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Decks (Magic The Gathering) => Casual => Topic started by: adventus on July 22, 2012, 11:29:45 PM

Title: Unwinding Clock Shenanigans
Post by: adventus on July 22, 2012, 11:29:45 PM

Unwinding Clock Shenanigans

60 cards, 0 sideboard


4 {Tree of Tales}
4 {Seat of the Synod}
4 {Vault of Whispers}
4 {Great Furnace}
2 {Ancient Den}
2 {Buried Ruin}

20 lands


4 {Ornithopter}
4 {Shimmer Myr}
4 {Phyrexian Colossus}
4 {Colossus of Sardia}

16 creatures


3 {Voltaic Key}
4 {Unwinding Clock}
4 {Mana Vault}
4 {Basalt Monolith}
3 {Jayemdae Tome}
4 {Lux Cannon}
2 {Voodoo Doll}

24 other spells


Sideboard

Notes:
The deck's a little too unpredictable.  Might need to splash blue for {tinker} or more likely {fabricate}.  {Tinker} just feels like cheating.  When this deck works it's crazy awesome.  When it doesn't it's slooooow.  I made a conscious decision not to use metalcraft, proliferate or affinity.  Only want to abuse 'untappers' with mostly old school artifacts.
Title: Re: Unwinding Clock Shenanigans
Post by: adventus on July 22, 2012, 11:37:08 PM
Oh yeah...it's tuned for multiplayer too...
Title: Re: Unwinding Clock Shenanigans
Post by: Plagueprince on July 22, 2012, 11:43:52 PM
Myr would probably help speed it up when its slow.
Title: Re: Unwinding Clock Shenanigans
Post by: adventus on July 22, 2012, 11:54:24 PM
{palladium myr} maybe...
Title: Re: Unwinding Clock Shenanigans
Post by: adventus on July 23, 2012, 05:50:31 PM
It's a numbers game.  If everything goes right, all my mana sources will untap during each of my opponent's turns.  I want to be using that mana to cast artifacts during their turns.  So I need to be sure that I'll draw the {shimmer myr} every game.  The only way I can reasonably expect it is to run 4 of them.  The other option is to splash a color and tutor or {fabricate} for it.  But it's a double edged sword...the more non artifact lands that I include, the less mana will untap with the clock.