Post by: Gorzo on July 31, 2012, 01:20:29 PM
{hinder}, {spin into myth}, {banishing stroke}, {terminus}... There are lots of ways to do the trick ;) but exile is not one of them, I'm afraid.
Title: Re: Unmake
Post by: Silent1236 on August 01, 2012, 04:26:58 PM
Ok, I'm new to commander.  If your commander is sent to the library, it goes to the library and not back to the commander zone?
Title: Re: Unmake
Post by: Gorzo on August 01, 2012, 04:34:36 PM
Quote from: Silent1236 on August 01, 2012, 04:26:58 PM
Ok, I'm new to commander.  If your commander is sent to the library, it goes to the library and not back to the commander zone?

Correct.  You can only return your commander to the command zone when it dies or is exiled, and even then it is your choice (you may have him/her go to exile or graveyard as normal if you so choose).

Effects that send your commander to the library or to the hand cannot be replaced by sending it to the command zone.
Title: Re: Unmake
Post by: Hays413 on August 01, 2012, 06:12:51 PM
🔨
Title: Re: Unmake
Post by: Silent1236 on August 01, 2012, 07:18:06 PM
Quote from: Gorzo on August 01, 2012, 04:34:36 PM
Quote from: Silent1236 on August 01, 2012, 04:26:58 PM
Ok, I'm new to commander.  If your commander is sent to the library, it goes to the library and not back to the commander zone?

Correct.  You can only return your commander to the command zone when it dies or is exiled, and even then it is your choice (you may have him/her go to exile or graveyard as normal if you so choose).

Effects that send your commander to the library or to the hand cannot be replaced by sending it to the command zone.

Would you pay the normal cards casting cost or the boosted cost if it was in your hand?
Title: Re: Unmake
Post by: scarsabrex on August 01, 2012, 07:31:21 PM
normal
Title: Re: Unmake
Post by: 15bm on August 02, 2012, 07:55:06 PM
What about {AWOL}? Lol
Title: Re: Unmake
Post by: Gorzo on August 03, 2012, 12:55:32 AM
Quote from: 15bm on August 02, 2012, 07:55:06 PM
What about {AWOL}? Lol

Haha interesting question. Technically it can't be used, because un-sets are illegal in any play but casual (and un-set block).

But in a casual commander game, if you played with friends and allowed that card into the deck...I really don't know how you would approach that :P
Title: Re: Unmake
Post by: Greg54js on August 04, 2012, 10:15:43 AM
You have to wait for full resolution of {AWOL}. Much like you have to wait forthe full resolution of {faithless looting} with a miracle
Title: Re: Unmake
Post by: BlackJester on August 04, 2012, 11:55:07 AM
The action of moving the Commander to the command zone instead of the gy or exile is a replacement effect. Replacement effects can replace one thing for another even as a spell or ability is resolving (it kinda has to, if you think about it 😁).
A player may have their guy go to the command zone after the first part, then {AWOL} loses track for the second part.

As confirmed as an Unhinged card can be. 😜