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Decks (Magic The Gathering) => Standard => Topic started by: Xanzurth on July 14, 2012, 12:04:28 PM

Title: Goblins
Post by: Xanzurth on July 14, 2012, 12:04:28 PM

Goblins

60 cards, 0 sideboard


4 {Cavern of Souls}
14 {Mountain}

18 lands


3 {Krenko, Mob Boss}
3 {Arms Dealer}
3 {Goblin Wardriver}
3 {Spikeshot Elder}
3 {Goblin Arsonist}
3 {Goblin Chieftain}

18 creatures


3 {Shrine of Burning Rage}
3 {Trumpet Blast}
3 {Gut Shot}
3 {Krenko's Command}
3 {Pillar of Flame}
3 {Goblin Grenade}
3 {Incinerate}
3 {Brimstone Volley}

24 other spells


Sideboard
Title: Re: Goblins
Post by: Willthomjr on July 14, 2012, 02:29:56 PM
Evolving wilds are bad.

You want about 19-20 lands here.

Put In 4 copies of most things

Every deck playing red needs {bonfire of the damned}
Title: Re: Goblins
Post by: Xanzurth on July 14, 2012, 03:16:49 PM
Updated lands forgot about {cavern of souls}. Don't know what to take out for bonfire.
Title: Re: Goblins
Post by: Willthomjr on July 14, 2012, 03:26:12 PM
Trumpet blast is #ghey

Then again I don't play RDW or goblins so maybe someone else can chime in. Maybe bonfire isn't good here since you'd have 3-5 lands out by the time you win.