Ghost-busters 60 cards, 0 sideboard 10 {Island} 11 {Plains} 1 {Moorland Haunt} 22 lands 1 {Geist of Saint Traft} 2 {Dearly Departed} 2 {Gallows Warden} 1 {Sturmgeist} 1 {Geist-Honored Monk} 2 {Doomed Traveler} 1 {Mausoleum Guard} 2 {Spectral Rider} 4 {Voiceless Spirit} 2 {Chapel Geist} 18 creatures 2 {Curse of the Bloody Tome} 3 {Psychic Barrier} 2 {Flashfreeze} 2 {Ponder} 4 {Cancel} 4 {Mana Leak} 1 {Personal Sanctuary} 1 {Midnight Haunting} 1 {Sundial of the Infinite} 20 other spells Sideboard Notes: I wanted to build a spirit deck this is what I came up with. Suggestion please. I'm all ears. |
Quote from: Appleguru56 on December 14, 2011, 12:36:32 AM{Sundial of the Infinite} and {Giests of Saint Trafts} has had big debate on here lately, especially in Combo Corner. The consensus is that the Sundial, when activated directly after combat damage, keeps the Angel tokens.
I would cut the ... sundail of the infinite ... They don't seem to do anything in this deck.
Quote from: Spikepit on December 14, 2011, 01:02:10 AMQuote from: Appleguru56 on December 14, 2011, 12:36:32 AM{Sundial of the Infinite} and {Giests of Saint Trafts} has had big debate on here lately, especially in Combo Corner. The consensus is that the Sundial, when activated directly after combat damage, keeps the Angel tokens.
I would cut the ... sundail of the infinite ... They don't seem to do anything in this deck.
So I agree, ditch the curse and {Personal Sanctuary}, but keep the Sundial. 😊