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Magic (The Gathering) => Discussion => Topic started by: izik99 on July 26, 2012, 10:09:12 PM

Title: Terms to know
Post by: izik99 on July 26, 2012, 10:09:12 PM
After looking around the forum for a while, I realized half of the terms people were using were new to me. Post on this thread inquiring about an unknown term, and hopefully someone will help.
Title: Re: Terms to know
Post by: Thorn on July 26, 2012, 10:32:43 PM
Mill= taking out your opponents library

aggro= creature based deck

douche= someone who plays an infinite combo deck in multiplayer
Title: Re: Terms to know
Post by: BlackJester on July 26, 2012, 11:17:22 PM
Ravnica Guild names, also Dual Color Combos

{W}{U} - Azorius: Bureaucracy, taxing, keyword - Forecast
{U}{B} - Dimir (secret underground group): Secret control, keyword - Transfigure
{B}{R} - Rakdos: Mayem, Reckless, keyword - Hellbent
{R}{G} - Gruul: Big Beats, keyword - Bloodthirst
{G}{W} - Selensnya: Unity & Harmony, Tokens, keyword - Convoke
{W}{B} - Orzhov: Bleeding, ghosts, keyword - Haunt
{U}{R} - Izzet: Inventors, Mad Scientists, keyword - Replicate
{B}{G} - Golgari: Cycle of Life, keyword - Dredge
{R}{W} - Boros: Righteous Military, keyword - Radiance
{U}{G} - Simic: Biological Scientists, keyword - Graft

Alara Shards or Allied Three color combinations
{G}{W}{U} - Bant
{W}{U}{B} - Esper
{U}{B}{R} - Grixis
{B}{R}{G} - Jund
{R}{G}{W} - Naya

Wedge Colors (one color and its two 'enemy' colors)
{W}{B}{R} - Ugly (??? suggested by {Tommy Stixx})
{U}{R}{G} - RUG
{B}{G}{W} - Junk
{R}{W}{U} - U.S.A.
{G}{U}{B} - BUG
Title: Re: Terms to know
Post by: Coffee Vampire on July 26, 2012, 11:25:21 PM
RDTSWBUNSM = red deck that sometimes wins but usually not so much
Title: Re: Terms to know
Post by: Dudecore on July 26, 2012, 11:27:19 PM
Strictly better = Term used to compare cards that are nearly identical, but one more is favorable.

{Lightning Bolt} vs. {Shock}
{Vapor Snag} vs. {Unsummon}
{Dissipate} vs. {Cancel}
Title: Re: Terms to know
Post by: Gorzo on July 27, 2012, 03:34:48 AM
Quote from: Dudecore on July 26, 2012, 11:27:19 PM
Strictly better = Term used to compare cards that are nearly identical, but one more is favorable.

{Lightning Bolt} vs. {Shock}
{Vapor Snag} vs. {Unsummon}
{Dissipate} vs. {Cancel}

Vapor snag isn't always better than unsummon. Some decks will want to bounce creatures to their own hand, for ETB effects or as a rescue from removal. Granted, a vast majority of decks that's not the case, and when your opponent is the target, vapor snag is better hands down.

Speaking of terminology...

Bounce - returning a card from the battlefield to s player's hand, as with {unsummon}.

ETB - enter the battlefield. Term often used for effects that trigger on entering, such as {thragtusk}.

Removal - term for a card that kills/damages/destroys stuff, from {shock} to {dead weight} to {wrath of god}.
Title: Re: Terms to know
Post by: D3g3n on July 27, 2012, 04:36:01 AM
Flicker: named after {Flicker} but applies to cards with similar effect in the current standard pool such as {Cloudshift}.

There are also the Ravnica guild (duo) colours and Alara shards (tri) colour.
Sunburst was what I was familiar with for decks utilizing all five colours, but that was due to the mechanic that existed in the original Mirroden. Not sure if four colour decks has any special name/association.

Burn: direct damage spells such as {Shock} and {Gut shot}.

Bleed: loss of life (over time or recursive) such as {Blood Artist} and cards with similar effect.

Pod: usually refering to {Birthing Pod} based decks.

Evasive: Any creature that is unblockable / cannot be blocked, has flying, and/or Protection from [x, y, z, ... etc]. I would classify Trample in there as well.

Mill: Directly removing cards from a player's library into a graveyard or remove from the game/exiled zone. Named after {Millstone}.

