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Decks (Magic The Gathering) => Standard => Topic started by: Hunteroffire9 on July 17, 2012, 06:32:57 PM

Title: Deck ideas?
Post by: Hunteroffire9 on July 17, 2012, 06:32:57 PM
I have been playing magic for a few months and I have been playing a white humans deck.  Can any body give me some 4-0 fnm decks that not to hard to make.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 17, 2012, 06:46:28 PM
I have pretty good ammount of standard cards but mostly I don't have the double collor lands.
Title: Re: Deck ideas?
Post by: Hays413 on July 17, 2012, 06:47:21 PM
www.google.com

Plus, we don't exactly know what your meta is.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 17, 2012, 06:52:43 PM
I have about every white human accept Thalia. I will put my other cards up some other time.  I am new to this forum, is there a easy way to show you all of my rares
Title: Re: Deck ideas?
Post by: smokin terry on July 17, 2012, 07:45:55 PM
Meta is decks that are decks that you will most likely play against. If you want to go 4-0 at fnm then we need to know what deck your group is playing.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 17, 2012, 07:58:02 PM
We have a group of 20 people some times other people stop by. Well the problem is there is not more than 2 of single deck time being played, but there are about 4 delvers
Title: Re: Deck ideas?
Post by: smokin terry on July 17, 2012, 08:04:46 PM
Ok then that makes things a bit hard. Just about every where there is about 10-15 people running the same 4 decks with only a few others play different. Um.. Do you know if more are agro or control? 
Title: Re: Deck ideas?
Post by: Kuberr on July 17, 2012, 08:06:40 PM
Play legacy!!
Title: Re: Deck ideas?
Post by: Guypocolypse on July 17, 2012, 08:14:53 PM
Quote from: Kuberr on July 17, 2012, 08:06:40 PM
Play legacy!!
This
Title: Re: Deck ideas?
Post by: Kaleo42 on July 17, 2012, 08:56:52 PM
Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.
Title: Re: Deck ideas?
Post by: Willthomjr on July 17, 2012, 09:00:34 PM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.

Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod
Title: Re: Deck ideas?
Post by: Kaleo42 on July 17, 2012, 09:06:39 PM
Quote from: Willthomjr on July 17, 2012, 09:00:34 PM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod
Thank you i knew i was forgetting something major, i left out all the red green aggro variants including naya, i did say humans though.
As for heartless, just because few people know how to play it doesnt mean it doesnt win. I got 11th at the last PTQ and thats only cause it was over run with zombie vamps which at the time i wasnt prepared for cause no one plays it at fnm. Ive gotten two game days with heartless and stomp our state's top delvers regularly.
Title: Re: Deck ideas?
Post by: Willthomjr on July 17, 2012, 09:22:44 PM
Quote from: Kaleo42 on July 17, 2012, 09:06:39 PM
Quote from: Willthomjr on July 17, 2012, 09:00:34 PM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod
Thank you i knew i was forgetting something major, i left out all the red green aggro variants including naya, i did say humans though.
As for heartless, just because few people know how to play it doesnt mean it doesnt win. I got 11th at the last PTQ and thats only cause it was over run with zombie vamps which at the time i wasnt prepared for cause no one plays it at fnm. Ive gotten two game days with heartless and stomp our state's top delvers regularly.

So instead of a solid deck archetype heartless, it's more of a rogue. Am I right? That's what it sounds like.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 17, 2012, 09:35:17 PM
I like that blue green infect I have all the cards to make it.might post it when I am done
Title: Re: Deck ideas?
Post by: Kaleo42 on July 17, 2012, 10:53:05 PM
It's an architype at my local shop, im just the only one that stuck with it and built it right. Most people build around the combo thinking that will win, combo decks dont win standard, decks with combos are what has a chance of winning.
Title: Re: Deck ideas?
Post by: Mikefrompluto on July 18, 2012, 10:13:26 AM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.

I run a zombie deck that hits quick but not quick enough. My opponents usually have time to build up their defenses before I can get the last few points of damage in, and I think you just solved my dillemma with that {flakenrath aristocrat} suggestion. Thanks!
Title: Re: Deck ideas?
Post by: Kaleo42 on July 18, 2012, 12:57:06 PM
Glad i could help, ive seen people deal a lot of damage just by sacrificing their creatures to her with a blood artist on board.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 18, 2012, 03:04:22 PM
I don't like copying but there is a deck called sixty-dollar poisen, the guy who made it won a major Tournament with it. It is not an exact choppy tho just based on the same idea
Title: Re: Deck ideas?
Post by: Ghebert on July 18, 2012, 03:15:21 PM
Quote from: Hunteroffire9 on July 17, 2012, 09:35:17 PM
I like that blue green infect I have all the cards to make it.might post it when I am done

U/G infect is great. You just have to have that right opening hand. I have a good one that are in the forums. I'll bump it to the top so you can see. It's fairly inexpensive with the most expensive card being {Wild Defiance} for like $2.00 each.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 18, 2012, 03:29:33 PM
Ok thx how bout evoling wilds
Title: Re: Deck ideas?
Post by: Ghebert on July 18, 2012, 03:59:13 PM
Quote from: Hunteroffire9 on July 18, 2012, 03:29:33 PM
Ok thx how bout evoling wilds
Evolving wilds I'd say wouldn't fit very well in this deck. Simply because you don't NEED to dig for specific land. The land in here is pretty much equal thus giving you about the same chance to draw it.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 18, 2012, 04:54:57 PM
Should I take out 4 evolving wilds and add 2 Chathedral of war because when I attack it's mostly alone and it adds an extra infect counter. And for the other to lands a island and a forest
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 18, 2012, 05:10:03 PM
Do you know a website were you can buy pretty  cheap cards
Title: Re: Deck ideas?
Post by: Thorn on July 18, 2012, 05:13:38 PM
Mid-range esper
Title: Re: Deck ideas?
Post by: Kaleo42 on July 18, 2012, 05:13:48 PM
You need {evolving wilds} not because it fixxes mana, but because it thins your deck making you more likely to draw the cards you need.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 18, 2012, 05:39:32 PM
What about 2 evolving wilds and to cathedral of war
Title: Re: Deck ideas?
Post by: Ghebert on July 19, 2012, 11:43:18 AM
Quote from: Hunteroffire9 on July 18, 2012, 05:39:32 PM
What about 2 evolving wilds and to cathedral of war

That sounds fine. Play it and see how it works out. If you find that you don't need the evolving wilds, then take them out and just add basic land.
Title: Re: Deck ideas?
Post by: Hunteroffire9 on July 19, 2012, 02:01:45 PM
What about the Chathedral of war