Okay guys so I'm buying the political puppets pre con and want some inside info from people who've played it before.
Any comments/suggestions welcome
I only have one comment; I think the political puppets deck is junk.
Quote from: Hays413 on July 12, 2012, 02:13:02 PM
I only have one comment; I think the political puppets deck is junk.
So true
I disagree. Granted, the precon isn't as strong as, say, heavenly inferno, but like a diamond in the rough, the essentials are in there. It's a deck to build off of, rather than use straight from the box.
Some things to improve on to make the deck better (in my opinion):
1) instant/sorcery fetch and restore. Your tricks are your lifeblood, so stuff like {Mystical Tutor} and {Long-Term Plans} will help you get what you need, while things like {Mnemonic Wall} and {Archaeomancer} will nab them from the grave for repeated uses.
2) stuff you don't care who controls. {Howling Mine} for example - doesn't matter who controls it, you gain the benefit. Blanket effects like that are perfect gifts to give with {Zedruu the Greathearted}.
3) counterspells. You need to be very controlling as a political puppet deck, so you'll need more of these. There are lots of good ones to choose from. {Rewind}, {Counterlash}, {Time Stop}, and so on. I like {spell burst} and {forbid} with their buy backs, as expensive as the cost may be. {capsize} is an important control tool also.
Trevor and hays yes I understand out of box it's bad but Gorzo I think is right it needs the proper TLC before it'll work properly.
Gorzo thanks for the tips
Quote from: Greg54js on July 12, 2012, 04:17:41 PM
Trevor and hays yes I understand out of box it's bad but Gorzo I think is right it needs the proper TLC before it'll work properly.
Gorzo thanks for the tips
That's true, I wasn't very helpful lol
It think that PP really depends strongly on your group. It's really bad in my group, because players are really uncooperative. :P
"If you don't target me with and burn spell for the next two turns, I'll give you 5 live and a {Fog Bank}."
"No deal."
Then they get attacked and die for lack of blockers.
This is why I revamped it to Group Hug, but I think I'm going to go with Bear Hug instead.
"Your getting this hug whether you like it or not!"
Haha jester what mods did you make to it?
Made it 60 card casual for starters. My group don't play no EDH. 😢
Bumped in casual: "Sharing is Caring"
Its changed since, I'd say evolved, but that implies some sort of improvement process.
Added goofy stuff like:
{Bronze Bombshell}
{Vision Skeins}
{Drooling Ogre}
{Pyromancer's Swath}
{Bazaar Trader}
{Steel Golem}
{Jinxed Choker}
{Cultural Exchange}
{Rust Elemental}
{Scrambleverse}
{Spectral Mana} <- we still use mana burn
{Loxodon Peacekeeper}
Quote from: Gorzo on July 12, 2012, 03:18:17 PM
I disagree. Granted, the precon isn't as strong as, say, heavenly inferno, but like a diamond in the rough, the essentials are in there. It's a deck to build off of, rather than use straight from the box.
Some things to improve on to make the deck better (in my opinion):
1) instant/sorcery fetch and restore. Your tricks are your lifeblood, so stuff like {Mystical Tutor} and {Long-Term Plans} will help you get what you need, while things like {Mnemonic Wall} and {Archaeomancer} will nab them from the grave for repeated uses.
2) stuff you don't care who controls. {Howling Mine} for example - doesn't matter who controls it, you gain the benefit. Blanket effects like that are perfect gifts to give with {Zedruu the Greathearted}.
3) counterspells. You need to be very controlling as a political puppet deck, so you'll need more of these. There are lots of good ones to choose from. {Rewind}, {Counterlash}, {Time Stop}, and so on. I like {spell burst} and {forbid} with their buy backs, as expensive as the cost may be. {capsize} is an important control tool also.
👏👏👏👏 you sir, are a genius
Quote from: KangaRod on July 16, 2012, 08:03:55 AM
I'd start off with trading me the {wild ricochet} cause I need one of those
Haha nice try