Ramp: Able to produce more mana than the usual one land per turn ratio. Achieved by putting more lands into play (named after {Rampent Growth}) or through mana dorks (creatures that can produce mana).

Float: being able to carry mana from one phase/turn into another.

I'll get flamed at for this next one:
Cawblade/Mageblade: deck architypes that involves some overpowered equipment tacked onto a cheap evasive creature with supporting spells to ensure a quick win.

Stoned: personally what I call creatures that became petrified by {Xathrid Gorgon}. Otherwise, what I would call someone who did hard drugs and decides to play a game of MtG.
Title: Re: Terms to know
Post by: scarsabrex on July 27, 2012, 06:02:25 PM
I use ping instrad of prick
Title: Re: Terms to know
Post by: Hays413 on July 27, 2012, 06:21:04 PM
Quote from: scarsabrex on July 27, 2012, 06:02:25 PM
I use ping instrad of prick

Yea, I've heard/use ping more than prick. I reserve prick for name calling
Title: Re: Terms to know
Post by: Prophylaxis on July 27, 2012, 07:17:32 PM
Quote from: Testset on July 27, 2012, 05:03:09 PM
Prick: verb. Inflicting 1 damage to target creature or player, via a reusable source such as a {Prodigal Pyromancer} (see also: noun. an opponent running a deck consisting of no less than 60% removal spells).

Splash: Adding a small amount of a color to a deck for a few useful spells.

Drain: noun. An effect that gives a creature "-X/-X" until end of turn (also: verb. What Magic: The Gathering will do to your bank account).
Drain is also used to deal X damage and gain X life ({Corrupt})
Title: Re: Terms to know
Post by: BlackJester on July 27, 2012, 09:26:28 PM
Quote from: Hays413 on July 27, 2012, 06:21:04 PM
Quote from: scarsabrex on July 27, 2012, 06:02:25 PM
I use ping instrad of prick

Yea, I've heard/use ping more than prick. I reserve prick for name calling
Ditto on the ping. Also poke gets used.  Saying "I'll prick your Elf." just sounds... Goofy.

Also, I often use buff/boost/pump for +X/+X and nerf for -X/-X. Usually, pump applies to self-buffing like {Furnace Whelp}.
Title: Re: Terms to know
Post by: BlackJester on July 28, 2012, 01:03:56 AM
Chump Block, or simply Chump:  to block a big creature (usually without trample) with a smaller one typically killing the little one.
Title: Re: Terms to know
Post by: RevanJJ on July 28, 2012, 02:19:04 AM
Wtf= what happens when opponent gets {Door to Nothingess} to work
Title: Re: Terms to know
Post by: cltrn81 on July 28, 2012, 08:49:13 AM
Quote from: CbStrad on July 28, 2012, 08:40:06 AM
Quote from: RevanJJ on July 28, 2012, 02:19:04 AM
Wtf= what happens when opponent gets {Door to Nothingess} to work
See also; {Battle of Wits}
Yes I was ashamed to have lost to a 400 card {battle of wits} deck.  It came down to my own mistake.  I thought BoW was 4 CMC with 2 blue.  My opponent had 6 lands in play and just {demonic tutor} for BoW.  On my turn I use {liliana of the veil} ultimate and seperate two blue lands and leave the other pile with 4 lands and 1 could produce blue.  I figured this was the best option since it was 4 CMC with 2 blue and he would have to choose the pile of 4 and have a blue land in hand to win.  Well he did have the blue land and I swung to leave him at 2 life.  He won on upkeep but I realized that it was a 5 CMC and I could have split his land up 3 and 3 .... and I would have won......but that is the game and sometimes you lose cuz of a preventable mistake.
Title: Re: Terms to know
Post by: AgrusKos on July 28, 2012, 09:06:04 AM
Control: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Title: Re: Terms to know
Post by: Prophylaxis on July 28, 2012, 05:06:21 PM
Why do you guys not like control?
Title: Re: Terms to know
Post by: smokin terry on July 28, 2012, 05:49:15 PM
Quote from: Prophylaxis on July 28, 2012, 05:06:21 PM
Why do you guys not like control?
Which type of control? The only control I don't like is stack because it is boring to play.
Title: Re: Terms to know
Post by: BlackJester on July 28, 2012, 06:21:34 PM
Quote from: Prophylaxis on July 28, 2012, 05:06:21 PM
Why do you guys not like control?
I don't think they like playing against heavy control. Who does?  ๐Ÿ˜’
Title: Re: Terms to know
Post by: BlackJester on July 28, 2012, 07:16:36 PM
Goldfishing: playing a deck with an imaginary opponent. Sometimes, just seeing how long a deck takes to deal lethal damage. MtG solitaire.
Title: Re: Terms to know
Post by: Dudecore on July 28, 2012, 07:21:43 PM
Planeschase: the best multiplayer magic variant.
Title: Re: Terms to know
Post by: Kaleo42 on July 29, 2012, 02:28:33 PM
When i started it was at a unique shop that had some of the top players in the state who all favored control. There was only 8 of us most nights, and it was unusual to see less than 6 u/w control. In that time i had magic rules, tricks and terms beaten into me loss after loss for 9 months before i could play on an even field with them.

