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Magic (The Gathering) => Discussion => Topic started by: Rasser on July 30, 2012, 09:50:46 PM

Title: Charge counter
Post by: Rasser on July 30, 2012, 09:50:46 PM
Any other ways to add more charge counters or move them from one permanent to another, than {coretapper} and {energy chamber}?
Title: Re: Charge counter
Post by: GoJuDragon on July 30, 2012, 09:53:47 PM
Proliforate?
Title: Re: Charge counter
Post by: Rasser on July 30, 2012, 09:57:59 PM
Quote from: GoJuDragon on July 30, 2012, 09:53:47 PM
Proliforate?
Duh! Never even occurred to me, thanks.
Title: Re: Charge counter
Post by: BlackJester on July 30, 2012, 10:15:38 PM
{Fate Transfer}
{Simic Guildmage}
Title: Re: Charge counter
Post by: Rasser on July 30, 2012, 10:18:53 PM
Quote from: BlackJester on July 30, 2012, 10:15:38 PM
{Fate Transfer}
{Simic Guildmage}
Fate transfer I was searching for something like that. TY
Title: Re: Charge counter
Post by: BlackJester on July 30, 2012, 11:26:04 PM
My pleasure!  💁
Title: Re: Charge counter
Post by: Cindjor on July 31, 2012, 04:08:19 AM
What about moving +1/+1 counters around? To abuse undying or persist? I thought mirrodon had artifacts that did that easily.
Title: Re: Charge counter
Post by: remasuri ger on July 31, 2012, 08:54:12 AM
Quote from: Cindjor on July 31, 2012, 04:08:19 AM
What about moving +1/+1 counters around? To abuse undying or persist? I thought mirrodon had artifacts that did that easily.
Are you Refering to modular and the acrobound Family
Title: Re: Charge counter
Post by: KulrathKnight on July 31, 2012, 08:59:51 AM
Quote from: Cindjor on July 31, 2012, 04:08:19 AM
What about moving +1/+1 counters around? To abuse undying or persist? I thought mirrodon had artifacts that did that easily.

All of the Arcbound artifacts (like {Arcbound Ravager}) have Modular, which moves their counters to another creature when they die.

Alternatively, you could imprint {Fate Transfer} on {Isochron Scepter} and use {Solarion} to double the counters. Or {Gilder Bairn} + {Paradise Mantle} + {Training Grounds} for as many as you want.
Title: Re: Charge counter
Post by: BlackJester on July 31, 2012, 10:01:06 AM
{Leech Bonder} + {Paradise Mantle}/{Utopia Vow}
Is what I used to use to manipulate counters.
Title: Re: Charge counter
Post by: Gorzo on July 31, 2012, 01:26:00 PM
{Hex Parasite} works and is in standard (until sept) to work with undying. It completely removes the counters though, instead of moving them.
Title: Re: Charge counter
Post by: Fishsticks123 on July 31, 2012, 01:34:20 PM
There is a vedalken with "at the beginning of your upkeep put a charge counter on target arrifact."
Title: Re: Charge counter
Post by: Rasser on July 31, 2012, 01:40:05 PM
Quote from: Fishsticks123 on July 31, 2012, 01:34:20 PM
There is a vedalken with "at the beginning of your upkeep put a charge counter on target arrifact."
{Vedalken infuser} thanks
Title: Re: Charge counter
Post by: scarsabrex on July 31, 2012, 02:42:40 PM
{power conduit}
Title: Re: Charge counter
Post by: izik99 on August 01, 2012, 08:18:44 AM
{Young Wolf}+{Ashrod's Altar}+{Spike Rogue}. Sacrifice the wolf, gain 2 mana from the altar. When the wolf comes back, move its counter onto spike rogue using his ability and the two mana from the altar. Infinite counters.
Title: Re: Charge counter
Post by: Cindjor on August 19, 2012, 02:18:00 PM
Bump.

I we wondering if there were artifacts that reduced activated ability costs of other artifacts? Trying to figure out how to fit {Orochi Hatchery} into a {U}/{G} snake deck and make it viable. Thanks gaiz!
Title: Re: Charge counter
Post by: Fenster on August 19, 2012, 02:19:58 PM
{Power artifact}
Title: Re: Charge counter
Post by: Silent1236 on August 19, 2012, 02:22:07 PM
Quote from: izik99 on August 01, 2012, 08:18:44 AM
{Young Wolf}+{Ashrod's Altar}+{Spike Rogue}. Sacrifice the wolf, gain 2 mana from the altar. When the wolf comes back, move its counter onto spike rogue using his ability and the two mana from the altar. Infinite counters.

That's awesome 