Jund 60 cards, 0 sideboard
4 {Dragonskull Summit} 4 {Woodland Cemetery} 4 {Rootbound Crag} 3 {Forest} 4 {Swamp} 5 {Mountain}
24 lands
4 {Strangleroot Geist} 3 {Falkenrath Aristocrat} 2 {Olivia Voldaren} 3 {Zealous Conscripts} 4 {Wolfir Silverheart} 3 {Thundermaw Hellkite}
19 creatures
4 {Tragic Slip} 4 {Pillar of Flame} 2 {Searing Spear} 2 {Liliana of the Veil} 3 {Sever the Bloodline} 2 {Devil's Play}
17 other spells
Sideboard
Notes: One of my friends said that Jund was dead in standard once rotation came about, this is my attempt at proving him wrong with a post-rotation jund deck Does decent on cockatrice
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Hmm overall I like this idea my man. I do question the llanowar elves though, because I don't see a whole lot of three cost spells or even one and two cost. I'd change him to young wolf or something like that.
Death wind might be too mana intensive in this setup as well. I might go with something like tribute to hunger because it hits those pesky dungroves and it works well in this three color theme.
I'll look into this a bit more and see what I can come up with
I don't think I would do black at all. This deck looks pretty solid without the 5 black cards. I replace them with ramp to move alittle faster.
Too many five drops
He {llanowar elves} and all the 5 drops work great together. I can't say how many times I have won with turn 1 llanowar, turn 2 Geist and a llanowar, turn 3 {Wolfir Silverheart} turn 4 {Thundermaw Hellkite} bonded with Silverheart. Easy win on turn 4. The death wind is more meta-game related, at my local FNM there are a lot of people that play things like {predator ooze} and {stuffy doll}, which are very annoying if not killed