Here are the terms i had to learn early
Permission: responsive spells like {mana leak} that force your opponent to ask permission to play anything
Recursion: perminents coming back from the graveyard
Jank: something that is pretty powerful, but not very playable ({door to nothingness} and {fiend hunter} {angel of glory's rise} combo} for example)
The names of various planeswalker abilities base on the card with the closest effect, {jace the mindsculptor} 0:{brainstorm}
broken: when a card or effect allows insane advantage for a low cost. {timewalk}
gotta go, but ill post more later
Title: Re: Terms to know
Post by: Fishsticks123 on July 29, 2012, 03:10:41 PM
Please sticky this. It would help.
Title: Re: Terms to know
Post by: JaCe BeLeReN on July 29, 2012, 03:15:26 PM
Quote from: Fishsticks123 on July 29, 2012, 03:10:41 PM
Please sticky this. It would help.
Sticky: when a mod puts a thread at the top for an undefined amount of time.
Mod: Trollsbane
Title: Re: Terms to know
Post by: Kaleo42 on July 29, 2012, 04:14:11 PM
Scoop: take your hand and scoop all your perminents into it signalling that you concede.
Loop: when something continues until a player makes it stop (three {oblivion ring})
"infinite": a player short cut to imply more than theyll ever need, the rules do technically state you need to define an end point so some players deny this short cut.
{Fog}: prevent all combat damage in any way. ({gideon jura} most common use)
Title: Re: Terms to know
Post by: BlackJester on July 30, 2012, 03:37:30 PM
Kingmaker: In multiplayer, doing something that essentially lets another player win the game.  I.e. {Earthquake}'ing for enough damage to kill all but one player, not yourself.
Title: Re: Terms to know
Post by: Tumalc on July 30, 2012, 07:42:23 PM
I have seen and heard...

GTFO: When someone cast a counter.

I have also heard this used when someone exiles something.
Title: Re: Terms to know
Post by: Fishsticks123 on July 30, 2012, 08:08:37 PM
Quote from: Tumalc on July 30, 2012, 07:42:23 PM
I have seen and heard...

GTFO: When someone cast a counter.

I have also heard this used when someone exiles something.


So if you dissipate a spell do people say GTFO twice?
Title: Re: Terms to know
Post by: smokin terry on July 30, 2012, 08:14:56 PM
Quote from: Fishsticks123 on July 30, 2012, 08:08:37 PM
Quote from: Tumalc on July 30, 2012, 07:42:23 PM
I have seen and heard...

GTFO: When someone cast a counter.

I have also heard this used when someone exiles something.


So if you dissipate a spell do people say GTFO twice?
That really made me laugh.
Title: Re: Terms to know
Post by: Fishsticks123 on July 30, 2012, 08:54:17 PM
Why thank you. Glad to be of assistance.๐Ÿ˜„
Title: Re: Terms to know
Post by: Tumalc on July 30, 2012, 09:52:30 PM
"GTFO, GTFO!"
Yes you would say it twice!
Title: Re: Terms to know
Post by: Fishsticks123 on August 16, 2012, 06:27:00 PM
Lol
Title: Re: Terms to know
Post by: BcBudds on August 16, 2012, 07:51:38 PM
Burn - damage with a red spell {pillar of flame} {searing spear}
Mill - discarding cards from a library {thought scour} {mindcrank} {mind sculpt }
Sweep - creature removal {bonfire of the dammed} {devastation tide}
Title: Re: Terms to know
Post by: BlackJester on August 17, 2012, 02:25:43 PM
Grip - hand
Kung fu Grip - Excellent/perfect hand.  Usually your starting hand.
Title: Re: Terms to know
Post by: Prophylaxis on August 18, 2012, 01:50:50 AM
Quote from: BlackJester on August 17, 2012, 02:25:43 PM
Grip - hand
Kung fu Grip - Excellent/perfect hand.  Usually your starting hand.
Also God Keep.
Title: Re: Terms to know
Post by: Hays413 on August 19, 2012, 05:47:53 PM
Quote from: BcBudds on August 16, 2012, 07:51:38 PM
Burn - damage with a red spell {pillar of flame} {searing spear}
Mill - discarding cards from a library {thought scour} {mindcrank} {mind sculpt }
Sweep - creature removal {bonfire of the dammed} {devastation tide}

