3 {Nephalia Drownyard} 2 {Shimmering Grotto} 4 {Hinterland Harbor} 4 {Woodland Cemetery} 5 {Forest} 6 {Island}
24 lands
2 {Avacyn's Pilgrim} 2 {Kessig Cagebreakers} 4 {Splinterfright} 3 {Boneyard Wurm} 2 {Mirror-Mad Phantasm} 3 {Deranged Assistant} 3 {Armored Skaab}
19 creatures
2 {Negate} 4 {Mulch} 2 {Creeping Renaissance} 2 {Unburial Rites} 3 {Sever the Bloodline} 4 {Forbidden Alchemy}
17 other spells
Sideboard
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Used as an example of Dredge Control, requested by Drbusta50. Not an actual deck, but an outline.
Oh, a friend of mine ran a deck almost exactly the same as this one. It ran terribly because he could not get anything useful out of his deck. He pretty much ran the exact thing with bonehoards which didn't do anything since he can't get enough things in his graveyard.
What about adding {grimoire of the dead} and {cellar door} to this deck. Could be useful. Once all of your creatures are in your GY bring them back with {grimoire of the dead} and you could use {cellar door} to discard a card every turn and put a zombie token onto the BF.
Quote from: Thattallguy on December 14, 2011, 12:06:51 AM
What about adding {grimoire of the dead} and {cellar door} to this deck. Could be useful. Once all of your creatures are in your GY bring them back with {grimoire of the dead} and you could use {cellar door} to discard a card every turn and put a zombie token onto the BF.
Grimoire is fine, but I do not see cellar door making in any deck. That card is simply too slow, plus mana inefficient. You pay 3 mana to maybe get a 2/2 on the battlefield.
Quote from: Appleguru56 on December 14, 2011, 12:33:52 AM
Grimoire is fine, but I do not see cellar door making in any deck. That card is simply too slow, plus mana inefficient. You pay 3 mana to maybe get a 2/2 on the battlefield.
It can be a slow mill. I use it in a deck with Scry to put specific cards in my gy. I think it's more a combo piece.
Could be efficient with and or against an aggro deck. Odds are in it's favor it will discard a creature.
Cellar door is a card that is extremely slow, I'm not talking about turn 10 here, but more like turn 20-30. At that time, cellar door is far outclassed and the effect will perhaps add 2-4 zombies that are likely to be dead at this point. When an opponent slaps a Titan (any one) then this deck will start to crumble without solid threats to fight back.
It has the Wurms and the Fright has huge beaters. This one is just a model - don't actually own the deck.
Quote from: Prophylaxis on December 14, 2011, 10:24:02 PM
It has the Wurms and the Fright has huge beaters. This one is just a model - don't actually own the deck.
These are not actually "huge beaters". These creatures will be more in the 3-5 power toughness range which puts them much behind other creatures (I keep using titans as examples)
*quietly waiting the the Titans to rotate out so I won't have to hear about them any more*
Quote from: BlackJester on December 14, 2011, 11:08:41 PM
*quietly waiting the the Titans to rotate out so I won't have to hear about them any more*
Oh no, not only the titans. But other format defying cards such as olivia vordaren, Geist of saint traft, all the M12 plainswalkers, excetera......
[rant] Well, Olivia and Geist of St.Taft are dual colors, so at least they won't show up everywhere. Planeswalkers should be awesome and format defining. But the same Titans have been topping the charts since M11.
"Playing black? Where's the four {Grave Titan}s?"
Don't get me wrong, it's for good reason. They are powerhouses. I just don't like formats with so many "auto-Includes". Especially when it has been the exact same cards for two years.
[/rant]
ðŸ'hear hear!
Don't mind me, I'm just a crotchety old veteran. >:(
Quote from: Prophylaxis on December 12, 2011, 09:57:42 PM
Used as an example of Dredge Control, requested by Drbusta50. Not an actual deck, but an outline.
Thanks I appreciate it