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Decks (Magic The Gathering) => Standard => Topic started by: GoJuDragon on July 22, 2012, 11:27:52 PM

Title: Mono Green Post Rotation...ish
Post by: GoJuDragon on July 22, 2012, 11:27:52 PM

Mono Green Post Rotation...ish

60 cards, 0 sideboard


23 {Forest}

23 lands


4 {Vorapede}
4 {Predator Ooze}
3 {Craterhoof Behemoth}
4 {Somberwald Sage}
4 {Birds of Paradise}
4 {Arbor Elf}
4 {Strangleroot Geist}
2 {Young Wolf}
4 {Wolfir Silverheart}

33 creatures


4 {Rancor}

4 other spells


Sideboard
Title: Re: Mono Green Post Rotation...ish
Post by: Brandalog on July 26, 2012, 10:23:48 AM
4 {elvish visionary}. You need
Draw power from what I'm seeing.
Title: Re: Mono Green Post Rotation...ish
Post by: Kamikazekiel on July 26, 2012, 08:53:48 PM
I see a lot of mana ramp w out a lot of need for that ramping. Maybe drop a somberwald and or arbor elf?
Title: Re: Mono Green Post Rotation...ish
Post by: Coffee Vampire on July 26, 2012, 09:04:51 PM
My suggestion:
-2 {Acidid Slime}
- 1 {Craterhoof Behemoth} (you do not want to draw him that much)
-2 {Young Wolf} (t1 will most likely be a dork. And after that you will move on to better things than this guy. Not worth it.)
+4 {Thragtusk} - an auto staple with mono green. It makes you gain the life you lost while ramping and also REALLY complicates things for your opponent.
+1 {Green Sun's Zenith} - In the late game, if you have not won yet, it could be the bomb you need to fetch craterhoof, or anything fat, really. Or just to fetch a simple {Strangleroot Geist} for a quick 2 damage.
Title: Re: Mono Green Post Rotation...ish
Post by: Willthomjr on July 26, 2012, 09:49:57 PM
Quote from: KangaRod on July 26, 2012, 09:47:03 PM
I like {Wolfir Silverheart} over {Thragtusk}

Sadly no.

Thragtusk offers much more than wolfir. When he LEAVES the BF you get a token..exiled, returned to hand, killed, etc you get a 3/3 beast token. Plus he's 5 life 5/3 when he comes in. Wolfir you get +4+4 IF he's soul bonded and an enemy doesn't think twice about killing silverheart.
Title: Re: Mono Green Post Rotation...ish
Post by: Coffee Vampire on July 26, 2012, 09:53:45 PM
Oh I forgot to mention: in mono green I recomend at least one {Garruk Primal Hunter}. why? Because say you bond wolfir to birds on turn 3. On turn 4 you can draw 8 cards for 5 mana. Or cast garruk first, do his +1, then cast wolfir and bond it to the beast token and draw 8 cards. And he still lives. Primal hunter is amazing :D
Title: Re: Mono Green Post Rotation...ish
Post by: Willthomjr on July 26, 2012, 09:59:00 PM
Quote from: Coffee Vampire on July 26, 2012, 09:53:45 PM
Oh I forgot to mention: in mono green I recomend at least one {Garruk Primal Hunter}. why? Because say you bond wolfir to birds on turn 3. On turn 4 you can draw 8 cards for 5 mana. Or cast garruk first, do his +1, then cast wolfir and bond it to the beast token and draw 8 cards. And he still lives. Primal hunter is amazing :D

He's solid. Under normal circumstances he's a balanced PW. If your opponent isn't playing heavy removal you might be able to squeeze out his ultimate and that's GG