I find it so odd that you wouldn't add {lightning bolt} to the burn examples.
Title: Re: Terms to know
Post by: BcBudds on August 21, 2012, 02:05:57 PM
Quote from: Hays413 on August 19, 2012, 05:47:53 PM
Quote from: BcBudds on August 16, 2012, 07:51:38 PM
Burn - damage with a red spell {pillar of flame} {searing spear}
Mill - discarding cards from a library {thought scour} {mindcrank} {mind sculpt }
Sweep - creature removal {bonfire of the dammed} {devastation tide}

I find it so odd that you wouldn't add {lightning bolt} to the burn examples.

There's hundreds of examples out there to pick from, Too long to list them all!

Also
CMC - converted mana cost
Title: Re: Terms to know
Post by: Hays413 on August 21, 2012, 02:55:32 PM
Lol true, but I mean, it's lightning bolt. Like the epitome of burn. 3 to the dome! FTW! (for the win, just in case)

Title: Re: Terms to know
Post by: Ghebert on August 21, 2012, 02:57:07 PM
Quote from: Tumalc on July 30, 2012, 09:52:30 PM
"GTFO, GTFO!"
Yes you would say it twice!

CONFIRMED! ๐Ÿ”จ๐Ÿ”จ POW!
Title: Re: Terms to know
Post by: Alsojames on August 21, 2012, 05:18:12 PM
Death Deck
A deck (usually black) which revolves around insta-kill effect spells like doom blade, tribute to hunger, etc.

My friend use it all the time to describe my deck
Title: Re: Terms to know
Post by: BlackJester on August 22, 2012, 01:15:45 AM
Never heard of that one. I'd usually just call that Control.
Title: Re: Terms to know
Post by: Alsojames on August 22, 2012, 11:38:19 AM
I guess it could be a subset of control
Title: Re: Terms to know
Post by: Silent1236 on August 31, 2012, 05:57:57 PM
I didn't see this anywhere on here, so what is midrange?
Title: Re: Terms to know
Post by: scarsabrex on September 02, 2012, 06:24:54 PM
Quote from: Silent1236 on August 31, 2012, 05:57:57 PM
I didn't see this anywhere on here, so what is midrange?

it's basically all about field/card advantage. All of the cards are essentially x for 1's like {thragtusk} or are recurrable like {rancor} and powerful flashback spells.
Title: Re: Terms to know
Post by: smokin terry on September 19, 2012, 10:09:56 PM
Just noticed it has been brought up a few time and is not in here.
Top decking-when a player has no cards in hand is waiting on their  draw step to be able to do something.
Title: Re: Terms to know
Post by: Dudecore on September 19, 2012, 10:32:53 PM
Quote from: smokin terry on September 19, 2012, 10:09:56 PM
Just noticed it has been brought up a few time and is not in here.
Top decking-when a player has no cards in hand is waiting on their  draw step to be able to do something.

Doesn't require no cards in hand. You can top deck an answer, a threat or a game changer.
Title: Re: Terms to know
Post by: Poof on September 19, 2012, 10:53:40 PM
I was under the impression burn was any type of non combat spell damage
Title: Re: Terms to know
Post by: Fishsticks123 on September 19, 2012, 11:01:31 PM
Quote from: Poof on September 19, 2012, 10:53:40 PM
I was under the impression burn was any type of non combat spell damage

Yes. Burn is a (usually red) spell that can do damge to something i.e. {Lightning Bolt), {Incinerate}, {Lava Spike} and {Bump in the Night}.
Title: Re: Terms to know
Post by: Fishsticks123 on September 19, 2012, 11:04:35 PM
Quote from: BlackJester on July 26, 2012, 11:17:22 PM
Ravnica Guild names, also Dual Color Combos

{W}{U} - Azorius: Bureaucracy, taxing, keyword - Forecast and Detain
{U}{B} - Dimir (secret underground group): Secret control, keyword - Transfigure
{B}{R} - Rakdos: Mayem, Reckless, keyword - Hellbent and Unleash
{R}{G} - Gruul: Big Beats, keyword - Bloodthirst
{G}{W} - Selensnya: Unity & Harmony, Tokens, keyword - Convoke and Populate
{W}{B} - Orzhov: Bleeding, ghosts, keyword - Haunt
{U}{R} - Izzet: Inventors, Mad Scientists, keyword - Replicate and Overload
{B}{G} - Golgari: Cycle of Life, keyword - Dredge and  Scavenge
{R}{W} - Boros: Righteous Military, keyword - Radiance
{U}{G} - Simic: Biological Scientists, keyword - Graft

Alara Shards or Allied Three color combinations
{G}{W}{U} - Bant
{W}{U}{B} - Esper
{U}{B}{R} - Grixis
{B}{R}{G} - Jund
{R}{G}{W} - Naya

Wedge Colors (one color and its two 'enemy' colors)
{W}{B}{R} - Ugly (??? suggested by {Tommy Stixx})
{U}{R}{G} - RUG
{B}{G}{W} - Junk
{R}{W}{U} - U.S.A.
{G}{U}{B} - BUG
Title: Re: Terms to know
Post by: Coffee Vampire on September 19, 2012, 11:05:50 PM
Quote from: Dudecore on September 19, 2012, 10:32:53 PM
Quote from: smokin terry on September 19, 2012, 10:09:56 PM
Just noticed it has been brought up a few time and is not in here.
Top decking-when a player has no cards in hand is waiting on their  draw step to be able to do something.

Doesn't require no cards in hand. You can top deck an answer, a threat or a game changer.
Well there are two kinds of topdecking: the action and the state of topdecking. He was referring to the state, you were referring to the action.

The action: "I top decked bonfire and won the game."
The state: "Now that I discarded my hand, I'll be topdecking for the rest of the game."
Title: Re: Terms to know
Post by: Poof on September 19, 2012, 11:09:25 PM
Yea once you're in top deck mode it's all bad
Title: Re: Terms to know
Post by: Fishsticks123 on September 19, 2012, 11:15:28 PM
Converted Mana Cost:
The total amount of mana it costs for a card to be played a card that costs 5UUU Wwould have a cmc of 8, UUUUUUUU would also be a cmc of 8.
Title: Re: Terms to know
Post by: Willthomjr on September 20, 2012, 04:20:34 AM
>.< why does everyone seem to think that control decks work with 20-22 lands?

Can we get a community opinion on how many lands should basic archetypes have so people don't put 19 lands in a 3 color deck and ask for help๐Ÿ˜ณ
Title: Re: Terms to know
Post by: izik99 on September 20, 2012, 07:24:48 AM
Quote from: Willthomjr on September 20, 2012, 04:20:34 AM
>.< why does everyone seem to think that control decks work with 20-22 lands?

Can we get a community opinion on how many lands should basic archetypes have so people don't put 19 lands in a 3 color deck and ask for help๐Ÿ˜ณ

Im going bant control and im just using {chromatic lantern}s for color fixing.
Title: Re: Terms to know
Post by: Dudecore on September 20, 2012, 09:53:40 AM
Quote from: Willthomjr on September 20, 2012, 04:20:34 AM
>.< why does everyone seem to think that control decks work with 20-22 lands?

Can we get a community opinion on how many lands should basic archetypes have so people don't put 19 lands in a 3 color deck and ask for help๐Ÿ˜ณ

About 33% of your deck should be land....if somehow less works for you then that's fine. Hitting land drops and curving is important. It's just probability. Anything less is just being lucky.
Title: Re: Terms to know
Post by: BlackJester on September 20, 2012, 10:44:09 AM
This discussion does not belong in Terms to know.
Title: Re: Terms to know
Post by: Willthomjr on September 20, 2012, 11:31:49 AM
Quote from: BlackJester on September 20, 2012, 10:44:09 AM
This discussion does not belong in Terms to know.

You don't think it's somewhat relevant? It's not terms, but it is something a lot of people should know.
Title: Re: Terms to know
Post by: Silent1236 on September 20, 2012, 11:55:02 AM
Quote from: Willthomjr on September 20, 2012, 04:20:34 AM
>.< why does everyone seem to think that control decks work with 20-22 lands?

Can we get a community opinion on how many lands should basic archetypes have so people don't put 19 lands in a 3 color deck and ask for help๐Ÿ˜ณ

I just didn't realize how few were in it.  I run 23-25 now ๎„…
Title: Re: Terms to know
Post by: BlackJester on September 20, 2012, 02:24:12 PM
Quote from: Silent1236 on September 20, 2012, 11:55:02 AM
Quote from: Willthomjr on September 20, 2012, 04:20:34 AM
>.< why does everyone seem to think that control decks work with 20-22 lands?

Can we get a community opinion on how many lands should basic archetypes have so people don't put 19 lands in a 3 color deck and ask for help๐Ÿ˜ณ

I just didn't realize how few were in it.  I run 23-25 now ๎„…
I agree on the opinion part, and "Mana Base" is a good term to know.  But "What makes for a proper mana base?" is worthy of it's own discussion.  It's more complex than many players realize.

I'll start a thread.
Title: Re: Terms to know
Post by: ChrisRodriguez on September 20, 2012, 10:31:20 PM
Since its not on here yet; format names ppl are confused about:
{Limited}-sealed and draft. 40 card decks. Usually core sets or new block sets that come out. (Best way to get new cards).
{Block}- a deck made of only cards from a certain block (ie. Innastrad). (Core sets can't be in the block deck and core sets are only played in limited by them selves.)
Title: Re: Terms to know
Post by: Mathias1066 on September 21, 2012, 10:32:33 PM
Could someOne please post on here the different formats for games such as EDH, standard, and those sorry I would but idk some of them myself
Title: Re: Terms to know
Post by: Fishsticks123 on September 21, 2012, 11:49:59 PM
Standard- last two blocks and core sets released after them.

Modern- All cards 8th Edition and forward.

EDH(Commander)- Format where players have 100 card decks and can only jave one of each card amd one genereAl(commander),(counts as the 100th card.)

Extende- standard but with four blocks and core sets instead of 2.

Legacy- All cards are legal, but has a banned list.

Vintage- Same as legacy but with a restricted list. Only things that can be banned are ante cards and {Chaos Orb}-type cards.
Title: Re: Terms to know
Post by: D3g3n on September 22, 2012, 01:37:22 AM
Alpha strike/All-in: Attacking with all creature, leaving self undefended. Usually done if lethal damage can be dealt.

# - Headed Giant; let # be a natural number from 2 to infinity: multiplayer teams where a team consists of # players.

There are various draft types and casual formats that I've read on the mtg site, but I haven't seen around here (ie: Rochester draft)... maybe I'll post them at some point (or someone will beat me to it lol).

Btw, this feels like an unofficial glossary.
Title: Re: Terms to know
Post by: BlackJester on September 22, 2012, 11:30:08 AM
Quote from: D3g3n on September 22, 2012, 01:37:22 AM
Btw, this feels like an unofficial glossary.
It should, 'cause it is. ๐Ÿ˜ฌ
Title: Re: Terms to know
Post by: Rass on September 22, 2012, 11:58:43 AM
Quote from: BlackJester on September 22, 2012, 11:30:08 AM
Quote from: D3g3n on September 22, 2012, 01:37:22 AM
Btw, this feels like an unofficial glossary.
It should, 'cause it is. ๐Ÿ˜ฌ

Then start putting it in alphabetical order.

Jkjk
Title: Re: Terms to know
Post by: D3g3n on September 22, 2012, 03:45:36 PM
Subcatagories of Limited:

Sealed Deck: Building a deck based of what you just opened in your boosters (6 booster packs, roughly 75 cards in total. Older formats used the tournament packs and two boosters).

Booster Draft: Open a booster, pick a card, then pass to player on RIGHT, repeat until no more cards to draft in the first round of packs. Once that booster pack is finished, open another booster, pick a card, then pass to the LEFT, repeat until second round of packs are finished. Open the third pack, pick a card, pass to RIGHT, repeat. Most tournaments are using the three booster, but I guess if there are more for draft, you would switch passing order.

Rochester Draft: Recommended if players sit in a circular formation. Open a booster a reveal all cards face up. Player 1 drafts their first pick and pass to their left. Then player 2, then player 3, [...], then last player drafts their card. Now reverse the draft order, that last person who just picked now drafts again, then the second-to-last, [...], back to player 1 (note that a booster of 15 cards will mean player 1 will not get a pick if there are eight or more drafters). Second booster: same process but the last player (first person who drafted two cards) will now go first, and they will pass to the right. Repeat the two pattern for the future packs (ideally everyone has 45 cards to work with, which is three booster/person).
Title: Re: Terms to know
Post by: BlackJester on September 22, 2012, 11:37:57 PM
Quote from: Rass on September 22, 2012, 11:58:43 AM
Quote from: BlackJester on September 22, 2012, 11:30:08 AM
Quote from: D3g3n on September 22, 2012, 01:37:22 AM
Btw, this feels like an unofficial glossary.
It should, 'cause it is. ๐Ÿ˜ฌ

Then start putting it in alphabetical order.

Jkjk
i have such plans (one of my few non-nefarious ones) to collate this list, but I tend to prioritize nefarious plans first. All in due time.
Title: Re: Terms to know
Post by: Rass on September 23, 2012, 06:07:52 PM
Dedication
Title: Re: Terms to know
Post by: BlackJester on September 24, 2012, 12:08:02 AM
No no no, the monkeys will be cybernetic, the genetically engineered land-squid will be zombies, silly. ๐Ÿ˜œ
Title: Re: Terms to know
Post by: Wackaman9001 on September 24, 2012, 02:18:04 PM
What is a cube?
Title: Re: Terms to know
Post by: cltrn81 on October 04, 2012, 02:10:58 PM
Quote from: Wackaman9001 on September 24, 2012, 02:18:04 PM
What is a cube?
A cube is similar to a booster draft except you draft from a predetermined collection of cards.
Title: Re: Terms to know
Post by: D3g3n on October 05, 2012, 03:57:02 AM
Reject Rare draft: each player brings with them an entry fee of 45 rares/mythics (or highest rarity value of old sets without rare levels). Then players mix the rares together and draft from it. Termed reject rare because of terrible rares that will see little constructed play. Feel free to bring what you drafted into a future Reject Rare draft.

Rare (redistribute) draft: Like a normal limited draft, but each player's rare [and foil rares] are noted. When finished, players of the pod are ranked based on record, all rares drafted are put into a pile, and the first place player gets to pick a rare of their choice to keep. Then do the same for second place, third place, etc. Repeat back to First place and proceed until all rares been redistributed. This usually allows for a cheaper entry fee/less prize support.
Title: Re: Terms to know
Post by: Nadrojnosreppe on October 15, 2012, 02:14:57 AM
What's the term coined for a 5 color deck?
Title: Re: Terms to know
Post by: Prophylaxis on October 15, 2012, 02:17:07 AM
Quote from: Nadrojnosreppe on October 15, 2012, 02:14:57 AM
What's the term coined for a 5 color deck?

WUBRG?
Title: Re: Terms to know
Post by: Nadrojnosreppe on October 15, 2012, 02:21:57 AM
Rofl, I'll give that a shot. I just wanna search decks like that. Progenitus decks and sliver decks and that stuff... Can't find them
Title: Re: Terms to know
Post by: Wally on October 15, 2012, 02:26:37 AM
Quote from: Prophylaxis on October 15, 2012, 02:17:07 AM
Quote from: Nadrojnosreppe on October 15, 2012, 02:14:57 AM
What's the term coined for a 5 color deck?

WUBRG?

I've heard it called 'a rainbow deck' as it has all the colours. (Just like a rainbow!!! Wow) ๐ŸŒˆ
Title: Re: Terms to know
Post by: smokin terry on October 15, 2012, 09:37:44 AM
5cc= 5 color control or 5 color cascade.
Title: Re: Terms to know
Post by: Rob on January 18, 2013, 07:45:58 PM
Would it be a good idea to 1.) either sticky this thread or 2.) maybe put these terms into the glossary?
Title: Re: Terms to know
Post by: Silent1236 on January 18, 2013, 07:48:26 PM
I believe this thread WAS stickied at some point.
Title: Re: Terms to know
Post by: Dudecore on January 18, 2013, 10:57:13 PM
A link is available in "Welcome New Players and Members". Too many stickied things gets annoying to look at.

If someone would like to condense this into a glossary of terms, I'm certain it will be met by high praise from at very least me. I'm a fan of clean, streamlined posts.